i965/blorp: Use the renderbuffer format for clears

This fixes the Piglit ARB_texture_views rendering-formats test.

Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
This commit is contained in:
Jason Ekstrand 2017-06-24 22:50:53 -07:00
parent 67027ddf3f
commit 36aed7c74c

View file

@ -715,9 +715,9 @@ do_single_blorp_clear(struct brw_context *brw, struct gl_framebuffer *fb,
{
struct gl_context *ctx = &brw->ctx;
struct intel_renderbuffer *irb = intel_renderbuffer(rb);
mesa_format format = irb->mt->format;
uint32_t x0, x1, y0, y1;
mesa_format format = irb->Base.Base.Format;
if (!encode_srgb && _mesa_get_format_color_encoding(format) == GL_SRGB)
format = _mesa_get_srgb_format_linear(format);
@ -741,6 +741,14 @@ do_single_blorp_clear(struct brw_context *brw, struct gl_framebuffer *fb,
if (set_write_disables(irb, ctx->Color.ColorMask[buf], color_write_disable))
can_fast_clear = false;
/* We store clear colors as floats or uints as needed. If there are
* texture views in play, the formats will not properly be respected
* during resolves because the resolve operations only know about the
* miptree and not the renderbuffer.
*/
if (irb->Base.Base.Format != irb->mt->format)
can_fast_clear = false;
if (!irb->mt->supports_fast_clear ||
!brw_is_color_fast_clear_compatible(brw, irb->mt, &ctx->Color.ClearColor))
can_fast_clear = false;