radeonsi: remove no-op 32-bit masking

Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
This commit is contained in:
Marek Olšák 2015-08-23 13:05:53 +02:00
parent 437cb1e3f4
commit 379e3382e8
5 changed files with 7 additions and 7 deletions

View file

@ -341,8 +341,8 @@ static void r600_emit_query_predication(struct r600_common_context *ctx, struct
while (results_base < qbuf->results_end) {
radeon_emit(cs, PKT3(PKT3_SET_PREDICATION, 1, 0));
radeon_emit(cs, (va + results_base) & 0xFFFFFFFFUL);
radeon_emit(cs, op | (((va + results_base) >> 32UL) & 0xFF));
radeon_emit(cs, va + results_base);
radeon_emit(cs, op | (((va + results_base) >> 32) & 0xFF));
r600_emit_reloc(ctx, &ctx->rings.gfx, qbuf->buf, RADEON_USAGE_READ,
RADEON_PRIO_MIN);
results_base += query->result_size;

View file

@ -362,7 +362,7 @@ static void si_launch_grid(
shader_va += pc;
#endif
si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ, RADEON_PRIO_SHADER_DATA);
si_pm4_set_reg(pm4, R_00B830_COMPUTE_PGM_LO, (shader_va >> 8) & 0xffffffff);
si_pm4_set_reg(pm4, R_00B830_COMPUTE_PGM_LO, shader_va >> 8);
si_pm4_set_reg(pm4, R_00B834_COMPUTE_PGM_HI, shader_va >> 40);
si_pm4_set_reg(pm4, R_00B848_COMPUTE_PGM_RSRC1,

View file

@ -426,7 +426,7 @@ static bool si_upload_vertex_buffer_descriptors(struct si_context *sctx)
va = rbuffer->gpu_address + offset;
/* Fill in T# buffer resource description */
desc[0] = va & 0xFFFFFFFF;
desc[0] = va;
desc[1] = S_008F04_BASE_ADDRESS_HI(va >> 32) |
S_008F04_STRIDE(vb->stride);

View file

@ -86,8 +86,8 @@ static void si_dma_copy_buffer(struct si_context *ctx,
for (i = 0; i < ncopy; i++) {
csize = size < max_csize ? size : max_csize;
cs->buf[cs->cdw++] = SI_DMA_PACKET(SI_DMA_PACKET_COPY, sub_cmd, csize);
cs->buf[cs->cdw++] = dst_offset & 0xffffffff;
cs->buf[cs->cdw++] = src_offset & 0xffffffff;
cs->buf[cs->cdw++] = dst_offset;
cs->buf[cs->cdw++] = src_offset;
cs->buf[cs->cdw++] = (dst_offset >> 32UL) & 0xff;
cs->buf[cs->cdw++] = (src_offset >> 32UL) & 0xff;
dst_offset += csize << shift;

View file

@ -3781,7 +3781,7 @@ void si_shader_apply_scratch_relocs(struct si_context *sctx,
uint64_t scratch_va)
{
unsigned i;
uint32_t scratch_rsrc_dword0 = scratch_va & 0xffffffff;
uint32_t scratch_rsrc_dword0 = scratch_va;
uint32_t scratch_rsrc_dword1 =
S_008F04_BASE_ADDRESS_HI(scratch_va >> 32)
| S_008F04_STRIDE(shader->scratch_bytes_per_wave / 64);