gallium/u_blitter: fix some shader memory leaks

The _msaa shaders weren't getting freed.
Cc: "10.2" <mesa-stable@lists.freedesktop.org>

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This commit is contained in:
Brian Paul 2014-07-09 09:38:37 -06:00
parent e924bb32f4
commit 378fa34c7b

View file

@ -383,6 +383,15 @@ void util_blitter_destroy(struct blitter_context *blitter)
if (ctx->fs_texfetch_stencil[i])
ctx->delete_fs_state(pipe, ctx->fs_texfetch_stencil[i]);
if (ctx->fs_texfetch_col_msaa[i])
ctx->delete_fs_state(pipe, ctx->fs_texfetch_col_msaa[i]);
if (ctx->fs_texfetch_depth_msaa[i])
ctx->delete_fs_state(pipe, ctx->fs_texfetch_depth_msaa[i]);
if (ctx->fs_texfetch_depthstencil_msaa[i])
ctx->delete_fs_state(pipe, ctx->fs_texfetch_depthstencil_msaa[i]);
if (ctx->fs_texfetch_stencil_msaa[i])
ctx->delete_fs_state(pipe, ctx->fs_texfetch_stencil_msaa[i]);
for (j = 0; j< Elements(ctx->fs_resolve[i]); j++)
for (f = 0; f < 2; f++)
if (ctx->fs_resolve[i][j][f])