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util/drirc: turn on force_glsl_extensions_warn for No Mans Sky
The game forgets to enable multiple extensions in its shaders, one of those extesions is EXT_texture_array. But enabling this config entry fixes at least one other rendering issue that enabling EXT_texture_array on its own doesn't fix. Reviewed-by: Marek Olšák <marek.olsak@amd.com>
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@ -181,6 +181,10 @@ TODO: document the other workarounds.
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<option name="allow_glsl_relaxed_es" value="true"/>
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</application>
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<application name="No Mans Sky" executable="NMS.exe">
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<option name="force_glsl_extensions_warn" value="true" />
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</application>
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<!-- The GL thread whitelist is below, workarounds are above.
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Keep it that way. -->
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