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restored writeAll = GL_FALSE test/assignment
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1 changed files with 6 additions and 2 deletions
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@ -1,4 +1,4 @@
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/* $Id: s_depth.c,v 1.20 2002/04/12 15:39:59 brianp Exp $ */
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/* $Id: s_depth.c,v 1.21 2002/04/18 14:57:00 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@ -567,7 +567,11 @@ depth_test_span( GLcontext *ctx, struct sw_span *span)
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GLuint *zptr = (GLuint *) Z_ADDRESS32(ctx, x, y);
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passed = depth_test_span32(ctx, n, zptr, span->zArray, span->mask);
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}
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#if 0
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#if 1
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if (passed < span->end) {
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span->writeAll = GL_FALSE;
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}
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#else
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/* this causes a glDrawPixels(GL_DEPTH_COMPONENT) conformance failure */
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if (passed < span->end) {
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span->writeAll = GL_FALSE;
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