iris: some thinking about binding tables

This commit is contained in:
Kenneth Graunke 2018-03-26 14:11:55 -07:00
parent f6be3d4f3a
commit 3693307670

View file

@ -838,7 +838,7 @@ struct iris_sampler_view {
};
/**
* Convert an swizzle enumeration (i.e. SWIZZLE_X) to one of the Gen7.5+
* Convert an swizzle enumeration (i.e. PIPE_SWIZZLE_X) to one of the Gen7.5+
* "Shader Channel Select" enumerations (i.e. HSW_SCS_RED). The mappings are
*
* SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_W, SWIZZLE_ZERO, SWIZZLE_ONE
@ -1975,6 +1975,9 @@ iris_upload_render_state(struct iris_context *ice,
ptr.PointertoVSBindingTable = bt_offset;
}
// XXX: we don't want to stream out surface states here. we want to
// track whether we've emitted them in this statebuffer already, and
// reuse them. need to figure out how best to do that.
if (stage == MESA_SHADER_FRAGMENT) {
struct pipe_framebuffer_state *cso_fb = &ice->state.framebuffer;
for (unsigned i = 0; i < cso_fb->nr_cbufs; i++) {
@ -1985,6 +1988,26 @@ iris_upload_render_state(struct iris_context *ice,
res, RELOC_WRITE);
}
}
#if 0
for (int i = 0; i < TEXTURES; i++) {
struct iris_sampler_view *view = SOMEWHERE;
struct iris_resource *res = (void *) view->pipe.texture;
// XXX: these are per-context??????????? pipe_sampler_view::context
*bt_map++ =
emit_patched_surface_state(batch, view->surface_state, res, 0);
}
// XXX: not implemented yet
assert(prog_data->binding_table.pull_constants_start == 0xd0d0d0d0);
assert(prog_data->binding_table.ubo_start == 0xd0d0d0d0);
assert(prog_data->binding_table.ssbo_start == 0xd0d0d0d0);
assert(prog_data->binding_table.image_start == 0xd0d0d0d0);
assert(prog_data->binding_table.shader_time_start == 0xd0d0d0d0);
//assert(prog_data->binding_table.plane_start[1] == 0xd0d0d0d0);
//assert(prog_data->binding_table.plane_start[2] == 0xd0d0d0d0);
#endif
}
for (int stage = 0; stage <= MESA_SHADER_FRAGMENT; stage++) {