builtin_compiler/build: Use generated parser files

... instead of generating them again.

Tested-by: Andreas Boll <andreas.boll.dev@gmail.com>
This commit is contained in:
Matt Turner 2013-01-17 14:40:21 -08:00
parent efd201caa5
commit 3791ce05eb

View file

@ -40,19 +40,16 @@ AM_CFLAGS = \
AM_CXXFLAGS = $(AM_CFLAGS)
AM_YFLAGS = -v -d -p "glcpp_parser_"
AM_LFLAGS = --nounistd -o$(LEX_OUTPUT_ROOT).c
include ../Makefile.sources
noinst_PROGRAMS = builtin_compiler
builtin_compiler_SOURCES = \
$(GLSL_SRCDIR)/glcpp/glcpp-lex.l \
$(GLSL_SRCDIR)/glcpp/glcpp-parse.y \
$(GLSL_BUILDDIR)/glcpp/glcpp-lex.c \
$(GLSL_BUILDDIR)/glcpp/glcpp-parse.c \
$(LIBGLCPP_FILES) \
$(GLSL_SRCDIR)/glsl_lexer.ll \
$(GLSL_BUILDDIR)/glsl_parser.cc \
$(GLSL_BUILDDIR)/glsl_lexer.cpp \
$(GLSL_BUILDDIR)/glsl_parser.cpp \
$(LIBGLSL_FILES) \
$(LIBGLSL_CXX_FILES) \
$(top_srcdir)/src/mesa/main/hash_table.c \
@ -60,11 +57,3 @@ builtin_compiler_SOURCES = \
$(top_srcdir)/src/mesa/program/symbol_table.c \
$(GLSL_COMPILER_CXX_FILES) \
builtin_stubs.cpp
BUILT_SOURCES = \
glcpp-lex.c \
glcpp-parse.c \
glcpp-parse.h \
glsl_lexer.cc
CLEANFILES = $(BUILT_SOURCES)