nir: Add a couple of helpers for glsl types.

This will be used by tgsi_to_nir, which needs to get vec4 types for
declaring shader input/output variables.

v2: Add a missing space.

Reviewed-by: Matt Turner <mattst88@gmail.com> (v2)
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
This commit is contained in:
Eric Anholt 2014-10-30 16:49:32 -07:00
parent 765cfe9a90
commit 36c604c824
2 changed files with 16 additions and 1 deletions

View file

@ -136,8 +136,20 @@ glsl_type_is_matrix(const struct glsl_type *type)
return type->is_matrix();
}
const glsl_type*
const glsl_type *
glsl_void_type(void)
{
return glsl_type::void_type;
}
const glsl_type *
glsl_vec4_type(void)
{
return glsl_type::vec4_type;
}
const glsl_type *
glsl_array_type(const glsl_type *base, unsigned elements)
{
return glsl_type::get_array_instance(base, elements);
}

View file

@ -69,6 +69,9 @@ bool glsl_type_is_scalar(const struct glsl_type *type);
bool glsl_type_is_matrix(const struct glsl_type *type);
const struct glsl_type *glsl_void_type(void);
const struct glsl_type *glsl_vec4_type(void);
const struct glsl_type *glsl_array_type(const struct glsl_type *base,
unsigned elements);
#ifdef __cplusplus
}