Avoid a crash when the user has enabled glVertex{,Attrib}Pointer but hasn't

filled in a valid pointer for that attribute or vertex array.
This commit is contained in:
Adam Jackson 2006-01-19 18:00:38 +00:00
parent 216f729a95
commit 37e86254c1

View file

@ -699,7 +699,7 @@ static void _ae_update_state( GLcontext *ctx )
aa++;
}
for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
if (ctx->Array.TexCoord[i].Enabled) {
if (ctx->Array.TexCoord[i].Enabled && ctx->Array.TexCoord[i].Ptr) {
/* NOTE: we use generic glVertexAttrib functions here.
* If we ever de-alias conventional/generic vertex attribs this
* will have to change.
@ -714,7 +714,8 @@ static void _ae_update_state( GLcontext *ctx )
/* generic vertex attribute arrays */
for (i = 1; i < VERT_ATTRIB_MAX; i++) { /* skip zero! */
if (ctx->Array.VertexAttrib[i].Enabled) {
if (ctx->Array.VertexAttrib[i].Enabled &&
ctx->Array.VertexAttrib[i].Ptr) {
struct gl_client_array *attribArray = &ctx->Array.VertexAttrib[i];
at->array = attribArray;
/* Note: we can't grab the _glapi_Dispatch->VertexAttrib1fvNV