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asahi: drop comment about blob weirdness
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31908>
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1 changed files with 1 additions and 3 deletions
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@ -573,9 +573,7 @@
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<field name="Varyings" size="1" start="16" type="bool"/>
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<field name="Point size" size="1" start="18" type="bool"/>
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<!-- For layered rendering, enable both and write the 2x16-bit tuple from
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the vertex shader (layer, (viewport << u) + (u & layer)). So far unclear
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what u is supposed to be. If u=0, this simplifies to the expected (layer,
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viewport) at least. -->
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the vertex shader (layer, viewport). -->
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<field name="Viewport target" size="1" start="19" type="bool"/>
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<field name="Render target" size="1" start="20" type="bool"/>
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<field name="Frag coord Z" size="1" start="21" type="bool"/>
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