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mesa/sso: Add compute shader support
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com> Reviewed-by: Marta Lofstedt <marta.lofstedt@intel.com> [itoral@igalia.com: Reviewed-by for all except the ctx->_Shader change] Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
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2 changed files with 12 additions and 1 deletions
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@ -918,7 +918,7 @@ check_valid_to_compute(struct gl_context *ctx, const char *function)
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return false;
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}
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prog = ctx->Shader.CurrentProgram[MESA_SHADER_COMPUTE];
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prog = ctx->_Shader->CurrentProgram[MESA_SHADER_COMPUTE];
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if (prog == NULL || prog->_LinkedShaders[MESA_SHADER_COMPUTE] == NULL) {
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_mesa_error(ctx, GL_INVALID_OPERATION,
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"%s(no active compute shader)",
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@ -255,6 +255,8 @@ _mesa_UseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program)
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if (_mesa_has_tessellation(ctx))
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any_valid_stages |= GL_TESS_CONTROL_SHADER_BIT |
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GL_TESS_EVALUATION_SHADER_BIT;
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if (_mesa_has_compute_shaders(ctx))
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any_valid_stages |= GL_COMPUTE_SHADER_BIT;
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if (stages != GL_ALL_SHADER_BITS && (stages & ~any_valid_stages) != 0) {
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_mesa_error(ctx, GL_INVALID_VALUE, "glUseProgramStages(Stages)");
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@ -336,6 +338,9 @@ _mesa_UseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program)
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if ((stages & GL_TESS_EVALUATION_SHADER_BIT) != 0)
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_mesa_use_shader_program(ctx, GL_TESS_EVALUATION_SHADER, shProg, pipe);
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if ((stages & GL_COMPUTE_SHADER_BIT) != 0)
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_mesa_use_shader_program(ctx, GL_COMPUTE_SHADER, shProg, pipe);
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}
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/**
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@ -669,6 +674,12 @@ _mesa_GetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params)
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*params = pipe->CurrentProgram[MESA_SHADER_FRAGMENT]
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? pipe->CurrentProgram[MESA_SHADER_FRAGMENT]->Name : 0;
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return;
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case GL_COMPUTE_SHADER:
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if (!_mesa_has_compute_shaders(ctx))
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break;
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*params = pipe->CurrentProgram[MESA_SHADER_COMPUTE]
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? pipe->CurrentProgram[MESA_SHADER_COMPUTE]->Name : 0;
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return;
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default:
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break;
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}
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