restored writeAll = GL_FALSE test/assignment

This commit is contained in:
Brian Paul 2002-04-18 14:57:00 +00:00
parent 55d9ee83b4
commit 36c3df78f4

View file

@ -1,4 +1,4 @@
/* $Id: s_depth.c,v 1.20 2002/04/12 15:39:59 brianp Exp $ */
/* $Id: s_depth.c,v 1.21 2002/04/18 14:57:00 brianp Exp $ */
/*
* Mesa 3-D graphics library
@ -567,7 +567,11 @@ depth_test_span( GLcontext *ctx, struct sw_span *span)
GLuint *zptr = (GLuint *) Z_ADDRESS32(ctx, x, y);
passed = depth_test_span32(ctx, n, zptr, span->zArray, span->mask);
}
#if 0
#if 1
if (passed < span->end) {
span->writeAll = GL_FALSE;
}
#else
/* this causes a glDrawPixels(GL_DEPTH_COMPONENT) conformance failure */
if (passed < span->end) {
span->writeAll = GL_FALSE;