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svga: tweak pre-VGPU10 rasterization offsets
It seems there's no perfect x/y biases for line drawing to satisfy all applications. Depending on the biases, either real apps produce results similar to VGPU10 while Piglit's gl-1.0-ortho-pos fails, or vice versa. Let's lean toward real applications (Solidworks, SolidEdge, Google Earth) over Piglit. Using (-0.5, -0.5) for points, lines and triangles, seems to generally work well. We don't seem to have these issues with VGPU10. Tested with Piglit and CAD-oriented apitraces. See VMware bugs 1775498 and 1905053. Reviewed-by: José Fonseca <jfonseca@vmware.com> Reviewed-by: Charmaine Lee <charmainel@vmware.com>
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1 changed files with 7 additions and 17 deletions
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@ -554,23 +554,13 @@ emit_viewport( struct svga_context *svga,
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}
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}
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else {
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switch (svga->curr.reduced_prim) {
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case PIPE_PRIM_POINTS:
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adjust_x = -0.375;
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adjust_y = -0.75;
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break;
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case PIPE_PRIM_LINES:
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adjust_x = -0.5;
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adjust_y = -0.125;
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break;
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case PIPE_PRIM_TRIANGLES:
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adjust_x = -0.5;
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adjust_y = -0.5;
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break;
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default:
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/* nothing */
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break;
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}
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/* Use (-0.5, -0.5) bias for all prim types.
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* Regarding line rasterization, this does not seem to satisfy
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* the Piglit gl-1.0-ortho-pos test but it generally produces
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* results identical or very similar to VGPU10.
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*/
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adjust_x = -0.5;
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adjust_y = -0.5;
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}
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if (invertY)
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