mesa: s/GLint/gl_buffer_index/ for _ColorReadBufferIndex

BUFFER_NONE is -1 so no reason for GLint.

Reviewed-by: Charmaine Lee <charmainel@vmware.com>
This commit is contained in:
Brian Paul 2017-11-08 22:09:59 -07:00
parent 9862a8403e
commit 366453f4d3

View file

@ -3484,7 +3484,7 @@ struct gl_framebuffer
/** Computed from ColorDraw/ReadBuffer above */
GLuint _NumColorDrawBuffers;
GLint _ColorDrawBufferIndexes[MAX_DRAW_BUFFERS]; /**< BUFFER_x or -1 */
GLint _ColorReadBufferIndex; /* -1 = None */
gl_buffer_index _ColorReadBufferIndex;
struct gl_renderbuffer *_ColorDrawBuffers[MAX_DRAW_BUFFERS];
struct gl_renderbuffer *_ColorReadBuffer;