softpipe: minor tweaks, clean-ups

This commit is contained in:
Brian 2008-11-29 17:56:41 -07:00
parent 38bee46e83
commit 36b941cdbf

View file

@ -666,7 +666,7 @@ get_texel(const struct tgsi_sampler *tgsi_sampler,
float rgba[NUM_CHANNELS][QUAD_SIZE], unsigned j)
{
const struct sp_shader_sampler *samp = sp_shader_sampler(tgsi_sampler);
const struct softpipe_context *sp = samp->sp;
struct softpipe_context *sp = samp->sp;
const uint unit = samp->unit;
const struct pipe_texture *texture = sp->texture[unit];
const struct pipe_sampler_state *sampler = sp->sampler[unit];
@ -683,7 +683,7 @@ get_texel(const struct tgsi_sampler *tgsi_sampler,
const int tx = x % TILE_SIZE;
const int ty = y % TILE_SIZE;
const struct softpipe_cached_tile *tile
= sp_get_cached_tile_tex(samp->sp, samp->cache,
= sp_get_cached_tile_tex(sp, samp->cache,
x, y, z, face, level);
rgba[0][j] = tile->data.color[ty][tx][0];
rgba[1][j] = tile->data.color[ty][tx][1];
@ -1062,8 +1062,7 @@ sp_get_samples_rect(const struct tgsi_sampler *tgsi_sampler,
const uint unit = samp->unit;
const struct pipe_texture *texture = sp->texture[unit];
const struct pipe_sampler_state *sampler = sp->sampler[unit];
//sp_get_samples_2d_common(sampler, s, t, p, lodbias, rgba, faces);
static const uint face = 0;
const uint face = 0;
const uint compare_func = sampler->compare_func;
unsigned level0, level1, j, imgFilter;
int width, height;
@ -1129,15 +1128,7 @@ sp_get_samples_rect(const struct tgsi_sampler *tgsi_sampler,
/**
* Called via tgsi_sampler::get_samples()
* Use the sampler's state setting to get a filtered RGBA value
* from the sampler's texture.
*
* XXX we can implement many versions of this function, each
* tightly coded for a specific combination of sampler state
* (nearest + repeat), (bilinear mipmap + clamp), etc.
*
* The update_samplers() function in st_atom_sampler.c could create
* a new tgsi_sampler object for each state combo it finds....
* Get four filtered RGBA values from the sampler's texture.
*/
void
sp_get_samples(struct tgsi_sampler *tgsi_sampler,