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https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-05-04 14:08:05 +02:00
Reduce the amount of debug output, while still printing important messages.
Make guessing texture formats easier.
This commit is contained in:
parent
e99f390ff6
commit
380ba2daec
2 changed files with 52 additions and 22 deletions
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@ -127,7 +127,9 @@ static int r300_get_primitive_type(r300ContextPtr rmesa,
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min_vertices=4;
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break;
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default:
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fprintf(stderr, "Cannot handle primitive %02x ", prim & PRIM_MODE_MASK);
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fprintf(stderr, "%s:%s Do not know how to handle primitive %02x - help me !\n",
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__FILE__, __FUNCTION__,
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prim & PRIM_MODE_MASK);
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return -1;
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break;
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}
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@ -135,7 +137,13 @@ static int r300_get_primitive_type(r300ContextPtr rmesa,
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fprintf(stderr, "[%d-%d]%s ", start, end, name);
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#endif
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if(start+min_vertices>=end){
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fprintf(stderr, "Not enough vertices\n");
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static int warn_once=1;
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if(warn_once){
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fprintf(stderr, "%s:%s Not enough vertices to draw primitive %02x - help me !\n",
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__FILE__, __FUNCTION__,
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prim & PRIM_MODE_MASK);
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warn_once=0;
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}
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return -1;
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}
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return type;
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@ -761,6 +761,28 @@ static r300TexObj default_tex_obj={
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unknown5: 0x0
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};
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/* there is probably a system to these value, but, for now,
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we just try by hand */
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static GLuint translate_texture_format(GLuint format)
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{
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switch(format){
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case 0x88047:
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case 0x55047:
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return 0x53a0c;
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default:
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{
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static int warn_once=1;
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if(warn_once){
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fprintf(stderr, "%s:%s Do not know how to translate texture format %08x - help me !\n",
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__FILE__, __FUNCTION__,
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format);
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warn_once=0;
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}
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}
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return 0;
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}
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}
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void r300_setup_textures(GLcontext *ctx)
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{
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int i, mtu;
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@ -813,33 +835,33 @@ void r300_setup_textures(GLcontext *ctx)
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r300->hw.tex.unknown5.cmd[R300_TEX_VALUE_0+i]=0x0;
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fprintf(stderr, "Want to set format %08x\n", t->format);
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/* We don't know how to set this yet */
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r300->hw.tex.format.cmd[R300_TEX_VALUE_0+i]=0x88a0c;
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r300->hw.tex.format.cmd[R300_TEX_VALUE_0+i]=0x88013;
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//value from r300_lib.c for RGB24
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//r300->hw.tex.format.cmd[R300_TEX_VALUE_0+i]=0x88a0c;
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r300->hw.tex.format.cmd[R300_TEX_VALUE_0+i]=translate_texture_format(t->format);
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/* Use the code below to quickly find matching texture
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formats. Requires an app that displays the same texture
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repeatedly */
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#if 0
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{
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static int fmt=0;
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static int k=0;
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k++;
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if(k>400){
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k=0;
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fmt++;
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if(fmt>0xff){
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exit(-1);
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fmt=0;
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#if 1
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if(r300->hw.tex.format.cmd[R300_TEX_VALUE_0+i]==0){
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static int fmt=0;
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static int k=0;
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k++;
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if(k>200){
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k=0;
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fmt++;
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fprintf(stderr, "Want to set format %08x\n", t->format);
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if(fmt>0xff){
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//exit(-1);
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fmt=0;
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}
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//sleep(1);
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fprintf(stderr, "Instead trying format %08x\n",
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0x00a0c | (fmt<<12));
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}
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//sleep(1);
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r300->hw.tex.format.cmd[R300_TEX_VALUE_0+i]=0x00a0c | (fmt<<12);
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}
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r300->hw.tex.format.cmd[R300_TEX_VALUE_0+i]=0x00a0c | (fmt<<12);
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}
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#endif
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r300->hw.tex.format.cmd[R300_TEX_VALUE_0+i]=0x53a0c;
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fprintf(stderr, "Instead setting format %08x\n", r300->hw.tex.format.cmd[R300_TEX_VALUE_0+i]);
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}
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