r600: don't use sb disasm to disassamble copy shader

We will remove sb at one point, so drop its use.

Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24297>
This commit is contained in:
Gert Wollny 2023-07-21 17:12:47 +02:00 committed by Marge Bot
parent 02384de494
commit 3954d545ca

View file

@ -288,11 +288,8 @@ int r600_pipe_shader_create(struct pipe_context *ctx,
if (shader->gs_copy_shader) {
if (dump) {
// dump copy shader
r = r600_sb_bytecode_process(rctx, &shader->gs_copy_shader->shader.bc,
&shader->gs_copy_shader->shader, dump, 0);
if (r)
goto error;
}
r600_bytecode_disasm(&shader->gs_copy_shader->shader.bc);
}
if ((r = store_shader(ctx, shader->gs_copy_shader)))
goto error;