mesa: Make glGetInteger64v convert float/doubles to 32-bit integers.

According to the GL 4.4 core specification, section 2.2.2 ("Data
Conversions For State Query Commands"):

"If a command returning integer data is called, such as GetIntegerv or
 GetInteger64v, a boolean value of TRUE or FALSE is interpreted as one
 or zero, respectively. A floating-point value is rounded to the nearest
 integer, unless the value is an RGBA color component, a DepthRange
 value, or a depth buffer clear value. In these cases, the query command
 converts the floating-point value to an integer according to the INT
 entry of table 18.2; a value not in [−1, 1] converts to an undefined
 value."

The INT entry of table 18.2 shows that b = 32, meaning the expectation
is to convert it to a 32-bit integer value.

Fixes:
dEQP-GLES3.functional.state_query.floats.blend_color_getinteger64
dEQP-GLES3.functional.state_query.floats.color_clear_value_getinteger64
dEQP-GLES3.functional.state_query.floats.depth_clear_value_getinteger64

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94456
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
Kenneth Graunke 2016-03-08 20:45:26 -08:00
parent 3dc2630e45
commit 3823b53ff8

View file

@ -1717,19 +1717,19 @@ _mesa_GetInteger64v(GLenum pname, GLint64 *params)
break;
case TYPE_FLOATN_4:
params[3] = FLOAT_TO_INT64(((GLfloat *) p)[3]);
params[3] = FLOAT_TO_INT(((GLfloat *) p)[3]);
case TYPE_FLOATN_3:
params[2] = FLOAT_TO_INT64(((GLfloat *) p)[2]);
params[2] = FLOAT_TO_INT(((GLfloat *) p)[2]);
case TYPE_FLOATN_2:
params[1] = FLOAT_TO_INT64(((GLfloat *) p)[1]);
params[1] = FLOAT_TO_INT(((GLfloat *) p)[1]);
case TYPE_FLOATN:
params[0] = FLOAT_TO_INT64(((GLfloat *) p)[0]);
params[0] = FLOAT_TO_INT(((GLfloat *) p)[0]);
break;
case TYPE_DOUBLEN_2:
params[1] = FLOAT_TO_INT64(((GLdouble *) p)[1]);
params[1] = FLOAT_TO_INT(((GLdouble *) p)[1]);
case TYPE_DOUBLEN:
params[0] = FLOAT_TO_INT64(((GLdouble *) p)[0]);
params[0] = FLOAT_TO_INT(((GLdouble *) p)[0]);
break;
case TYPE_INT_4: