egl: remove explicit config_id management from dri2_add_config()

Currently we only saved the id to memcpy the whole _EGLConfig to write
back the exact same id value.

Remove the unneeded and confusing/misleading code.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
This commit is contained in:
Emil Velikov 2016-09-30 13:45:55 +01:00 committed by Emil Velikov
parent 084105c213
commit 3652d1d594

View file

@ -166,7 +166,6 @@ dri2_add_config(_EGLDisplay *disp, const __DRIconfig *dri_config, int id,
unsigned int dri_masks[4] = { 0, 0, 0, 0 };
_EGLConfig *matching_config;
EGLint num_configs = 0;
EGLint config_id;
int i;
_eglInitConfig(&base, disp, id);
@ -286,7 +285,6 @@ dri2_add_config(_EGLDisplay *disp, const __DRIconfig *dri_config, int id,
return NULL;
}
config_id = base.ConfigID;
base.ConfigID = EGL_DONT_CARE;
base.SurfaceType = EGL_DONT_CARE;
num_configs = _eglFilterArray(disp->Configs, (void **) &matching_config, 1,
@ -315,7 +313,6 @@ dri2_add_config(_EGLDisplay *disp, const __DRIconfig *dri_config, int id,
memcpy(&conf->base, &base, sizeof base);
conf->base.SurfaceType = 0;
conf->base.ConfigID = config_id;
_eglLinkConfig(&conf->base);
}