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builtin_compiler/build: Use generated parser files
... instead of generating them again. Tested-by: Andreas Boll <andreas.boll.dev@gmail.com>
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parent
efd201caa5
commit
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1 changed files with 4 additions and 15 deletions
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@ -40,19 +40,16 @@ AM_CFLAGS = \
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AM_CXXFLAGS = $(AM_CFLAGS)
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AM_YFLAGS = -v -d -p "glcpp_parser_"
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AM_LFLAGS = --nounistd -o$(LEX_OUTPUT_ROOT).c
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include ../Makefile.sources
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noinst_PROGRAMS = builtin_compiler
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builtin_compiler_SOURCES = \
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$(GLSL_SRCDIR)/glcpp/glcpp-lex.l \
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$(GLSL_SRCDIR)/glcpp/glcpp-parse.y \
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$(GLSL_BUILDDIR)/glcpp/glcpp-lex.c \
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$(GLSL_BUILDDIR)/glcpp/glcpp-parse.c \
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$(LIBGLCPP_FILES) \
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$(GLSL_SRCDIR)/glsl_lexer.ll \
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$(GLSL_BUILDDIR)/glsl_parser.cc \
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$(GLSL_BUILDDIR)/glsl_lexer.cpp \
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$(GLSL_BUILDDIR)/glsl_parser.cpp \
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$(LIBGLSL_FILES) \
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$(LIBGLSL_CXX_FILES) \
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$(top_srcdir)/src/mesa/main/hash_table.c \
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@ -60,11 +57,3 @@ builtin_compiler_SOURCES = \
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$(top_srcdir)/src/mesa/program/symbol_table.c \
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$(GLSL_COMPILER_CXX_FILES) \
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builtin_stubs.cpp
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BUILT_SOURCES = \
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glcpp-lex.c \
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glcpp-parse.c \
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glcpp-parse.h \
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glsl_lexer.cc
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CLEANFILES = $(BUILT_SOURCES)
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