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intel: Refactor intel_downsample_for_dri2_flush
Move it from intel_screen.c to intel_context.c. Redeclare as non-static. A future commit will use it in multiple files. Reviewed-by: Eric Anholt <eric@anholt.net> Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
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3 changed files with 34 additions and 30 deletions
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@ -241,6 +241,36 @@ intelGetString(struct gl_context * ctx, GLenum name)
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}
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}
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void
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intel_downsample_for_dri2_flush(struct intel_context *intel,
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__DRIdrawable *drawable)
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{
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if (intel->gen < 6) {
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/* MSAA is not supported, so don't waste time checking for
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* a multisample buffer.
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*/
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return;
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}
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struct gl_framebuffer *fb = drawable->driverPrivate;
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struct intel_renderbuffer *rb;
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/* Usually, only the back buffer will need to be downsampled. However,
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* the front buffer will also need it if the user has rendered into it.
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*/
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static const gl_buffer_index buffers[2] = {
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BUFFER_BACK_LEFT,
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BUFFER_FRONT_LEFT,
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};
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for (int i = 0; i < 2; ++i) {
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rb = intel_get_renderbuffer(fb, buffers[i]);
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if (rb == NULL || rb->mt == NULL)
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continue;
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intel_miptree_downsample(intel, rb->mt);
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}
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}
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static void
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intel_flush_front(struct gl_context *ctx)
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{
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@ -577,6 +577,10 @@ void intel_update_renderbuffers(__DRIcontext *context,
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__DRIdrawable *drawable);
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void intel_prepare_render(struct intel_context *intel);
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void
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intel_downsample_for_dri2_flush(struct intel_context *intel,
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__DRIdrawable *drawable);
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void i915_set_buf_info_for_region(uint32_t *state, struct intel_region *region,
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uint32_t buffer_id);
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void intel_init_texture_formats(struct gl_context *ctx);
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@ -162,36 +162,6 @@ static const __DRItexBufferExtension intelTexBufferExtension = {
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intelSetTexBuffer2,
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};
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static void
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intel_downsample_for_dri2_flush(struct intel_context *intel,
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__DRIdrawable *drawable)
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{
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if (intel->gen < 6) {
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/* MSAA is not supported, so don't waste time checking for
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* a multisample buffer.
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*/
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return;
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}
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struct gl_framebuffer *fb = drawable->driverPrivate;
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struct intel_renderbuffer *rb;
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/* Usually, only the back buffer will need to be downsampled. However,
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* the front buffer will also need it if the user has rendered into it.
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*/
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static const gl_buffer_index buffers[2] = {
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BUFFER_BACK_LEFT,
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BUFFER_FRONT_LEFT,
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};
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for (int i = 0; i < 2; ++i) {
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rb = intel_get_renderbuffer(fb, buffers[i]);
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if (rb == NULL || rb->mt == NULL)
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continue;
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intel_miptree_downsample(intel, rb->mt);
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}
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}
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static void
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intelDRI2Flush(__DRIdrawable *drawable)
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{
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