glGetTexParameter(GL_TEXTURE_RESIDENT) didn't query device driver

This commit is contained in:
Brian Paul 2000-08-01 17:33:53 +00:00
parent 85dc4e7a77
commit 390488d12e

View file

@ -1,8 +1,8 @@
/* $Id: texstate.c,v 1.15 2000/07/05 16:14:24 brianp Exp $ */
/* $Id: texstate.c,v 1.16 2000/08/01 17:33:53 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.3
* Version: 3.5
*
* Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
*
@ -971,7 +971,14 @@ _mesa_GetTexParameterfv( GLenum target, GLenum pname, GLfloat *params )
params[3] = obj->BorderColor[3] / 255.0F;
break;
case GL_TEXTURE_RESIDENT:
*params = ENUM_TO_FLOAT(GL_TRUE);
{
GLboolean resident;
if (ctx->Driver.IsTextureResident)
resident = ctx->Driver.IsTextureResident(ctx, obj);
else
resident = GL_TRUE;
*params = ENUM_TO_FLOAT(resident);
}
break;
case GL_TEXTURE_PRIORITY:
*params = obj->Priority;
@ -1039,7 +1046,14 @@ _mesa_GetTexParameteriv( GLenum target, GLenum pname, GLint *params )
}
break;
case GL_TEXTURE_RESIDENT:
*params = (GLint) GL_TRUE;
{
GLboolean resident;
if (ctx->Driver.IsTextureResident)
resident = ctx->Driver.IsTextureResident(ctx, obj);
else
resident = GL_TRUE;
*params = (GLint) resident;
}
break;
case GL_TEXTURE_PRIORITY:
*params = (GLint) obj->Priority;