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https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-05-07 07:08:04 +02:00
draw: Remove draw_vs_llvm.c.
To silence some warnings. Super-seeded by Zack's new llvm middle end.
This commit is contained in:
parent
17c560d1a4
commit
373f03efe7
5 changed files with 3 additions and 142 deletions
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@ -43,7 +43,6 @@ C_SOURCES = \
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draw/draw_vs_aos_io.c \
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draw/draw_vs_aos_machine.c \
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draw/draw_vs_exec.c \
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draw/draw_vs_llvm.c \
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draw/draw_vs_ppc.c \
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draw/draw_vs_sse.c \
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indices/u_indices_gen.c \
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@ -87,7 +87,6 @@ source = [
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'draw/draw_vs_aos_io.c',
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'draw/draw_vs_aos_machine.c',
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'draw/draw_vs_exec.c',
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'draw/draw_vs_llvm.c',
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'draw/draw_vs_ppc.c',
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'draw/draw_vs_sse.c',
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'draw/draw_vs_varient.c',
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@ -91,14 +91,11 @@ draw_create_vertex_shader(struct draw_context *draw,
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tgsi_dump(shader->tokens, 0);
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}
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vs = draw_create_vs_llvm( draw, shader );
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vs = draw_create_vs_sse( draw, shader );
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if (!vs) {
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vs = draw_create_vs_sse( draw, shader );
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vs = draw_create_vs_ppc( draw, shader );
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if (!vs) {
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vs = draw_create_vs_ppc( draw, shader );
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if (!vs) {
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vs = draw_create_vs_exec( draw, shader );
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}
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vs = draw_create_vs_exec( draw, shader );
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}
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}
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@ -163,10 +163,6 @@ struct draw_vertex_shader *
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draw_create_vs_ppc(struct draw_context *draw,
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const struct pipe_shader_state *templ);
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struct draw_vertex_shader *
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draw_create_vs_llvm(struct draw_context *draw,
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const struct pipe_shader_state *templ);
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struct draw_vs_varient_key;
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@ -1,130 +0,0 @@
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/**************************************************************************
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*
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* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sub license, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial portions
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* of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
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* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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**************************************************************************/
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/*
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* Authors:
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* Zack Rusin
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* Keith Whitwell <keith@tungstengraphics.com>
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* Brian Paul
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*/
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#include "util/u_memory.h"
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#include "pipe/p_shader_tokens.h"
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#include "draw_private.h"
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#include "draw_context.h"
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#include "draw_vs.h"
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#include "tgsi/tgsi_parse.h"
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#ifdef HAVE_LLVM
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struct draw_llvm_vertex_shader {
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struct draw_vertex_shader base;
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struct tgsi_exec_machine *machine;
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};
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static void
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vs_llvm_prepare( struct draw_vertex_shader *base,
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struct draw_context *draw )
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{
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}
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static void
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vs_llvm_run_linear( struct draw_vertex_shader *base,
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const float (*input)[4],
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float (*output)[4],
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const void *constants[PIPE_MAX_CONSTANT_BUFFERS],
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unsigned count,
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unsigned input_stride,
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unsigned output_stride )
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{
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}
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static void
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vs_llvm_delete( struct draw_vertex_shader *base )
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{
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struct draw_llvm_vertex_shader *shader =
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(struct draw_llvm_vertex_shader *)base;
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/* Do something to free compiled shader:
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*/
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FREE( (void*) shader->base.state.tokens );
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FREE( shader );
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}
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struct draw_vertex_shader *
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draw_create_vs_llvm(struct draw_context *draw,
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const struct pipe_shader_state *templ)
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{
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#if 0
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struct draw_llvm_vertex_shader *vs;
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vs = CALLOC_STRUCT( draw_llvm_vertex_shader );
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if (vs == NULL)
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return NULL;
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/* we make a private copy of the tokens */
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vs->base.state.tokens = tgsi_dup_tokens(templ->tokens);
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if (!vs->base.state.tokens) {
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FREE(vs);
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return NULL;
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}
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tgsi_scan_shader(vs->base.state.tokens, &vs->base.info);
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vs->base.draw = draw;
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vs->base.prepare = vs_llvm_prepare;
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vs->base.create_varient = draw_vs_varient_generic;
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vs->base.run_linear = vs_llvm_run_linear;
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vs->base.delete = vs_llvm_delete;
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vs->machine = draw->vs.machine;
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return &vs->base;
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#endif
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return NULL;
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}
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#else
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struct draw_vertex_shader *
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draw_create_vs_llvm(struct draw_context *draw,
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const struct pipe_shader_state *shader)
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{
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return NULL;
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}
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#endif
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