i965/vec4: Don't overwrite op[1] when doing a UBO load.

Prior to the GLSL CSE pass, all of our testing happened to have a freshly
computed temporary in op[1], from the multiply by 16 to get a byte offset.
As of CSE you'll get var_refs of a reused value when you've got multiple
loads from the same offset.

Make a proper temporary for computing our temporary value, to avoid
shifting the value farther and farther down.  Avoids a regression in
gs-float-array-variable-index

Reviewed-by: Paul Berry <stereotype441@gmail.com>
This commit is contained in:
Eric Anholt 2013-10-30 17:09:53 -07:00
parent 2197967cd4
commit 3641b97bdc

View file

@ -1569,7 +1569,7 @@ vec4_visitor::visit(ir_expression *ir)
ir_constant *uniform_block = ir->operands[0]->as_constant();
ir_constant *const_offset_ir = ir->operands[1]->as_constant();
unsigned const_offset = const_offset_ir ? const_offset_ir->value.u[0] : 0;
src_reg offset = op[1];
src_reg offset;
/* Now, load the vector from that offset. */
assert(ir->type->is_vector() || ir->type->is_scalar());
@ -1581,7 +1581,8 @@ vec4_visitor::visit(ir_expression *ir)
if (const_offset_ir) {
offset = src_reg(const_offset / 16);
} else {
emit(SHR(dst_reg(offset), offset, src_reg(4)));
offset = src_reg(this, glsl_type::uint_type);
emit(SHR(dst_reg(offset), op[1], src_reg(4)));
}
vec4_instruction *pull =