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added INTERP_VARYING code
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@ -37,6 +37,7 @@
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* INTERP_INDEX - if defined, interpolate color index values
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* INTERP_TEX - if defined, interpolate unit 0 texcoords
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* INTERP_MULTITEX - if defined, interpolate multi-texcoords
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* INTERP_VARYING - if defined, interpolate GLSL varyings
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*
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* When one can directly address pixels in the color buffer the following
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* macros can be defined and used to directly compute pixel addresses during
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@ -333,6 +334,34 @@ NAME( GLcontext *ctx, const SWvertex *vert0, const SWvertex *vert1 )
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}
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}
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#endif
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#ifdef INTERP_VARYING
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interpFlags |= SPAN_VARYING;
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{ /* XXX review this */
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const GLfloat invLen = 1.0F / numPixels;
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GLuint v;
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for (v = 0; v < MAX_VARYING; v++) {
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const GLfloat invw0 = vert0->win[3];
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const GLfloat invw1 = vert1->win[3];
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GLfloat ds, dt, dr, dq;
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span.var[v][0] = invw0 * vert0->varying[v][0];
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span.var[v][1] = invw0 * vert0->varying[v][1];
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span.var[v][2] = invw0 * vert0->varying[v][2];
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span.var[v][3] = invw0 * vert0->varying[v][3];
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ds = (invw1 * vert1->varying[v][0]) - span.var[v][0];
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dt = (invw1 * vert1->varying[v][1]) - span.var[v][1];
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dr = (invw1 * vert1->varying[v][2]) - span.var[v][2];
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dq = (invw1 * vert1->varying[v][3]) - span.var[v][3];
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span.varStepX[v][0] = ds * invLen;
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span.varStepX[v][1] = dt * invLen;
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span.varStepX[v][2] = dr * invLen;
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span.varStepX[v][3] = dq * invLen;
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span.varStepY[v][0] = 0.0F;
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span.varStepY[v][1] = 0.0F;
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span.varStepY[v][2] = 0.0F;
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span.varStepY[v][3] = 0.0F;
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}
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}
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#endif
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INIT_SPAN(span, GL_LINE, numPixels, interpFlags, SPAN_XY);
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