asahi: drop comment about blob weirdness

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31908>
This commit is contained in:
Alyssa Rosenzweig 2024-10-07 12:37:14 -04:00
parent e55207f973
commit 37161f2483

View file

@ -573,9 +573,7 @@
<field name="Varyings" size="1" start="16" type="bool"/>
<field name="Point size" size="1" start="18" type="bool"/>
<!-- For layered rendering, enable both and write the 2x16-bit tuple from
the vertex shader (layer, (viewport << u) + (u & layer)). So far unclear
what u is supposed to be. If u=0, this simplifies to the expected (layer,
viewport) at least. -->
the vertex shader (layer, viewport). -->
<field name="Viewport target" size="1" start="19" type="bool"/>
<field name="Render target" size="1" start="20" type="bool"/>
<field name="Frag coord Z" size="1" start="21" type="bool"/>