mesa: Make VBO dlist printing use the same path as other dlist printing.

I was rather confused when mesa_print_display_list didn't show any of
my glBegin()..glEnd().  Nothing but print_list appears to call
this function, so matching its behavior seems like a good idea.
This commit is contained in:
Eric Anholt 2009-06-19 15:36:50 -07:00
parent cca30245bd
commit 396b4043f0

View file

@ -1139,21 +1139,21 @@ static void vbo_print_vertex_list( GLcontext *ctx, void *data )
GLuint i;
(void) ctx;
_mesa_debug(NULL, "VBO-VERTEX-LIST, %u vertices %d primitives, %d vertsize\n",
node->count,
node->prim_count,
node->vertex_size);
_mesa_printf("VBO-VERTEX-LIST, %u vertices %d primitives, %d vertsize\n",
node->count,
node->prim_count,
node->vertex_size);
for (i = 0 ; i < node->prim_count ; i++) {
struct _mesa_prim *prim = &node->prim[i];
_mesa_debug(NULL, " prim %d: %s%s %d..%d %s %s\n",
i,
_mesa_lookup_enum_by_nr(prim->mode),
prim->weak ? " (weak)" : "",
prim->start,
prim->start + prim->count,
(prim->begin) ? "BEGIN" : "(wrap)",
(prim->end) ? "END" : "(wrap)");
_mesa_printf(" prim %d: %s%s %d..%d %s %s\n",
i,
_mesa_lookup_enum_by_nr(prim->mode),
prim->weak ? " (weak)" : "",
prim->start,
prim->start + prim->count,
(prim->begin) ? "BEGIN" : "(wrap)",
(prim->end) ? "END" : "(wrap)");
}
}