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nvc0: identify POINT_RASTER_RULES, add POINT_SMOOTH state
Point smoothing requires rasterization rules to be set to OGL. Sorry for the extra noise caused by the header update.
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abbb1c8f08
commit
370ae0bd61
4 changed files with 42 additions and 19 deletions
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@ -8,7 +8,7 @@ http://0x04.net/cgit/index.cgi/rules-ng-ng
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git clone git://0x04.net/rules-ng-ng
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The rules-ng-ng source files this header was generated from are:
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- nvc0_3d.xml ( 30401 bytes, from 2011-01-08 18:09:11)
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- nvc0_3d.xml ( 30827 bytes, from 2011-01-13 18:23:07)
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- copyright.xml ( 6452 bytes, from 2010-11-25 23:28:20)
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- nv_defs.xml ( 4437 bytes, from 2010-07-06 07:43:58)
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- nv_3ddefs.xml ( 16394 bytes, from 2010-12-17 15:10:40)
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@ -449,6 +449,8 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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#define NVC0_3D_LINKED_TSC 0x00001234
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#define NVC0_3D_DRAW_TFB_BYTES 0x0000123c
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#define NVC0_3D_FP_RESULT_COUNT 0x00001298
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#define NVC0_3D_DEPTH_TEST_ENABLE 0x000012cc
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@ -511,6 +513,10 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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#define NVC0_3D_ALPHA_TEST_FUNC_GEQUAL 0x00000206
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#define NVC0_3D_ALPHA_TEST_FUNC_ALWAYS 0x00000207
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#define NVC0_3D_DRAW_TFB_STRIDE 0x00001318
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#define NVC0_3D_DRAW_TFB_STRIDE__MIN 0x00000001
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#define NVC0_3D_DRAW_TFB_STRIDE__MAX 0x00000fff
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#define NVC0_3D_BLEND_COLOR(i0) (0x0000131c + 0x4*(i0))
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#define NVC0_3D_BLEND_COLOR__ESIZE 0x00000004
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#define NVC0_3D_BLEND_COLOR__LEN 0x00000004
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@ -603,6 +609,8 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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#define NVC0_3D_STENCIL_FRONT_FUNC_MASK 0x0000139c
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#define NVC0_3D_DRAW_TFB_BASE 0x000013a4
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#define NVC0_3D_FRAG_COLOR_CLAMP_EN 0x000013a8
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#define NVC0_3D_FRAG_COLOR_CLAMP_EN_0 0x00000001
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#define NVC0_3D_FRAG_COLOR_CLAMP_EN_1 0x00000010
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@ -613,7 +621,9 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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#define NVC0_3D_FRAG_COLOR_CLAMP_EN_6 0x01000000
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#define NVC0_3D_FRAG_COLOR_CLAMP_EN_7 0x10000000
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#define NVC0_3D_Y_ORIGIN_BOTTOM 0x000013ac
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#define NVC0_3D_SCREEN_Y_CONTROL 0x000013ac
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#define NVC0_3D_SCREEN_Y_CONTROL_Y_NEGATE 0x00000001
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#define NVC0_3D_SCREEN_Y_CONTROL_TRIANGLE_RAST_FLIP 0x00000010
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#define NVC0_3D_LINE_WIDTH 0x000013b0
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@ -621,7 +631,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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#define NVC0_3D_GP_VERTEX_OUTPUT_COUNT__MIN 0x00000001
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#define NVC0_3D_GP_VERTEX_OUTPUT_COUNT__MAX 0x00000400
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#define NVC0_3D_FENCE_UNK 0x0000142c
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#define NVC0_3D_VERTEX_ARRAY_FLUSH 0x0000142c
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#define NVC0_3D_VB_ELEMENT_BASE 0x00001434
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@ -668,7 +678,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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#define NVC0_3D_COUNTER_RESET_UNK1E 0x0000001e
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#define NVC0_3D_COUNTER_RESET_GENERATED_PRIMITIVES 0x0000001f
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#define NVC0_3D_MULTISAMPLE_ZETA_ENABLE 0x00001534
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#define NVC0_3D_MULTISAMPLE_ENABLE 0x00001534
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#define NVC0_3D_ZETA_ENABLE 0x00001538
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@ -747,7 +757,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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#define NVC0_3D_STENCIL_BACK_FUNC_FUNC_GEQUAL 0x00000206
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#define NVC0_3D_STENCIL_BACK_FUNC_FUNC_ALWAYS 0x00000207
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#define NVC0_3D_MULTISAMPLE_COLOR_ENABLE 0x000015b4
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#define NVC0_3D_CSAA_ENABLE 0x000015b4
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#define NVC0_3D_FRAMEBUFFER_SRGB 0x000015b8
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@ -849,6 +859,10 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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#define NVC0_3D_POINT_SMOOTH_ENABLE 0x00001658
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#define NVC0_3D_POINT_RASTER_RULES 0x0000165c
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#define NVC0_3D_POINT_RASTER_RULES_OGL 0x00000000
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#define NVC0_3D_POINT_RASTER_RULES_D3D 0x00000001
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#define NVC0_3D_POINT_SPRITE_CTRL 0x00001660
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#define NVC0_3D_TEX_MISC 0x00001664
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@ -1028,6 +1042,14 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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#define NVC0_3D_VERTEX_ARRAY_FETCH_STRIDE__SHIFT 0
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#define NVC0_3D_VERTEX_ARRAY_FETCH_ENABLE 0x00001000
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#define NVC0_3D_VERTEX_ARRAY_START_HIGH(i0) (0x00001c04 + 0x10*(i0))
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#define NVC0_3D_VERTEX_ARRAY_START_HIGH__ESIZE 0x00000010
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#define NVC0_3D_VERTEX_ARRAY_START_HIGH__LEN 0x00000020
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#define NVC0_3D_VERTEX_ARRAY_START_LOW(i0) (0x00001c08 + 0x10*(i0))
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#define NVC0_3D_VERTEX_ARRAY_START_LOW__ESIZE 0x00000010
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#define NVC0_3D_VERTEX_ARRAY_START_LOW__LEN 0x00000020
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#define NVC0_3D_VERTEX_ARRAY_DIVISOR(i0) (0x00001c0c + 0x10*(i0))
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#define NVC0_3D_VERTEX_ARRAY_DIVISOR__ESIZE 0x00000010
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#define NVC0_3D_VERTEX_ARRAY_DIVISOR__LEN 0x00000020
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@ -1058,6 +1080,14 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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#define NVC0_3D_IBLEND_FUNC_DST_ALPHA(i0) (0x00001e18 + 0x20*(i0))
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#define NVC0_3D_VERTEX_ARRAY_LIMIT_HIGH(i0) (0x00001f00 + 0x8*(i0))
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#define NVC0_3D_VERTEX_ARRAY_LIMIT_HIGH__ESIZE 0x00000008
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#define NVC0_3D_VERTEX_ARRAY_LIMIT_HIGH__LEN 0x00000020
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#define NVC0_3D_VERTEX_ARRAY_LIMIT_LOW(i0) (0x00001f04 + 0x8*(i0))
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#define NVC0_3D_VERTEX_ARRAY_LIMIT_LOW__ESIZE 0x00000008
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#define NVC0_3D_VERTEX_ARRAY_LIMIT_LOW__LEN 0x00000020
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#define NVC0_3D_SP(i0) (0x00002000 + 0x40*(i0))
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#define NVC0_3D_SP__ESIZE 0x00000040
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#define NVC0_3D_SP__LEN 0x00000006
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@ -1132,14 +1162,6 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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#define NVC0_3D_VERTEX_ARRAY_SELECT 0x00003820
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#define NVC0_3D_VERTEX_ARRAY_LIMIT_HIGH 0x00003824
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#define NVC0_3D_VERTEX_ARRAY_LIMIT_LOW 0x00003828
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#define NVC0_3D_VERTEX_ARRAY_START_HIGH 0x0000382c
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#define NVC0_3D_VERTEX_ARRAY_START_LOW 0x00003830
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#define NVC0_3D_BLEND_ENABLES 0x00003858
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#define NVC0_3D_POLYGON_MODE_FRONT 0x00003868
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@ -289,8 +289,6 @@ nvc0_magic_3d_init(struct nouveau_channel *chan)
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OUT_RING (chan, (2 << 16) | 2);
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BEGIN_RING(chan, RING_3D_(0x0de8), 1);
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OUT_RING (chan, 1);
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BEGIN_RING(chan, RING_3D_(0x165c), 1);
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OUT_RING (chan, 0);
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#if 0 /* software method */
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BEGIN_RING(chan, RING_3D_(0x1528), 1); /* MP poke */
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@ -445,9 +443,9 @@ nvc0_screen_create(struct pipe_winsys *ws, struct nouveau_device *dev)
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BEGIN_RING(chan, RING_3D(RT_CONTROL), 1);
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OUT_RING (chan, 1);
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BEGIN_RING(chan, RING_3D(MULTISAMPLE_ZETA_ENABLE), 1);
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BEGIN_RING(chan, RING_3D(CSAA_ENABLE), 1);
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OUT_RING (chan, 0);
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BEGIN_RING(chan, RING_3D(MULTISAMPLE_COLOR_ENABLE), 1);
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BEGIN_RING(chan, RING_3D(MULTISAMPLE_ENABLE), 1);
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OUT_RING (chan, 0);
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BEGIN_RING(chan, RING_3D(MULTISAMPLE_MODE), 1);
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OUT_RING (chan, NVC0_3D_MULTISAMPLE_MODE_1X);
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@ -525,7 +523,7 @@ nvc0_screen_create(struct pipe_winsys *ws, struct nouveau_device *dev)
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OUT_RELOCl(chan, screen->txc, 65536, NOUVEAU_BO_VRAM | NOUVEAU_BO_RD);
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OUT_RING (chan, NVC0_TSC_MAX_ENTRIES - 1);
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BEGIN_RING(chan, RING_3D(Y_ORIGIN_BOTTOM), 1);
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BEGIN_RING(chan, RING_3D(SCREEN_Y_CONTROL), 1);
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OUT_RING (chan, 0);
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BEGIN_RING(chan, RING_3D(WINDOW_OFFSET_X), 2);
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OUT_RING (chan, 0);
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@ -591,6 +589,8 @@ nvc0_screen_create(struct pipe_winsys *ws, struct nouveau_device *dev)
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BEGIN_RING(chan, RING_3D(POINT_COORD_REPLACE), 1);
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OUT_RING (chan, 0);
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BEGIN_RING(chan, RING_3D(POINT_RASTER_RULES), 1);
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OUT_RING (chan, NVC0_3D_POINT_RASTER_RULES_OGL);
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BEGIN_RING(chan, RING_3D(FRAG_COLOR_CLAMP_EN), 1);
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OUT_RING (chan, 0x11111111);
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@ -207,6 +207,7 @@ nvc0_rasterizer_state_create(struct pipe_context *pipe,
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SB_DATA (so, fui(cso->point_size));
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}
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SB_IMMED_3D(so, POINT_SPRITE_ENABLE, cso->point_quad_rasterization);
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SB_IMMED_3D(so, POINT_SMOOTH_ENABLE, cso->point_smooth);
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SB_BEGIN_3D(so, POLYGON_MODE_FRONT, 1);
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SB_DATA (so, nvgl_polygon_mode(cso->fill_front));
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@ -48,7 +48,7 @@ nvc0_tic_entry(struct pipe_sampler_view *view)
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struct nvc0_rasterizer_stateobj {
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struct pipe_rasterizer_state pipe;
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int size;
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uint32_t state[43];
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uint32_t state[36];
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};
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struct nvc0_zsa_stateobj {
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