ci: review initial ANGLE flakes

The initial flake list introduced pointed to specific tests, but we face other
tests in the same family quite often. It is better to transform this to
regular expressions to group them better.

Signed-off-by: Sergi Blanch Torne <sergi.blanch.torne@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/42238>
This commit is contained in:
Sergi Blanch Torne 2026-06-17 12:30:50 +02:00 committed by Marge Bot
parent 6f0d6f7c04
commit 39e59ad4f0

View file

@ -339,46 +339,10 @@ gmem-dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.rgba32ui_r
KHR-GL46.shader_storage_buffer_object.advanced-switchBuffers
# Initial ANGLE flakes
angle-dEQP-GLES2.functional.texture.specification.teximage2d_align.cube_rgba4444_51_4
angle-dEQP-GLES3.functional.fbo.blit.conversion.r16f_to_r8
angle-dEQP-GLES3.functional.fbo.blit.conversion.r16f_to_rg16f
angle-dEQP-GLES3.functional.fbo.blit.conversion.r16f_to_rg32f
angle-dEQP-GLES3.functional.fbo.blit.conversion.r16f_to_rgba16f
angle-dEQP-GLES3.functional.fbo.blit.conversion.r16f_to_rgba32f
angle-dEQP-GLES3.functional.fbo.blit.conversion.r16i_to_r8i
angle-dEQP-GLES3.functional.fbo.blit.conversion.r16i_to_rg16i
angle-dEQP-GLES3.functional.fbo.blit.conversion.r16ui_to_r8ui
angle-dEQP-GLES3.functional.fbo.blit.conversion.r16ui_to_r16ui
angle-dEQP-GLES3.functional.fbo.blit.conversion.r16ui_to_r32ui
angle-dEQP-GLES3.functional.fbo.blit.conversion.rgb565_to_rg8
angle-dEQP-GLES3.functional.fbo.blit.conversion.rgb565_to_srgb8_alpha8
angle-dEQP-GLES3.functional.texture.format.sized.cube.r16ui_npot
angle-dEQP-GLES3.functional.texture.specification.basic_teximage3d.rgb565_2d_array
angle-dEQP-GLES3.functional.texture.specification.basic_teximage3d.rgba4_2d_array
angle-dEQP-GLES3.functional.texture.specification.texstorage2d.format.r16f_2d
angle-dEQP-GLES3.functional.texture.specification.texstorage2d.format.rgba4_cube
angle-dEQP-GLES31.functional.copy_image.non_compressed.viewclass_16_bits.r16f_r16ui.cubemap_to_texture3d
angle-dEQP-GLES31.functional.copy_image.non_compressed.viewclass_16_bits.r16f_rg8.cubemap_to_cubemap
angle-dEQP-GLES31.functional.copy_image.non_compressed.viewclass_16_bits.r16i_rg8.cubemap_to_texture3d
angle-dEQP-GLES31.functional.copy_image.non_compressed.viewclass_16_bits.r16f_rg8_snorm.cubemap_to_cubemap
angle-dEQP-GLES31.functional.copy_image.non_compressed.viewclass_16_bits.r16f_rg8_snorm.cubemap_to_texture2d_array
angle-dEQP-GLES31.functional.copy_image.non_compressed.viewclass_16_bits.r16i_rg8i.cubemap_to_renderbuffer
angle-dEQP-GLES31.functional.copy_image.non_compressed.viewclass_16_bits.r16f_rg8ui.cubemap_to_cubemap
angle-dEQP-GLES31.functional.copy_image.non_compressed.viewclass_16_bits.r16i_r16f.texture3d_to_cubemap
angle-dEQP-GLES31.functional.copy_image.non_compressed.viewclass_16_bits.r16ui_rg8_snorm.cubemap_to_cubemap
angle-dEQP-GLES31.functional.copy_image.non_compressed.viewclass_16_bits.r16ui_rg8ui.cubemap_to_texture2d_array
angle-dEQP-GLES31.functional.copy_image.non_compressed.viewclass_16_bits.rg8_r16f.texture2d_to_cubemap
angle-dEQP-GLES31.functional.copy_image.non_compressed.viewclass_16_bits.rg8_snorm_r16f.texture2d_to_cubemap
angle-dEQP-GLES31.functional.copy_image.non_compressed.viewclass_16_bits.rg8_snorm_r16ui.texture2d_to_cubemap
angle-dEQP-GLES31.functional.copy_image.non_compressed.viewclass_16_bits.rg8i_r16ui.texture2d_to_cubemap
angle-dEQP-GLES31.functional.copy_image.non_compressed.viewclass_16_bits.rg8ui_r16i.texture2d_to_cubemap
angle-dEQP-GLES31.functional.copy_image.non_compressed.viewclass_16_bits.r16f_rg8i.texture2d_array_to_renderbuffer
angle-dEQP-GLES31.functional.copy_image.non_compressed.viewclass_16_bits.r16ui_r16f.texture2d_array_to_texture2d_array
angle-dEQP-GLES31.functional.copy_image.non_compressed.viewclass_16_bits.r16ui_r16i.cubemap_to_texture2d
angle-dEQP-GLES31.functional.copy_image.non_compressed.viewclass_16_bits.r16ui_r16i.renderbuffer_to_cubemap
angle-dEQP-GLES31.functional.copy_image.non_compressed.viewclass_16_bits.r16ui_r16ui.texture2d_to_cubemap
angle-dEQP-GLES31.functional.state_query.program.tesselation_shader_state_get_programiv
angle-dEQP-GLES31.functional.texture.specification.texsubimage3d_depth.depth_component16_cube_array
angle-dEQP-GLES3.functional.fbo.blit.conversion.*
angle-dEQP-GLES3.functional.texture.format.*
angle-dEQP-GLES3.functional.texture.specification.*
angle-dEQP-GLES31.functional.copy_image.non_compressed.viewclass_16_bits.*
# Autotune regression
angle-dEQP-GLES3.functional.fbo.msaa.4_samples.rgb5_a1