nvc0: set the render condition in the compute object

Fixes GL45-CTS.compute_shader.conditional-dispatching

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 48f04862c1)
This commit is contained in:
Ilia Mirkin 2017-02-11 18:37:41 -05:00 committed by Emil Velikov
parent 0b78455be3
commit 37ca4e2432

View file

@ -142,15 +142,17 @@ nvc0_render_condition(struct pipe_context *pipe,
nvc0->cond_mode = mode;
if (!pq) {
PUSH_SPACE(push, 1);
PUSH_SPACE(push, 2);
IMMED_NVC0(push, NVC0_3D(COND_MODE), cond);
if (nvc0->screen->compute)
IMMED_NVC0(push, NVC0_CP(COND_MODE), cond);
return;
}
if (wait)
nvc0_hw_query_fifo_wait(nvc0, q);
PUSH_SPACE(push, 7);
PUSH_SPACE(push, 10);
PUSH_REFN (push, hq->bo, NOUVEAU_BO_GART | NOUVEAU_BO_RD);
BEGIN_NVC0(push, NVC0_3D(COND_ADDRESS_HIGH), 3);
PUSH_DATAh(push, hq->bo->offset + hq->offset);
@ -159,6 +161,12 @@ nvc0_render_condition(struct pipe_context *pipe,
BEGIN_NVC0(push, NVC0_2D(COND_ADDRESS_HIGH), 2);
PUSH_DATAh(push, hq->bo->offset + hq->offset);
PUSH_DATA (push, hq->bo->offset + hq->offset);
if (nvc0->screen->compute) {
BEGIN_NVC0(push, NVC0_CP(COND_ADDRESS_HIGH), 3);
PUSH_DATAh(push, hq->bo->offset + hq->offset);
PUSH_DATA (push, hq->bo->offset + hq->offset);
PUSH_DATA (push, cond);
}
}
int