nv50/ir: fix argument count for CUBE_ARRAY texture target

This commit is contained in:
Christoph Bumiller 2011-10-14 19:58:04 +02:00
parent 2ec5c8feb3
commit 37a08ddce5
2 changed files with 4 additions and 4 deletions

View file

@ -819,7 +819,7 @@ const struct TexInstruction::Target::Desc TexInstruction::Target::descTable[] =
{ "1D_ARRAY", 1, 2, true, false, false },
{ "2D_ARRAY", 2, 3, true, false, false },
{ "2D_MS_ARRAY", 2, 3, true, false, false },
{ "CUBE_ARRAY", 2, 3, true, true, false },
{ "CUBE_ARRAY", 2, 4, true, true, false },
{ "1D_ARRAY_SHADOW", 1, 2, true, false, true },
{ "2D_ARRAY_SHADOW", 2, 3, true, false, true },
{ "RECT", 2, 2, false, false, false },

View file

@ -307,14 +307,14 @@ NVC0LoweringPass::visit(BasicBlock *bb)
bool
NVC0LoweringPass::handleTEX(TexInstruction *i)
{
const int dim = i->tex.target.getDim();
const int arg = i->tex.target.getDim() + i->tex.target.isArray();
const int dim = i->tex.target.getDim() + i->tex.target.isCube();
const int arg = i->tex.target.getArgCount();
// generate and move the tsc/tic/array source to the front
if (dim != arg || i->tex.rIndirectSrc >= 0 || i->tex.sIndirectSrc >= 0) {
LValue *src = new_LValue(func, FILE_GPR); // 0xttxsaaaa
Value *arrayIndex = i->tex.target.isArray() ? i->getSrc(dim) : NULL;
Value *arrayIndex = i->tex.target.isArray() ? i->getSrc(arg - 1) : NULL;
for (int s = dim; s >= 1; --s)
i->setSrc(s, i->getSrc(s - 1));
i->setSrc(0, arrayIndex);