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glthread: autogenerate prototypes for custom-marshalled functions
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4124>
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3 changed files with 13 additions and 64 deletions
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@ -63,6 +63,15 @@ class PrintCode(gl_XML.gl_print_base):
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print(' DISPATCH_CMD_{0},'.format(func.name))
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print(' NUM_DISPATCH_CMD,')
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print('};')
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print('')
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for func in api.functionIterateAll():
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flavor = func.marshal_flavor()
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if flavor == 'custom':
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print('struct marshal_cmd_{0};'.format(func.name))
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print(('void _mesa_unmarshal_{0}(struct gl_context *ctx, '
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'const struct marshal_cmd_{0} *cmd);').format(func.name))
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print('void GLAPIENTRY _mesa_marshal_{0}({1});'.format(func.name, func.get_parameter_string()))
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def show_usage():
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@ -213,14 +213,14 @@ _mesa_unmarshal_BufferData(struct gl_context *ctx,
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void
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_mesa_unmarshal_NamedBufferData(struct gl_context *ctx,
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const struct marshal_cmd_BufferData *cmd)
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const struct marshal_cmd_NamedBufferData *cmd)
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{
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unreachable("never used - all BufferData variants use DISPATCH_CMD_BufferData");
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}
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void
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_mesa_unmarshal_NamedBufferDataEXT(struct gl_context *ctx,
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const struct marshal_cmd_BufferData *cmd)
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const struct marshal_cmd_NamedBufferDataEXT *cmd)
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{
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unreachable("never used - all BufferData variants use DISPATCH_CMD_BufferData");
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}
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@ -328,14 +328,14 @@ _mesa_unmarshal_BufferSubData(struct gl_context *ctx,
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void
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_mesa_unmarshal_NamedBufferSubData(struct gl_context *ctx,
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const struct marshal_cmd_BufferSubData *cmd)
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const struct marshal_cmd_NamedBufferSubData *cmd)
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{
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unreachable("never used - all BufferSubData variants use DISPATCH_CMD_BufferSubData");
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}
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void
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_mesa_unmarshal_NamedBufferSubDataEXT(struct gl_context *ctx,
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const struct marshal_cmd_BufferSubData *cmd)
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const struct marshal_cmd_NamedBufferSubDataEXT *cmd)
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{
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unreachable("never used - all BufferSubData variants use DISPATCH_CMD_BufferSubData");
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}
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@ -120,69 +120,9 @@ _mesa_glthread_is_non_vbo_draw_elements_indirect(const struct gl_context *ctx)
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struct _glapi_table *
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_mesa_create_marshal_table(const struct gl_context *ctx);
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struct marshal_cmd_ShaderSource;
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struct marshal_cmd_BufferData;
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struct marshal_cmd_BufferSubData;
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void GLAPIENTRY
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_mesa_marshal_ShaderSource(GLuint shader, GLsizei count,
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const GLchar * const *string, const GLint *length);
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void
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_mesa_unmarshal_ShaderSource(struct gl_context *ctx,
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const struct marshal_cmd_ShaderSource *cmd);
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void
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_mesa_glthread_BindBuffer(struct gl_context *ctx, GLenum target, GLuint buffer);
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void
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_mesa_unmarshal_BufferData(struct gl_context *ctx,
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const struct marshal_cmd_BufferData *cmd);
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void
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_mesa_unmarshal_NamedBufferData(struct gl_context *ctx,
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const struct marshal_cmd_BufferData *cmd);
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void
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_mesa_unmarshal_NamedBufferDataEXT(struct gl_context *ctx,
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const struct marshal_cmd_BufferData *cmd);
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void GLAPIENTRY
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_mesa_marshal_BufferData(GLenum target, GLsizeiptr size, const GLvoid * data,
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GLenum usage);
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void GLAPIENTRY
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_mesa_marshal_NamedBufferData(GLuint buffer, GLsizeiptr size,
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const GLvoid * data, GLenum usage);
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void GLAPIENTRY
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_mesa_marshal_NamedBufferDataEXT(GLuint buffer, GLsizeiptr size,
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const GLvoid *data, GLenum usage);
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void
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_mesa_unmarshal_BufferSubData(struct gl_context *ctx,
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const struct marshal_cmd_BufferSubData *cmd);
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void
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_mesa_unmarshal_NamedBufferSubData(struct gl_context *ctx,
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const struct marshal_cmd_BufferSubData *cmd);
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void
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_mesa_unmarshal_NamedBufferSubDataEXT(struct gl_context *ctx,
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const struct marshal_cmd_BufferSubData *cmd);
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void GLAPIENTRY
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_mesa_marshal_BufferSubData(GLenum target, GLintptr offset, GLsizeiptr size,
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const GLvoid * data);
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void GLAPIENTRY
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_mesa_marshal_NamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size,
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const GLvoid * data);
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void GLAPIENTRY
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_mesa_marshal_NamedBufferSubDataEXT(GLuint buffer, GLintptr offset,
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GLsizeiptr size, const GLvoid * data);
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static inline unsigned
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_mesa_buffer_enum_to_count(GLenum buffer)
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{
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