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r200: remove subpixel offset from viewport
Fixes bug fdo 20340 for r200.
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bbe384c86a
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1 changed files with 4 additions and 11 deletions
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@ -1578,13 +1578,6 @@ static void r200ClearStencil( GLcontext *ctx, GLint s )
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* Window position and viewport transformation
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*/
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/*
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* To correctly position primitives:
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*/
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#define SUBPIXEL_X 0.125
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#define SUBPIXEL_Y 0.125
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/**
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* Called when window size or position changes or viewport or depth range
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* state is changed. We update the hardware viewport state here.
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@ -1609,9 +1602,9 @@ void r200UpdateWindow( GLcontext *ctx )
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}
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float_ui32_type sx = { v[MAT_SX] };
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float_ui32_type tx = { v[MAT_TX] + xoffset + SUBPIXEL_X };
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float_ui32_type tx = { v[MAT_TX] + xoffset };
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float_ui32_type sy = { v[MAT_SY] * y_scale };
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float_ui32_type ty = { (v[MAT_TY] * y_scale) + y_bias + SUBPIXEL_Y };
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float_ui32_type ty = { (v[MAT_TY] * y_scale) + y_bias };
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float_ui32_type sz = { v[MAT_SZ] * depthScale };
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float_ui32_type tz = { v[MAT_TZ] * depthScale };
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@ -1680,8 +1673,8 @@ void r200UpdateViewportOffset( GLcontext *ctx )
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float_ui32_type tx;
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float_ui32_type ty;
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tx.f = v[MAT_TX] + xoffset + SUBPIXEL_X;
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ty.f = (- v[MAT_TY]) + yoffset + SUBPIXEL_Y;
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tx.f = v[MAT_TX] + xoffset;
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ty.f = (- v[MAT_TY]) + yoffset;
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if ( rmesa->hw.vpt.cmd[VPT_SE_VPORT_XOFFSET] != tx.ui32 ||
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rmesa->hw.vpt.cmd[VPT_SE_VPORT_YOFFSET] != ty.ui32 )
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