swrast: remove core renderbuffer functions from s_renderbuffer.[ch]

We'll use the functions that live in main/
Plus, rename the remaining functions with "swrast_" prefix.

Reviewed-by: Eric Anholt <eric@anholt.net>
This commit is contained in:
Brian Paul 2011-12-05 20:40:48 -07:00
parent ff8e6420fb
commit 379e0a3ada
2 changed files with 52 additions and 270 deletions

View file

@ -24,24 +24,20 @@
/**
* Functions for allocating/managing renderbuffers.
* Functions for allocating/managing software-based renderbuffers.
* Also, routines for reading/writing software-based renderbuffer data as
* ubytes, ushorts, uints, etc.
*
* Down the road we'll use this for run-time support of 8, 16 and 32-bit
* color channels. For example, Mesa may use 32-bit/float color channels
* internally (swrast) and use wrapper renderbuffers to convert 32-bit
* values down to 16 or 8-bit values for whatever kind of framebuffer we have.
*/
#include "glheader.h"
#include "imports.h"
#include "context.h"
#include "fbobject.h"
#include "formats.h"
#include "mtypes.h"
#include "renderbuffer.h"
#include "main/glheader.h"
#include "main/imports.h"
#include "main/context.h"
#include "main/fbobject.h"
#include "main/formats.h"
#include "main/mtypes.h"
#include "main/renderbuffer.h"
#include "swrast/s_renderbuffer.h"
/*
@ -1382,7 +1378,7 @@ get_values_rg_float32(struct gl_context *ctx, struct gl_renderbuffer *rb,
* rb->RowStride pixels later.
*/
void
_mesa_set_renderbuffer_accessors(struct gl_renderbuffer *rb)
_swrast_set_renderbuffer_accessors(struct gl_renderbuffer *rb)
{
rb->GetPointer = get_pointer_generic;
rb->GetRow = get_row_generic;
@ -1648,7 +1644,7 @@ soft_renderbuffer_storage(struct gl_context *ctx, struct gl_renderbuffer *rb,
return GL_FALSE;
}
_mesa_set_renderbuffer_accessors(rb);
_swrast_set_renderbuffer_accessors(rb);
ASSERT(rb->DataType);
ASSERT(rb->GetPointer);
@ -1705,12 +1701,12 @@ soft_renderbuffer_storage(struct gl_context *ctx, struct gl_renderbuffer *rb,
void
_mesa_map_soft_renderbuffer(struct gl_context *ctx,
struct gl_renderbuffer *rb,
GLuint x, GLuint y, GLuint w, GLuint h,
GLbitfield mode,
GLubyte **out_map,
GLint *out_stride)
_swrast_map_soft_renderbuffer(struct gl_context *ctx,
struct gl_renderbuffer *rb,
GLuint x, GLuint y, GLuint w, GLuint h,
GLbitfield mode,
GLubyte **out_map,
GLint *out_stride)
{
GLubyte *map = rb->Data;
int cpp = _mesa_get_format_bytes(rb->Format);
@ -1725,101 +1721,15 @@ _mesa_map_soft_renderbuffer(struct gl_context *ctx,
*out_stride = stride;
}
void
_mesa_unmap_soft_renderbuffer(struct gl_context *ctx,
struct gl_renderbuffer *rb)
_swrast_unmap_soft_renderbuffer(struct gl_context *ctx,
struct gl_renderbuffer *rb)
{
}
/**********************************************************************/
/**********************************************************************/
/**********************************************************************/
/**
* Default GetPointer routine. Always return NULL to indicate that
* direct buffer access is not supported.
*/
static void *
nop_get_pointer(struct gl_context *ctx, struct gl_renderbuffer *rb, GLint x, GLint y)
{
return NULL;
}
/**
* Initialize the fields of a gl_renderbuffer to default values.
*/
void
_mesa_init_renderbuffer(struct gl_renderbuffer *rb, GLuint name)
{
_glthread_INIT_MUTEX(rb->Mutex);
rb->ClassID = 0;
rb->Name = name;
rb->RefCount = 0;
rb->Delete = _mesa_delete_renderbuffer;
/* The rest of these should be set later by the caller of this function or
* the AllocStorage method:
*/
rb->AllocStorage = NULL;
rb->Width = 0;
rb->Height = 0;
rb->InternalFormat = GL_RGBA;
rb->Format = MESA_FORMAT_NONE;
rb->DataType = GL_NONE;
rb->Data = NULL;
/* Point back to ourself so that we don't have to check for Wrapped==NULL
* all over the drivers.
*/
rb->Wrapped = rb;
rb->GetPointer = nop_get_pointer;
rb->GetRow = NULL;
rb->GetValues = NULL;
rb->PutRow = NULL;
rb->PutRowRGB = NULL;
rb->PutMonoRow = NULL;
rb->PutValues = NULL;
rb->PutMonoValues = NULL;
}
/**
* Allocate a new gl_renderbuffer object. This can be used for user-created
* renderbuffers or window-system renderbuffers.
*/
struct gl_renderbuffer *
_mesa_new_renderbuffer(struct gl_context *ctx, GLuint name)
{
struct gl_renderbuffer *rb = CALLOC_STRUCT(gl_renderbuffer);
if (rb) {
_mesa_init_renderbuffer(rb, name);
}
return rb;
}
/**
* Delete a gl_framebuffer.
* This is the default function for renderbuffer->Delete().
*/
void
_mesa_delete_renderbuffer(struct gl_renderbuffer *rb)
{
if (rb->Data) {
free(rb->Data);
}
free(rb);
}
/**
* Allocate a software-based renderbuffer. This is called via the
* ctx->Driver.NewRenderbuffer() function when the user creates a new
@ -1827,7 +1737,7 @@ _mesa_delete_renderbuffer(struct gl_renderbuffer *rb)
* This would not be used for hardware-based renderbuffers.
*/
struct gl_renderbuffer *
_mesa_new_soft_renderbuffer(struct gl_context *ctx, GLuint name)
_swrast_new_soft_renderbuffer(struct gl_context *ctx, GLuint name)
{
struct gl_renderbuffer *rb = _mesa_new_renderbuffer(ctx, name);
if (rb) {
@ -2066,13 +1976,13 @@ add_aux_renderbuffers(struct gl_context *ctx, struct gl_framebuffer *fb,
* call the individual _mesa_add_*_renderbuffer() routines directly.
*/
void
_mesa_add_soft_renderbuffers(struct gl_framebuffer *fb,
GLboolean color,
GLboolean depth,
GLboolean stencil,
GLboolean accum,
GLboolean alpha,
GLboolean aux)
_swrast_add_soft_renderbuffers(struct gl_framebuffer *fb,
GLboolean color,
GLboolean depth,
GLboolean stencil,
GLboolean accum,
GLboolean alpha,
GLboolean aux)
{
GLboolean frontLeft = GL_TRUE;
GLboolean backLeft = fb->Visual.doubleBufferMode;
@ -2122,101 +2032,3 @@ _mesa_add_soft_renderbuffers(struct gl_framebuffer *fb,
}
#endif
}
/**
* Attach a renderbuffer to a framebuffer.
* \param bufferName one of the BUFFER_x tokens
*/
void
_mesa_add_renderbuffer(struct gl_framebuffer *fb,
gl_buffer_index bufferName, struct gl_renderbuffer *rb)
{
assert(fb);
assert(rb);
assert(bufferName < BUFFER_COUNT);
/* There should be no previous renderbuffer on this attachment point,
* with the exception of depth/stencil since the same renderbuffer may
* be used for both.
*/
assert(bufferName == BUFFER_DEPTH ||
bufferName == BUFFER_STENCIL ||
fb->Attachment[bufferName].Renderbuffer == NULL);
/* winsys vs. user-created buffer cross check */
if (fb->Name) {
assert(rb->Name);
}
else {
assert(!rb->Name);
}
fb->Attachment[bufferName].Type = GL_RENDERBUFFER_EXT;
fb->Attachment[bufferName].Complete = GL_TRUE;
_mesa_reference_renderbuffer(&fb->Attachment[bufferName].Renderbuffer, rb);
}
/**
* Remove the named renderbuffer from the given framebuffer.
* \param bufferName one of the BUFFER_x tokens
*/
void
_mesa_remove_renderbuffer(struct gl_framebuffer *fb,
gl_buffer_index bufferName)
{
struct gl_renderbuffer *rb;
assert(bufferName < BUFFER_COUNT);
rb = fb->Attachment[bufferName].Renderbuffer;
if (!rb)
return;
_mesa_reference_renderbuffer(&rb, NULL);
fb->Attachment[bufferName].Renderbuffer = NULL;
}
/**
* Set *ptr to point to rb. If *ptr points to another renderbuffer,
* dereference that buffer first. The new renderbuffer's refcount will
* be incremented. The old renderbuffer's refcount will be decremented.
* This is normally only called from the _mesa_reference_renderbuffer() macro
* when there's a real pointer change.
*/
void
_mesa_reference_renderbuffer_(struct gl_renderbuffer **ptr,
struct gl_renderbuffer *rb)
{
if (*ptr) {
/* Unreference the old renderbuffer */
GLboolean deleteFlag = GL_FALSE;
struct gl_renderbuffer *oldRb = *ptr;
_glthread_LOCK_MUTEX(oldRb->Mutex);
ASSERT(oldRb->RefCount > 0);
oldRb->RefCount--;
/*printf("RB DECR %p (%d) to %d\n", (void*) oldRb, oldRb->Name, oldRb->RefCount);*/
deleteFlag = (oldRb->RefCount == 0);
_glthread_UNLOCK_MUTEX(oldRb->Mutex);
if (deleteFlag) {
oldRb->Delete(oldRb);
}
*ptr = NULL;
}
assert(!*ptr);
if (rb) {
/* reference new renderbuffer */
_glthread_LOCK_MUTEX(rb->Mutex);
rb->RefCount++;
/*printf("RB INCR %p (%d) to %d\n", (void*) rb, rb->Name, rb->RefCount);*/
_glthread_UNLOCK_MUTEX(rb->Mutex);
*ptr = rb;
}
}

View file

@ -23,74 +23,44 @@
*/
#ifndef RENDERBUFFER_H
#define RENDERBUFFER_H
#ifndef S_RENDERBUFFER_H
#define S_RENDERBUFFER_H
#include "main/glheader.h"
#include "glheader.h"
#include "mtypes.h"
struct gl_context;
struct gl_framebuffer;
struct gl_renderbuffer;
extern void
_mesa_init_renderbuffer(struct gl_renderbuffer *rb, GLuint name);
extern struct gl_renderbuffer *
_mesa_new_renderbuffer(struct gl_context *ctx, GLuint name);
_swrast_new_soft_renderbuffer(struct gl_context *ctx, GLuint name);
extern void
_mesa_delete_renderbuffer(struct gl_renderbuffer *rb);
extern struct gl_renderbuffer *
_mesa_new_soft_renderbuffer(struct gl_context *ctx, GLuint name);
void
_mesa_map_soft_renderbuffer(struct gl_context *ctx,
struct gl_renderbuffer *rb,
GLuint x, GLuint y, GLuint w, GLuint h,
GLbitfield mode,
GLubyte **out_map,
GLint *out_stride);
void
_mesa_unmap_soft_renderbuffer(struct gl_context *ctx,
struct gl_renderbuffer *rb);
_swrast_map_soft_renderbuffer(struct gl_context *ctx,
struct gl_renderbuffer *rb,
GLuint x, GLuint y, GLuint w, GLuint h,
GLbitfield mode,
GLubyte **out_map,
GLint *out_stride);
extern void
_mesa_set_renderbuffer_accessors(struct gl_renderbuffer *rb);
_swrast_unmap_soft_renderbuffer(struct gl_context *ctx,
struct gl_renderbuffer *rb);
extern void
_swrast_set_renderbuffer_accessors(struct gl_renderbuffer *rb);
extern void
_mesa_add_soft_renderbuffers(struct gl_framebuffer *fb,
GLboolean color,
GLboolean depth,
GLboolean stencil,
GLboolean accum,
GLboolean alpha,
GLboolean aux);
extern void
_mesa_add_renderbuffer(struct gl_framebuffer *fb,
gl_buffer_index bufferName, struct gl_renderbuffer *rb);
extern void
_mesa_remove_renderbuffer(struct gl_framebuffer *fb,
gl_buffer_index bufferName);
extern void
_mesa_reference_renderbuffer_(struct gl_renderbuffer **ptr,
struct gl_renderbuffer *rb);
static inline void
_mesa_reference_renderbuffer(struct gl_renderbuffer **ptr,
struct gl_renderbuffer *rb)
{
if (*ptr != rb)
_mesa_reference_renderbuffer_(ptr, rb);
}
_swrast_add_soft_renderbuffers(struct gl_framebuffer *fb,
GLboolean color,
GLboolean depth,
GLboolean stencil,
GLboolean accum,
GLboolean alpha,
GLboolean aux);
#endif /* RENDERBUFFER_H */
#endif /* S_RENDERBUFFER_H */