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swrast: remove core renderbuffer functions from s_renderbuffer.[ch]
We'll use the functions that live in main/ Plus, rename the remaining functions with "swrast_" prefix. Reviewed-by: Eric Anholt <eric@anholt.net>
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2 changed files with 52 additions and 270 deletions
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@ -24,24 +24,20 @@
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/**
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* Functions for allocating/managing renderbuffers.
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* Functions for allocating/managing software-based renderbuffers.
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* Also, routines for reading/writing software-based renderbuffer data as
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* ubytes, ushorts, uints, etc.
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*
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* Down the road we'll use this for run-time support of 8, 16 and 32-bit
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* color channels. For example, Mesa may use 32-bit/float color channels
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* internally (swrast) and use wrapper renderbuffers to convert 32-bit
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* values down to 16 or 8-bit values for whatever kind of framebuffer we have.
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*/
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#include "glheader.h"
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#include "imports.h"
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#include "context.h"
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#include "fbobject.h"
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#include "formats.h"
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#include "mtypes.h"
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#include "renderbuffer.h"
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#include "main/glheader.h"
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#include "main/imports.h"
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#include "main/context.h"
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#include "main/fbobject.h"
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#include "main/formats.h"
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#include "main/mtypes.h"
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#include "main/renderbuffer.h"
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#include "swrast/s_renderbuffer.h"
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/*
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@ -1382,7 +1378,7 @@ get_values_rg_float32(struct gl_context *ctx, struct gl_renderbuffer *rb,
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* rb->RowStride pixels later.
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*/
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void
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_mesa_set_renderbuffer_accessors(struct gl_renderbuffer *rb)
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_swrast_set_renderbuffer_accessors(struct gl_renderbuffer *rb)
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{
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rb->GetPointer = get_pointer_generic;
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rb->GetRow = get_row_generic;
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@ -1648,7 +1644,7 @@ soft_renderbuffer_storage(struct gl_context *ctx, struct gl_renderbuffer *rb,
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return GL_FALSE;
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}
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_mesa_set_renderbuffer_accessors(rb);
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_swrast_set_renderbuffer_accessors(rb);
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ASSERT(rb->DataType);
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ASSERT(rb->GetPointer);
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@ -1705,12 +1701,12 @@ soft_renderbuffer_storage(struct gl_context *ctx, struct gl_renderbuffer *rb,
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void
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_mesa_map_soft_renderbuffer(struct gl_context *ctx,
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struct gl_renderbuffer *rb,
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GLuint x, GLuint y, GLuint w, GLuint h,
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GLbitfield mode,
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GLubyte **out_map,
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GLint *out_stride)
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_swrast_map_soft_renderbuffer(struct gl_context *ctx,
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struct gl_renderbuffer *rb,
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GLuint x, GLuint y, GLuint w, GLuint h,
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GLbitfield mode,
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GLubyte **out_map,
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GLint *out_stride)
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{
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GLubyte *map = rb->Data;
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int cpp = _mesa_get_format_bytes(rb->Format);
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@ -1725,101 +1721,15 @@ _mesa_map_soft_renderbuffer(struct gl_context *ctx,
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*out_stride = stride;
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}
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void
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_mesa_unmap_soft_renderbuffer(struct gl_context *ctx,
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struct gl_renderbuffer *rb)
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_swrast_unmap_soft_renderbuffer(struct gl_context *ctx,
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struct gl_renderbuffer *rb)
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{
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}
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/**********************************************************************/
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/**********************************************************************/
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/**********************************************************************/
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/**
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* Default GetPointer routine. Always return NULL to indicate that
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* direct buffer access is not supported.
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*/
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static void *
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nop_get_pointer(struct gl_context *ctx, struct gl_renderbuffer *rb, GLint x, GLint y)
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{
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return NULL;
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}
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/**
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* Initialize the fields of a gl_renderbuffer to default values.
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*/
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void
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_mesa_init_renderbuffer(struct gl_renderbuffer *rb, GLuint name)
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{
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_glthread_INIT_MUTEX(rb->Mutex);
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rb->ClassID = 0;
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rb->Name = name;
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rb->RefCount = 0;
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rb->Delete = _mesa_delete_renderbuffer;
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/* The rest of these should be set later by the caller of this function or
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* the AllocStorage method:
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*/
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rb->AllocStorage = NULL;
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rb->Width = 0;
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rb->Height = 0;
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rb->InternalFormat = GL_RGBA;
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rb->Format = MESA_FORMAT_NONE;
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rb->DataType = GL_NONE;
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rb->Data = NULL;
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/* Point back to ourself so that we don't have to check for Wrapped==NULL
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* all over the drivers.
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*/
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rb->Wrapped = rb;
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rb->GetPointer = nop_get_pointer;
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rb->GetRow = NULL;
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rb->GetValues = NULL;
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rb->PutRow = NULL;
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rb->PutRowRGB = NULL;
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rb->PutMonoRow = NULL;
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rb->PutValues = NULL;
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rb->PutMonoValues = NULL;
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}
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/**
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* Allocate a new gl_renderbuffer object. This can be used for user-created
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* renderbuffers or window-system renderbuffers.
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*/
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struct gl_renderbuffer *
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_mesa_new_renderbuffer(struct gl_context *ctx, GLuint name)
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{
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struct gl_renderbuffer *rb = CALLOC_STRUCT(gl_renderbuffer);
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if (rb) {
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_mesa_init_renderbuffer(rb, name);
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}
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return rb;
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}
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/**
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* Delete a gl_framebuffer.
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* This is the default function for renderbuffer->Delete().
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*/
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void
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_mesa_delete_renderbuffer(struct gl_renderbuffer *rb)
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{
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if (rb->Data) {
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free(rb->Data);
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}
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free(rb);
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}
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/**
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* Allocate a software-based renderbuffer. This is called via the
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* ctx->Driver.NewRenderbuffer() function when the user creates a new
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@ -1827,7 +1737,7 @@ _mesa_delete_renderbuffer(struct gl_renderbuffer *rb)
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* This would not be used for hardware-based renderbuffers.
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*/
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struct gl_renderbuffer *
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_mesa_new_soft_renderbuffer(struct gl_context *ctx, GLuint name)
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_swrast_new_soft_renderbuffer(struct gl_context *ctx, GLuint name)
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{
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struct gl_renderbuffer *rb = _mesa_new_renderbuffer(ctx, name);
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if (rb) {
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@ -2066,13 +1976,13 @@ add_aux_renderbuffers(struct gl_context *ctx, struct gl_framebuffer *fb,
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* call the individual _mesa_add_*_renderbuffer() routines directly.
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*/
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void
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_mesa_add_soft_renderbuffers(struct gl_framebuffer *fb,
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GLboolean color,
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GLboolean depth,
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GLboolean stencil,
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GLboolean accum,
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GLboolean alpha,
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GLboolean aux)
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_swrast_add_soft_renderbuffers(struct gl_framebuffer *fb,
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GLboolean color,
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GLboolean depth,
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GLboolean stencil,
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GLboolean accum,
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GLboolean alpha,
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GLboolean aux)
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{
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GLboolean frontLeft = GL_TRUE;
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GLboolean backLeft = fb->Visual.doubleBufferMode;
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@ -2122,101 +2032,3 @@ _mesa_add_soft_renderbuffers(struct gl_framebuffer *fb,
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}
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#endif
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}
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/**
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* Attach a renderbuffer to a framebuffer.
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* \param bufferName one of the BUFFER_x tokens
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*/
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void
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_mesa_add_renderbuffer(struct gl_framebuffer *fb,
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gl_buffer_index bufferName, struct gl_renderbuffer *rb)
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{
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assert(fb);
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assert(rb);
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assert(bufferName < BUFFER_COUNT);
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/* There should be no previous renderbuffer on this attachment point,
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* with the exception of depth/stencil since the same renderbuffer may
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* be used for both.
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*/
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assert(bufferName == BUFFER_DEPTH ||
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bufferName == BUFFER_STENCIL ||
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fb->Attachment[bufferName].Renderbuffer == NULL);
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/* winsys vs. user-created buffer cross check */
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if (fb->Name) {
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assert(rb->Name);
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}
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else {
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assert(!rb->Name);
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}
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fb->Attachment[bufferName].Type = GL_RENDERBUFFER_EXT;
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fb->Attachment[bufferName].Complete = GL_TRUE;
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_mesa_reference_renderbuffer(&fb->Attachment[bufferName].Renderbuffer, rb);
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}
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/**
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* Remove the named renderbuffer from the given framebuffer.
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* \param bufferName one of the BUFFER_x tokens
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*/
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void
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_mesa_remove_renderbuffer(struct gl_framebuffer *fb,
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gl_buffer_index bufferName)
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{
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struct gl_renderbuffer *rb;
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assert(bufferName < BUFFER_COUNT);
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rb = fb->Attachment[bufferName].Renderbuffer;
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if (!rb)
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return;
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_mesa_reference_renderbuffer(&rb, NULL);
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fb->Attachment[bufferName].Renderbuffer = NULL;
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}
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/**
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* Set *ptr to point to rb. If *ptr points to another renderbuffer,
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* dereference that buffer first. The new renderbuffer's refcount will
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* be incremented. The old renderbuffer's refcount will be decremented.
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* This is normally only called from the _mesa_reference_renderbuffer() macro
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* when there's a real pointer change.
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*/
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void
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_mesa_reference_renderbuffer_(struct gl_renderbuffer **ptr,
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struct gl_renderbuffer *rb)
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{
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if (*ptr) {
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/* Unreference the old renderbuffer */
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GLboolean deleteFlag = GL_FALSE;
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struct gl_renderbuffer *oldRb = *ptr;
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_glthread_LOCK_MUTEX(oldRb->Mutex);
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ASSERT(oldRb->RefCount > 0);
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oldRb->RefCount--;
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/*printf("RB DECR %p (%d) to %d\n", (void*) oldRb, oldRb->Name, oldRb->RefCount);*/
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deleteFlag = (oldRb->RefCount == 0);
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_glthread_UNLOCK_MUTEX(oldRb->Mutex);
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if (deleteFlag) {
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oldRb->Delete(oldRb);
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}
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*ptr = NULL;
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}
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assert(!*ptr);
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if (rb) {
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/* reference new renderbuffer */
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_glthread_LOCK_MUTEX(rb->Mutex);
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rb->RefCount++;
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/*printf("RB INCR %p (%d) to %d\n", (void*) rb, rb->Name, rb->RefCount);*/
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_glthread_UNLOCK_MUTEX(rb->Mutex);
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*ptr = rb;
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}
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}
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@ -23,74 +23,44 @@
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*/
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#ifndef RENDERBUFFER_H
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#define RENDERBUFFER_H
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#ifndef S_RENDERBUFFER_H
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#define S_RENDERBUFFER_H
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#include "main/glheader.h"
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#include "glheader.h"
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#include "mtypes.h"
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struct gl_context;
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struct gl_framebuffer;
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struct gl_renderbuffer;
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extern void
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_mesa_init_renderbuffer(struct gl_renderbuffer *rb, GLuint name);
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extern struct gl_renderbuffer *
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_mesa_new_renderbuffer(struct gl_context *ctx, GLuint name);
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_swrast_new_soft_renderbuffer(struct gl_context *ctx, GLuint name);
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extern void
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_mesa_delete_renderbuffer(struct gl_renderbuffer *rb);
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extern struct gl_renderbuffer *
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_mesa_new_soft_renderbuffer(struct gl_context *ctx, GLuint name);
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void
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_mesa_map_soft_renderbuffer(struct gl_context *ctx,
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struct gl_renderbuffer *rb,
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GLuint x, GLuint y, GLuint w, GLuint h,
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GLbitfield mode,
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GLubyte **out_map,
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GLint *out_stride);
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void
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_mesa_unmap_soft_renderbuffer(struct gl_context *ctx,
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struct gl_renderbuffer *rb);
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_swrast_map_soft_renderbuffer(struct gl_context *ctx,
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struct gl_renderbuffer *rb,
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GLuint x, GLuint y, GLuint w, GLuint h,
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GLbitfield mode,
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GLubyte **out_map,
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GLint *out_stride);
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extern void
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_mesa_set_renderbuffer_accessors(struct gl_renderbuffer *rb);
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_swrast_unmap_soft_renderbuffer(struct gl_context *ctx,
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struct gl_renderbuffer *rb);
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extern void
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_swrast_set_renderbuffer_accessors(struct gl_renderbuffer *rb);
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extern void
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_mesa_add_soft_renderbuffers(struct gl_framebuffer *fb,
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GLboolean color,
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GLboolean depth,
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GLboolean stencil,
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GLboolean accum,
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GLboolean alpha,
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GLboolean aux);
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extern void
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_mesa_add_renderbuffer(struct gl_framebuffer *fb,
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gl_buffer_index bufferName, struct gl_renderbuffer *rb);
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extern void
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_mesa_remove_renderbuffer(struct gl_framebuffer *fb,
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gl_buffer_index bufferName);
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extern void
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_mesa_reference_renderbuffer_(struct gl_renderbuffer **ptr,
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struct gl_renderbuffer *rb);
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static inline void
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_mesa_reference_renderbuffer(struct gl_renderbuffer **ptr,
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struct gl_renderbuffer *rb)
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{
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if (*ptr != rb)
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_mesa_reference_renderbuffer_(ptr, rb);
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}
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_swrast_add_soft_renderbuffers(struct gl_framebuffer *fb,
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GLboolean color,
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GLboolean depth,
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GLboolean stencil,
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GLboolean accum,
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GLboolean alpha,
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GLboolean aux);
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#endif /* RENDERBUFFER_H */
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#endif /* S_RENDERBUFFER_H */
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