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r600: don't use sb disasm to disassamble copy shader
We will remove sb at one point, so drop its use. Signed-off-by: Gert Wollny <gert.wollny@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24297>
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1 changed files with 2 additions and 5 deletions
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@ -288,11 +288,8 @@ int r600_pipe_shader_create(struct pipe_context *ctx,
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if (shader->gs_copy_shader) {
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if (dump) {
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// dump copy shader
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r = r600_sb_bytecode_process(rctx, &shader->gs_copy_shader->shader.bc,
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&shader->gs_copy_shader->shader, dump, 0);
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if (r)
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goto error;
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}
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r600_bytecode_disasm(&shader->gs_copy_shader->shader.bc);
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}
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if ((r = store_shader(ctx, shader->gs_copy_shader)))
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goto error;
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