gallium: fix computation of sampler->min_lod

The texture BaseLevel is accounted for in texture layout so it doesn't factor
in here.  May also need to adjust max_lod...
This commit is contained in:
Brian Paul 2008-05-03 08:58:44 -06:00
parent 6e004e973b
commit 3668d20a9f

View file

@ -148,7 +148,7 @@ update_samplers(struct st_context *st)
sampler->normalized_coords = 1;
sampler->lod_bias = st->ctx->Texture.Unit[su].LodBias;
sampler->min_lod = MAX2(texobj->BaseLevel, texobj->MinLod);
sampler->min_lod = MAX2(0, texobj->MinLod);
sampler->max_lod = MIN2(texobj->MaxLevel, texobj->MaxLod);
sampler->border_color[0] = texobj->BorderColor[RCOMP];