mesa/sso: Add compute shader support

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Marta Lofstedt <marta.lofstedt@intel.com>
[itoral@igalia.com: Reviewed-by for all except the ctx->_Shader change]
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
This commit is contained in:
Jordan Justen 2015-10-16 21:19:45 -07:00
parent 6e11855050
commit 39bb59a566
2 changed files with 12 additions and 1 deletions

View file

@ -918,7 +918,7 @@ check_valid_to_compute(struct gl_context *ctx, const char *function)
return false;
}
prog = ctx->Shader.CurrentProgram[MESA_SHADER_COMPUTE];
prog = ctx->_Shader->CurrentProgram[MESA_SHADER_COMPUTE];
if (prog == NULL || prog->_LinkedShaders[MESA_SHADER_COMPUTE] == NULL) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"%s(no active compute shader)",

View file

@ -255,6 +255,8 @@ _mesa_UseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program)
if (_mesa_has_tessellation(ctx))
any_valid_stages |= GL_TESS_CONTROL_SHADER_BIT |
GL_TESS_EVALUATION_SHADER_BIT;
if (_mesa_has_compute_shaders(ctx))
any_valid_stages |= GL_COMPUTE_SHADER_BIT;
if (stages != GL_ALL_SHADER_BITS && (stages & ~any_valid_stages) != 0) {
_mesa_error(ctx, GL_INVALID_VALUE, "glUseProgramStages(Stages)");
@ -336,6 +338,9 @@ _mesa_UseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program)
if ((stages & GL_TESS_EVALUATION_SHADER_BIT) != 0)
_mesa_use_shader_program(ctx, GL_TESS_EVALUATION_SHADER, shProg, pipe);
if ((stages & GL_COMPUTE_SHADER_BIT) != 0)
_mesa_use_shader_program(ctx, GL_COMPUTE_SHADER, shProg, pipe);
}
/**
@ -669,6 +674,12 @@ _mesa_GetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params)
*params = pipe->CurrentProgram[MESA_SHADER_FRAGMENT]
? pipe->CurrentProgram[MESA_SHADER_FRAGMENT]->Name : 0;
return;
case GL_COMPUTE_SHADER:
if (!_mesa_has_compute_shaders(ctx))
break;
*params = pipe->CurrentProgram[MESA_SHADER_COMPUTE]
? pipe->CurrentProgram[MESA_SHADER_COMPUTE]->Name : 0;
return;
default:
break;
}