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vulkan/runtime: multiesample -> multisample
Acked-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29890>
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@ -981,7 +981,7 @@ struct vk_graphics_pipeline_state {
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/** Fragment shading rate state */
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const struct vk_fragment_shading_rate_state *fsr;
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/** Multiesample state */
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/** Multisample state */
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const struct vk_multisample_state *ms;
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/** Depth stencil state */
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