ilo: clean up draw and rectlist state emission

Add these new high-level functions

  ilo_render_get_draw_dynamic_states_len()
  ilo_render_emit_draw_dynamic_states()
  ilo_render_get_rectlist_dynamic_states_len()
  ilo_render_emit_rectlist_dynamic_states()
  ilo_render_get_draw_surface_states_len()
  ilo_render_emit_draw_surface_states()

for draw and rectlist state emission.  They are implemented in the new
ilo_render_dynamic.c and ilo_render_surface.c.

Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
This commit is contained in:
Chia-I Wu 2014-09-25 13:22:19 +08:00
parent f1662e3670
commit 362d2fb982
6 changed files with 972 additions and 812 deletions

View file

@ -37,9 +37,11 @@ C_SOURCES := \
ilo_render.c \
ilo_render.h \
ilo_render_gen.h \
ilo_render_dynamic.c \
ilo_render_gen6.c \
ilo_render_gen7.c \
ilo_render_gen7.h \
ilo_render_surface.c \
ilo_screen.c \
ilo_screen.h \
ilo_shader.c \

View file

@ -0,0 +1,428 @@
/*
* Mesa 3-D graphics library
*
* Copyright (C) 2012-2014 LunarG, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*
* Authors:
* Chia-I Wu <olv@lunarg.com>
*/
#include "ilo_common.h"
#include "ilo_blitter.h"
#include "ilo_builder_3d.h"
#include "ilo_state.h"
#include "ilo_render_gen.h"
#include "ilo_render.h"
#define DIRTY(state) (session->pipe_dirty & ILO_DIRTY_ ## state)
static void
gen6_emit_draw_dynamic_viewports(struct ilo_render *r,
const struct ilo_state_vector *vec,
struct gen6_draw_session *session)
{
ILO_DEV_ASSERT(r->dev, 6, 6);
/* SF_VIEWPORT, CLIP_VIEWPORT, and CC_VIEWPORT */
if (DIRTY(VIEWPORT)) {
r->state.CLIP_VIEWPORT = gen6_CLIP_VIEWPORT(r->builder,
vec->viewport.cso, vec->viewport.count);
r->state.SF_VIEWPORT = gen6_SF_VIEWPORT(r->builder,
vec->viewport.cso, vec->viewport.count);
r->state.CC_VIEWPORT = gen6_CC_VIEWPORT(r->builder,
vec->viewport.cso, vec->viewport.count);
session->viewport_changed = true;
}
}
static void
gen7_emit_draw_dynamic_viewports(struct ilo_render *r,
const struct ilo_state_vector *vec,
struct gen6_draw_session *session)
{
ILO_DEV_ASSERT(r->dev, 7, 7.5);
/* SF_CLIP_VIEWPORT and CC_VIEWPORT */
if (DIRTY(VIEWPORT)) {
r->state.SF_CLIP_VIEWPORT = gen7_SF_CLIP_VIEWPORT(r->builder,
vec->viewport.cso, vec->viewport.count);
r->state.CC_VIEWPORT = gen6_CC_VIEWPORT(r->builder,
vec->viewport.cso, vec->viewport.count);
session->viewport_changed = true;
}
}
static void
gen6_emit_draw_dynamic_scissors(struct ilo_render *r,
const struct ilo_state_vector *vec,
struct gen6_draw_session *session)
{
ILO_DEV_ASSERT(r->dev, 6, 7.5);
/* SCISSOR_RECT */
if (DIRTY(SCISSOR) || DIRTY(VIEWPORT)) {
/* there should be as many scissors as there are viewports */
r->state.SCISSOR_RECT = gen6_SCISSOR_RECT(r->builder,
&vec->scissor, vec->viewport.count);
session->scissor_changed = true;
}
}
static void
gen6_emit_draw_dynamic_cc(struct ilo_render *r,
const struct ilo_state_vector *vec,
struct gen6_draw_session *session)
{
ILO_DEV_ASSERT(r->dev, 6, 7.5);
/* BLEND_STATE */
if (DIRTY(BLEND) || DIRTY(FB) || DIRTY(DSA)) {
r->state.BLEND_STATE = gen6_BLEND_STATE(r->builder,
vec->blend, &vec->fb, vec->dsa);
session->blend_changed = true;
}
/* COLOR_CALC_STATE */
if (DIRTY(DSA) || DIRTY(STENCIL_REF) || DIRTY(BLEND_COLOR)) {
r->state.COLOR_CALC_STATE =
gen6_COLOR_CALC_STATE(r->builder, &vec->stencil_ref,
vec->dsa->alpha_ref, &vec->blend_color);
session->cc_changed = true;
}
/* DEPTH_STENCIL_STATE */
if (DIRTY(DSA)) {
r->state.DEPTH_STENCIL_STATE =
gen6_DEPTH_STENCIL_STATE(r->builder, vec->dsa);
session->dsa_changed = true;
}
}
static void
gen6_emit_draw_dynamic_samplers(struct ilo_render *r,
const struct ilo_state_vector *vec,
int shader_type,
struct gen6_draw_session *session)
{
const struct ilo_sampler_cso * const *samplers =
vec->sampler[shader_type].cso;
const struct pipe_sampler_view * const *views =
(const struct pipe_sampler_view **) vec->view[shader_type].states;
const int num_samplers = vec->sampler[shader_type].count;
const int num_views = vec->view[shader_type].count;
uint32_t *sampler_state, *border_color_state;
bool emit_border_color = false;
bool skip = false;
ILO_DEV_ASSERT(r->dev, 6, 7.5);
/* SAMPLER_BORDER_COLOR_STATE and SAMPLER_STATE */
switch (shader_type) {
case PIPE_SHADER_VERTEX:
if (DIRTY(SAMPLER_VS) || DIRTY(VIEW_VS)) {
sampler_state = &r->state.vs.SAMPLER_STATE;
border_color_state = r->state.vs.SAMPLER_BORDER_COLOR_STATE;
if (DIRTY(SAMPLER_VS))
emit_border_color = true;
session->sampler_vs_changed = true;
} else {
skip = true;
}
break;
case PIPE_SHADER_FRAGMENT:
if (DIRTY(SAMPLER_FS) || DIRTY(VIEW_FS)) {
sampler_state = &r->state.wm.SAMPLER_STATE;
border_color_state = r->state.wm.SAMPLER_BORDER_COLOR_STATE;
if (DIRTY(SAMPLER_FS))
emit_border_color = true;
session->sampler_fs_changed = true;
} else {
skip = true;
}
break;
default:
skip = true;
break;
}
if (skip)
return;
if (emit_border_color) {
int i;
for (i = 0; i < num_samplers; i++) {
border_color_state[i] = (samplers[i]) ?
gen6_SAMPLER_BORDER_COLOR_STATE(r->builder, samplers[i]) : 0;
}
}
/* should we take the minimum of num_samplers and num_views? */
*sampler_state = gen6_SAMPLER_STATE(r->builder,
samplers, views,
border_color_state,
MIN2(num_samplers, num_views));
}
static void
gen6_emit_draw_dynamic_pcb(struct ilo_render *r,
const struct ilo_state_vector *vec,
struct gen6_draw_session *session)
{
ILO_DEV_ASSERT(r->dev, 6, 7.5);
/* push constant buffer for VS */
if (DIRTY(VS) || DIRTY(CBUF) || DIRTY(CLIP)) {
const int cbuf0_size = (vec->vs) ?
ilo_shader_get_kernel_param(vec->vs,
ILO_KERNEL_PCB_CBUF0_SIZE) : 0;
const int clip_state_size = (vec->vs) ?
ilo_shader_get_kernel_param(vec->vs,
ILO_KERNEL_VS_PCB_UCP_SIZE) : 0;
const int total_size = cbuf0_size + clip_state_size;
if (total_size) {
void *pcb;
r->state.vs.PUSH_CONSTANT_BUFFER =
gen6_push_constant_buffer(r->builder, total_size, &pcb);
r->state.vs.PUSH_CONSTANT_BUFFER_size = total_size;
if (cbuf0_size) {
const struct ilo_cbuf_state *cbuf =
&vec->cbuf[PIPE_SHADER_VERTEX];
if (cbuf0_size <= cbuf->cso[0].user_buffer_size) {
memcpy(pcb, cbuf->cso[0].user_buffer, cbuf0_size);
} else {
memcpy(pcb, cbuf->cso[0].user_buffer,
cbuf->cso[0].user_buffer_size);
memset(pcb + cbuf->cso[0].user_buffer_size, 0,
cbuf0_size - cbuf->cso[0].user_buffer_size);
}
pcb += cbuf0_size;
}
if (clip_state_size)
memcpy(pcb, &vec->clip, clip_state_size);
session->pcb_vs_changed = true;
} else if (r->state.vs.PUSH_CONSTANT_BUFFER_size) {
r->state.vs.PUSH_CONSTANT_BUFFER = 0;
r->state.vs.PUSH_CONSTANT_BUFFER_size = 0;
session->pcb_vs_changed = true;
}
}
/* push constant buffer for FS */
if (DIRTY(FS) || DIRTY(CBUF)) {
const int cbuf0_size = (vec->fs) ?
ilo_shader_get_kernel_param(vec->fs, ILO_KERNEL_PCB_CBUF0_SIZE) : 0;
if (cbuf0_size) {
const struct ilo_cbuf_state *cbuf = &vec->cbuf[PIPE_SHADER_FRAGMENT];
void *pcb;
r->state.wm.PUSH_CONSTANT_BUFFER =
gen6_push_constant_buffer(r->builder, cbuf0_size, &pcb);
r->state.wm.PUSH_CONSTANT_BUFFER_size = cbuf0_size;
if (cbuf0_size <= cbuf->cso[0].user_buffer_size) {
memcpy(pcb, cbuf->cso[0].user_buffer, cbuf0_size);
} else {
memcpy(pcb, cbuf->cso[0].user_buffer,
cbuf->cso[0].user_buffer_size);
memset(pcb + cbuf->cso[0].user_buffer_size, 0,
cbuf0_size - cbuf->cso[0].user_buffer_size);
}
session->pcb_fs_changed = true;
} else if (r->state.wm.PUSH_CONSTANT_BUFFER_size) {
r->state.wm.PUSH_CONSTANT_BUFFER = 0;
r->state.wm.PUSH_CONSTANT_BUFFER_size = 0;
session->pcb_fs_changed = true;
}
}
}
#undef DIRTY
int
ilo_render_get_draw_dynamic_states_len(const struct ilo_render *render,
const struct ilo_state_vector *vec)
{
static int static_len;
int sh_type, len;
ILO_DEV_ASSERT(render->dev, 6, 7.5);
if (!static_len) {
/* 64 bytes, or 16 dwords */
const int alignment = 64 / 4;
/* pad first */
len = alignment - 1;
/* CC states */
len += align(GEN6_BLEND_STATE__SIZE * ILO_MAX_DRAW_BUFFERS, alignment);
len += align(GEN6_DEPTH_STENCIL_STATE__SIZE, alignment);
len += align(GEN6_COLOR_CALC_STATE__SIZE, alignment);
/* viewport arrays */
if (ilo_dev_gen(render->dev) >= ILO_GEN(7)) {
len += 15 + /* pad first */
align(GEN7_SF_CLIP_VIEWPORT__SIZE * ILO_MAX_VIEWPORTS, 16) +
align(GEN6_CC_VIEWPORT__SIZE * ILO_MAX_VIEWPORTS, 8) +
align(GEN6_SCISSOR_RECT__SIZE * ILO_MAX_VIEWPORTS, 8);
} else {
len += 7 + /* pad first */
align(GEN6_SF_VIEWPORT__SIZE * ILO_MAX_VIEWPORTS, 8) +
align(GEN6_CLIP_VIEWPORT__SIZE * ILO_MAX_VIEWPORTS, 8) +
align(GEN6_CC_VIEWPORT__SIZE * ILO_MAX_VIEWPORTS, 8) +
align(GEN6_SCISSOR_RECT__SIZE * ILO_MAX_VIEWPORTS, 8);
}
static_len = len;
}
len = static_len;
for (sh_type = 0; sh_type < PIPE_SHADER_TYPES; sh_type++) {
const int alignment = 32 / 4;
int num_samplers, pcb_len;
num_samplers = vec->sampler[sh_type].count;
pcb_len = 0;
switch (sh_type) {
case PIPE_SHADER_VERTEX:
if (vec->vs) {
pcb_len = ilo_shader_get_kernel_param(vec->vs,
ILO_KERNEL_PCB_CBUF0_SIZE);
pcb_len += ilo_shader_get_kernel_param(vec->vs,
ILO_KERNEL_VS_PCB_UCP_SIZE);
}
break;
case PIPE_SHADER_GEOMETRY:
break;
case PIPE_SHADER_FRAGMENT:
if (vec->fs) {
pcb_len = ilo_shader_get_kernel_param(vec->fs,
ILO_KERNEL_PCB_CBUF0_SIZE);
}
break;
default:
break;
}
/* SAMPLER_STATE array and SAMPLER_BORDER_COLORs */
if (num_samplers) {
len += align(GEN6_SAMPLER_STATE__SIZE * num_samplers, alignment) +
align(GEN6_SAMPLER_BORDER_COLOR__SIZE, alignment) * num_samplers;
}
/* PCB */
if (pcb_len)
len += align(pcb_len, alignment);
}
return len;
}
void
ilo_render_emit_draw_dynamic_states(struct ilo_render *render,
const struct ilo_state_vector *vec,
struct gen6_draw_session *session)
{
const unsigned dynamic_used = ilo_builder_dynamic_used(render->builder);
ILO_DEV_ASSERT(render->dev, 6, 7.5);
if (ilo_dev_gen(render->dev) >= ILO_GEN(7))
gen7_emit_draw_dynamic_viewports(render, vec, session);
else
gen6_emit_draw_dynamic_viewports(render, vec, session);
gen6_emit_draw_dynamic_cc(render, vec, session);
gen6_emit_draw_dynamic_scissors(render, vec, session);
gen6_emit_draw_dynamic_pcb(render, vec, session);
gen6_emit_draw_dynamic_samplers(render, vec,
PIPE_SHADER_VERTEX, session);
gen6_emit_draw_dynamic_samplers(render, vec,
PIPE_SHADER_FRAGMENT, session);
assert(ilo_builder_dynamic_used(render->builder) <= dynamic_used +
ilo_render_get_draw_dynamic_states_len(render, vec));
}
int
ilo_render_get_rectlist_dynamic_states_len(const struct ilo_render *render,
const struct ilo_blitter *blitter)
{
ILO_DEV_ASSERT(render->dev, 6, 7.5);
return 64;
}
void
ilo_render_emit_rectlist_dynamic_states(struct ilo_render *render,
const struct ilo_blitter *blitter)
{
const unsigned dynamic_used = ilo_builder_dynamic_used(render->builder);
ILO_DEV_ASSERT(render->dev, 6, 7.5);
if (blitter->uses & ILO_BLITTER_USE_DSA) {
render->state.DEPTH_STENCIL_STATE =
gen6_DEPTH_STENCIL_STATE(render->builder, &blitter->dsa);
}
if (blitter->uses & ILO_BLITTER_USE_CC) {
render->state.COLOR_CALC_STATE =
gen6_COLOR_CALC_STATE(render->builder, &blitter->cc.stencil_ref,
blitter->cc.alpha_ref, &blitter->cc.blend_color);
}
if (blitter->uses & ILO_BLITTER_USE_VIEWPORT) {
render->state.CC_VIEWPORT =
gen6_CC_VIEWPORT(render->builder, &blitter->viewport, 1);
}
assert(ilo_builder_dynamic_used(render->builder) <= dynamic_used +
ilo_render_get_rectlist_dynamic_states_len(render, blitter));
}

View file

@ -30,50 +30,72 @@
#include "ilo_common.h"
struct ilo_query;
struct ilo_blitter;
struct ilo_render;
struct ilo_state_vector;
struct gen6_draw_session {
uint32_t pipe_dirty;
/* commands */
int reduced_prim;
bool prim_changed;
bool primitive_restart_changed;
void (*emit_draw_states)(struct ilo_render *render,
const struct ilo_state_vector *ilo,
struct gen6_draw_session *session);
void (*emit_draw_commands)(struct ilo_render *render,
const struct ilo_state_vector *ilo,
struct gen6_draw_session *session);
/* indirect states */
bool viewport_state_changed;
bool cc_state_blend_changed;
bool cc_state_dsa_changed;
bool cc_state_cc_changed;
bool scissor_state_changed;
/* dynamic states */
bool viewport_changed;
bool scissor_changed;
bool cc_changed;
bool dsa_changed;
bool blend_changed;
bool sampler_vs_changed;
bool sampler_gs_changed;
bool sampler_fs_changed;
bool pcb_vs_changed;
bool pcb_gs_changed;
bool pcb_fs_changed;
/* surface states */
bool binding_table_vs_changed;
bool binding_table_gs_changed;
bool binding_table_fs_changed;
bool sampler_state_vs_changed;
bool sampler_state_gs_changed;
bool sampler_state_fs_changed;
bool pcb_state_vs_changed;
bool pcb_state_gs_changed;
bool pcb_state_fs_changed;
int num_surfaces[PIPE_SHADER_TYPES];
};
struct gen6_rectlist_session {
uint32_t DEPTH_STENCIL_STATE;
uint32_t COLOR_CALC_STATE;
uint32_t CC_VIEWPORT;
};
int
ilo_render_get_draw_dynamic_states_len(const struct ilo_render *render,
const struct ilo_state_vector *vec);
void
ilo_render_emit_draw_dynamic_states(struct ilo_render *render,
const struct ilo_state_vector *vec,
struct gen6_draw_session *session);
int
ilo_render_get_rectlist_dynamic_states_len(const struct ilo_render *render,
const struct ilo_blitter *blitter);
void
ilo_render_emit_rectlist_dynamic_states(struct ilo_render *render,
const struct ilo_blitter *blitter);
int
ilo_render_get_draw_surface_states_len(const struct ilo_render *render,
const struct ilo_state_vector *vec);
void
ilo_render_emit_draw_surface_states(struct ilo_render *render,
const struct ilo_state_vector *vec,
struct gen6_draw_session *session);
void
gen6_wa_pre_pipe_control(struct ilo_render *r, uint32_t dw1);
@ -138,15 +160,6 @@ gen6_draw_wm_raster(struct ilo_render *r,
const struct ilo_state_vector *ilo,
struct gen6_draw_session *session);
void
gen6_draw_states(struct ilo_render *r,
const struct ilo_state_vector *ilo,
struct gen6_draw_session *session);
int
gen6_render_estimate_state_size(const struct ilo_render *render,
const struct ilo_state_vector *ilo);
void
ilo_render_init_gen6(struct ilo_render *render);

View file

@ -276,25 +276,25 @@ gen6_draw_common_base_address(struct ilo_render *r,
* 3DSTATE_SCISSOR_STATE_POINTERS is not on the list, but it is
* reasonable to also reissue the command. Same to PCB.
*/
session->viewport_state_changed = true;
session->viewport_changed = true;
session->cc_state_blend_changed = true;
session->cc_state_dsa_changed = true;
session->cc_state_cc_changed = true;
session->scissor_changed = true;
session->scissor_state_changed = true;
session->blend_changed = true;
session->dsa_changed = true;
session->cc_changed = true;
session->sampler_vs_changed = true;
session->sampler_gs_changed = true;
session->sampler_fs_changed = true;
session->pcb_vs_changed = true;
session->pcb_gs_changed = true;
session->pcb_fs_changed = true;
session->binding_table_vs_changed = true;
session->binding_table_gs_changed = true;
session->binding_table_fs_changed = true;
session->sampler_state_vs_changed = true;
session->sampler_state_gs_changed = true;
session->sampler_state_fs_changed = true;
session->pcb_state_vs_changed = true;
session->pcb_state_gs_changed = true;
session->pcb_state_fs_changed = true;
}
}
@ -378,7 +378,7 @@ gen6_draw_common_pointers_1(struct ilo_render *r,
struct gen6_draw_session *session)
{
/* 3DSTATE_VIEWPORT_STATE_POINTERS */
if (session->viewport_state_changed) {
if (session->viewport_changed) {
gen6_3DSTATE_VIEWPORT_STATE_POINTERS(r->builder,
r->state.CLIP_VIEWPORT,
r->state.SF_VIEWPORT,
@ -392,9 +392,9 @@ gen6_draw_common_pointers_2(struct ilo_render *r,
struct gen6_draw_session *session)
{
/* 3DSTATE_CC_STATE_POINTERS */
if (session->cc_state_blend_changed ||
session->cc_state_dsa_changed ||
session->cc_state_cc_changed) {
if (session->blend_changed ||
session->dsa_changed ||
session->cc_changed) {
gen6_3DSTATE_CC_STATE_POINTERS(r->builder,
r->state.BLEND_STATE,
r->state.DEPTH_STENCIL_STATE,
@ -402,9 +402,9 @@ gen6_draw_common_pointers_2(struct ilo_render *r,
}
/* 3DSTATE_SAMPLER_STATE_POINTERS */
if (session->sampler_state_vs_changed ||
session->sampler_state_gs_changed ||
session->sampler_state_fs_changed) {
if (session->sampler_vs_changed ||
session->sampler_gs_changed ||
session->sampler_fs_changed) {
gen6_3DSTATE_SAMPLER_STATE_POINTERS(r->builder,
r->state.vs.SAMPLER_STATE,
0,
@ -418,7 +418,7 @@ gen6_draw_common_pointers_3(struct ilo_render *r,
struct gen6_draw_session *session)
{
/* 3DSTATE_SCISSOR_STATE_POINTERS */
if (session->scissor_state_changed) {
if (session->scissor_changed) {
gen6_3DSTATE_SCISSOR_STATE_POINTERS(r->builder,
r->state.SCISSOR_RECT);
}
@ -522,7 +522,7 @@ gen6_draw_vs(struct ilo_render *r,
{
const bool emit_3dstate_vs = (DIRTY(VS) || DIRTY(SAMPLER_VS) ||
r->instruction_bo_changed);
const bool emit_3dstate_constant_vs = session->pcb_state_vs_changed;
const bool emit_3dstate_constant_vs = session->pcb_vs_changed;
/*
* the classic i965 does this in upload_vs_state(), citing a spec that I
@ -556,7 +556,7 @@ gen6_draw_gs(struct ilo_render *r,
struct gen6_draw_session *session)
{
/* 3DSTATE_CONSTANT_GS */
if (session->pcb_state_gs_changed)
if (session->pcb_gs_changed)
gen6_3DSTATE_CONSTANT_GS(r->builder, NULL, NULL, 0);
/* 3DSTATE_GS */
@ -708,7 +708,7 @@ gen6_draw_wm(struct ilo_render *r,
struct gen6_draw_session *session)
{
/* 3DSTATE_CONSTANT_PS */
if (session->pcb_state_fs_changed) {
if (session->pcb_fs_changed) {
gen6_3DSTATE_CONSTANT_PS(r->builder,
&r->state.wm.PUSH_CONSTANT_BUFFER,
&r->state.wm.PUSH_CONSTANT_BUFFER_size,
@ -832,504 +832,6 @@ gen6_draw_wm_raster(struct ilo_render *r,
}
}
static void
gen6_draw_state_viewports(struct ilo_render *r,
const struct ilo_state_vector *vec,
struct gen6_draw_session *session)
{
/* SF_CLIP_VIEWPORT and CC_VIEWPORT */
if (ilo_dev_gen(r->dev) >= ILO_GEN(7) && DIRTY(VIEWPORT)) {
r->state.SF_CLIP_VIEWPORT = gen7_SF_CLIP_VIEWPORT(r->builder,
vec->viewport.cso, vec->viewport.count);
r->state.CC_VIEWPORT = gen6_CC_VIEWPORT(r->builder,
vec->viewport.cso, vec->viewport.count);
session->viewport_state_changed = true;
}
/* SF_VIEWPORT, CLIP_VIEWPORT, and CC_VIEWPORT */
else if (DIRTY(VIEWPORT)) {
r->state.CLIP_VIEWPORT = gen6_CLIP_VIEWPORT(r->builder,
vec->viewport.cso, vec->viewport.count);
r->state.SF_VIEWPORT = gen6_SF_VIEWPORT(r->builder,
vec->viewport.cso, vec->viewport.count);
r->state.CC_VIEWPORT = gen6_CC_VIEWPORT(r->builder,
vec->viewport.cso, vec->viewport.count);
session->viewport_state_changed = true;
}
}
static void
gen6_draw_state_cc(struct ilo_render *r,
const struct ilo_state_vector *vec,
struct gen6_draw_session *session)
{
/* BLEND_STATE */
if (DIRTY(BLEND) || DIRTY(FB) || DIRTY(DSA)) {
r->state.BLEND_STATE = gen6_BLEND_STATE(r->builder,
vec->blend, &vec->fb, vec->dsa);
session->cc_state_blend_changed = true;
}
/* COLOR_CALC_STATE */
if (DIRTY(DSA) || DIRTY(STENCIL_REF) || DIRTY(BLEND_COLOR)) {
r->state.COLOR_CALC_STATE =
gen6_COLOR_CALC_STATE(r->builder, &vec->stencil_ref,
vec->dsa->alpha_ref, &vec->blend_color);
session->cc_state_cc_changed = true;
}
/* DEPTH_STENCIL_STATE */
if (DIRTY(DSA)) {
r->state.DEPTH_STENCIL_STATE =
gen6_DEPTH_STENCIL_STATE(r->builder, vec->dsa);
session->cc_state_dsa_changed = true;
}
}
static void
gen6_draw_state_scissors(struct ilo_render *r,
const struct ilo_state_vector *vec,
struct gen6_draw_session *session)
{
/* SCISSOR_RECT */
if (DIRTY(SCISSOR) || DIRTY(VIEWPORT)) {
/* there should be as many scissors as there are viewports */
r->state.SCISSOR_RECT = gen6_SCISSOR_RECT(r->builder,
&vec->scissor, vec->viewport.count);
session->scissor_state_changed = true;
}
}
static void
gen6_draw_state_surfaces_rt(struct ilo_render *r,
const struct ilo_state_vector *vec,
struct gen6_draw_session *session)
{
/* SURFACE_STATEs for render targets */
if (DIRTY(FB)) {
const struct ilo_fb_state *fb = &vec->fb;
const int offset = ILO_WM_DRAW_SURFACE(0);
uint32_t *surface_state = &r->state.wm.SURFACE_STATE[offset];
int i;
for (i = 0; i < fb->state.nr_cbufs; i++) {
const struct ilo_surface_cso *surface =
(const struct ilo_surface_cso *) fb->state.cbufs[i];
if (!surface) {
surface_state[i] =
gen6_SURFACE_STATE(r->builder, &fb->null_rt, true);
}
else {
assert(surface && surface->is_rt);
surface_state[i] =
gen6_SURFACE_STATE(r->builder, &surface->u.rt, true);
}
}
/*
* Upload at least one render target, as
* brw_update_renderbuffer_surfaces() does. I don't know why.
*/
if (i == 0) {
surface_state[i] =
gen6_SURFACE_STATE(r->builder, &fb->null_rt, true);
i++;
}
memset(&surface_state[i], 0, (ILO_MAX_DRAW_BUFFERS - i) * 4);
if (i && session->num_surfaces[PIPE_SHADER_FRAGMENT] < offset + i)
session->num_surfaces[PIPE_SHADER_FRAGMENT] = offset + i;
session->binding_table_fs_changed = true;
}
}
static void
gen6_draw_state_surfaces_so(struct ilo_render *r,
const struct ilo_state_vector *vec,
struct gen6_draw_session *session)
{
const struct ilo_so_state *so = &vec->so;
if (ilo_dev_gen(r->dev) != ILO_GEN(6))
return;
/* SURFACE_STATEs for stream output targets */
if (DIRTY(VS) || DIRTY(GS) || DIRTY(SO)) {
const struct pipe_stream_output_info *so_info =
(vec->gs) ? ilo_shader_get_kernel_so_info(vec->gs) :
(vec->vs) ? ilo_shader_get_kernel_so_info(vec->vs) : NULL;
const int offset = ILO_GS_SO_SURFACE(0);
uint32_t *surface_state = &r->state.gs.SURFACE_STATE[offset];
int i;
for (i = 0; so_info && i < so_info->num_outputs; i++) {
const int target = so_info->output[i].output_buffer;
const struct pipe_stream_output_target *so_target =
(target < so->count) ? so->states[target] : NULL;
if (so_target) {
surface_state[i] = gen6_so_SURFACE_STATE(r->builder,
so_target, so_info, i);
}
else {
surface_state[i] = 0;
}
}
memset(&surface_state[i], 0, (ILO_MAX_SO_BINDINGS - i) * 4);
if (i && session->num_surfaces[PIPE_SHADER_GEOMETRY] < offset + i)
session->num_surfaces[PIPE_SHADER_GEOMETRY] = offset + i;
session->binding_table_gs_changed = true;
}
}
static void
gen6_draw_state_surfaces_view(struct ilo_render *r,
const struct ilo_state_vector *vec,
int shader_type,
struct gen6_draw_session *session)
{
const struct ilo_view_state *view = &vec->view[shader_type];
uint32_t *surface_state;
int offset, i;
bool skip = false;
/* SURFACE_STATEs for sampler views */
switch (shader_type) {
case PIPE_SHADER_VERTEX:
if (DIRTY(VIEW_VS)) {
offset = ILO_VS_TEXTURE_SURFACE(0);
surface_state = &r->state.vs.SURFACE_STATE[offset];
session->binding_table_vs_changed = true;
}
else {
skip = true;
}
break;
case PIPE_SHADER_FRAGMENT:
if (DIRTY(VIEW_FS)) {
offset = ILO_WM_TEXTURE_SURFACE(0);
surface_state = &r->state.wm.SURFACE_STATE[offset];
session->binding_table_fs_changed = true;
}
else {
skip = true;
}
break;
default:
skip = true;
break;
}
if (skip)
return;
for (i = 0; i < view->count; i++) {
if (view->states[i]) {
const struct ilo_view_cso *cso =
(const struct ilo_view_cso *) view->states[i];
surface_state[i] =
gen6_SURFACE_STATE(r->builder, &cso->surface, false);
}
else {
surface_state[i] = 0;
}
}
memset(&surface_state[i], 0, (ILO_MAX_SAMPLER_VIEWS - i) * 4);
if (i && session->num_surfaces[shader_type] < offset + i)
session->num_surfaces[shader_type] = offset + i;
}
static void
gen6_draw_state_surfaces_const(struct ilo_render *r,
const struct ilo_state_vector *vec,
int shader_type,
struct gen6_draw_session *session)
{
const struct ilo_cbuf_state *cbuf = &vec->cbuf[shader_type];
uint32_t *surface_state;
bool *binding_table_changed;
int offset, count, i;
if (!DIRTY(CBUF))
return;
/* SURFACE_STATEs for constant buffers */
switch (shader_type) {
case PIPE_SHADER_VERTEX:
offset = ILO_VS_CONST_SURFACE(0);
surface_state = &r->state.vs.SURFACE_STATE[offset];
binding_table_changed = &session->binding_table_vs_changed;
break;
case PIPE_SHADER_FRAGMENT:
offset = ILO_WM_CONST_SURFACE(0);
surface_state = &r->state.wm.SURFACE_STATE[offset];
binding_table_changed = &session->binding_table_fs_changed;
break;
default:
return;
break;
}
/* constants are pushed via PCB */
if (cbuf->enabled_mask == 0x1 && !cbuf->cso[0].resource) {
memset(surface_state, 0, ILO_MAX_CONST_BUFFERS * 4);
return;
}
count = util_last_bit(cbuf->enabled_mask);
for (i = 0; i < count; i++) {
if (cbuf->cso[i].resource) {
surface_state[i] = gen6_SURFACE_STATE(r->builder,
&cbuf->cso[i].surface, false);
}
else {
surface_state[i] = 0;
}
}
memset(&surface_state[count], 0, (ILO_MAX_CONST_BUFFERS - count) * 4);
if (count && session->num_surfaces[shader_type] < offset + count)
session->num_surfaces[shader_type] = offset + count;
*binding_table_changed = true;
}
static void
gen6_draw_state_binding_tables(struct ilo_render *r,
const struct ilo_state_vector *vec,
int shader_type,
struct gen6_draw_session *session)
{
uint32_t *binding_table_state, *surface_state;
int *binding_table_state_size, size;
bool skip = false;
/* BINDING_TABLE_STATE */
switch (shader_type) {
case PIPE_SHADER_VERTEX:
surface_state = r->state.vs.SURFACE_STATE;
binding_table_state = &r->state.vs.BINDING_TABLE_STATE;
binding_table_state_size = &r->state.vs.BINDING_TABLE_STATE_size;
skip = !session->binding_table_vs_changed;
break;
case PIPE_SHADER_GEOMETRY:
surface_state = r->state.gs.SURFACE_STATE;
binding_table_state = &r->state.gs.BINDING_TABLE_STATE;
binding_table_state_size = &r->state.gs.BINDING_TABLE_STATE_size;
skip = !session->binding_table_gs_changed;
break;
case PIPE_SHADER_FRAGMENT:
surface_state = r->state.wm.SURFACE_STATE;
binding_table_state = &r->state.wm.BINDING_TABLE_STATE;
binding_table_state_size = &r->state.wm.BINDING_TABLE_STATE_size;
skip = !session->binding_table_fs_changed;
break;
default:
skip = true;
break;
}
if (skip)
return;
/*
* If we have seemingly less SURFACE_STATEs than before, it could be that
* we did not touch those reside at the tail in this upload. Loop over
* them to figure out the real number of SURFACE_STATEs.
*/
for (size = *binding_table_state_size;
size > session->num_surfaces[shader_type]; size--) {
if (surface_state[size - 1])
break;
}
if (size < session->num_surfaces[shader_type])
size = session->num_surfaces[shader_type];
*binding_table_state = gen6_BINDING_TABLE_STATE(r->builder,
surface_state, size);
*binding_table_state_size = size;
}
static void
gen6_draw_state_samplers(struct ilo_render *r,
const struct ilo_state_vector *vec,
int shader_type,
struct gen6_draw_session *session)
{
const struct ilo_sampler_cso * const *samplers =
vec->sampler[shader_type].cso;
const struct pipe_sampler_view * const *views =
(const struct pipe_sampler_view **) vec->view[shader_type].states;
const int num_samplers = vec->sampler[shader_type].count;
const int num_views = vec->view[shader_type].count;
uint32_t *sampler_state, *border_color_state;
bool emit_border_color = false;
bool skip = false;
/* SAMPLER_BORDER_COLOR_STATE and SAMPLER_STATE */
switch (shader_type) {
case PIPE_SHADER_VERTEX:
if (DIRTY(SAMPLER_VS) || DIRTY(VIEW_VS)) {
sampler_state = &r->state.vs.SAMPLER_STATE;
border_color_state = r->state.vs.SAMPLER_BORDER_COLOR_STATE;
if (DIRTY(SAMPLER_VS))
emit_border_color = true;
session->sampler_state_vs_changed = true;
}
else {
skip = true;
}
break;
case PIPE_SHADER_FRAGMENT:
if (DIRTY(SAMPLER_FS) || DIRTY(VIEW_FS)) {
sampler_state = &r->state.wm.SAMPLER_STATE;
border_color_state = r->state.wm.SAMPLER_BORDER_COLOR_STATE;
if (DIRTY(SAMPLER_FS))
emit_border_color = true;
session->sampler_state_fs_changed = true;
}
else {
skip = true;
}
break;
default:
skip = true;
break;
}
if (skip)
return;
if (emit_border_color) {
int i;
for (i = 0; i < num_samplers; i++) {
border_color_state[i] = (samplers[i]) ?
gen6_SAMPLER_BORDER_COLOR_STATE(r->builder, samplers[i]) : 0;
}
}
/* should we take the minimum of num_samplers and num_views? */
*sampler_state = gen6_SAMPLER_STATE(r->builder,
samplers, views,
border_color_state,
MIN2(num_samplers, num_views));
}
static void
gen6_draw_state_pcb(struct ilo_render *r,
const struct ilo_state_vector *vec,
struct gen6_draw_session *session)
{
/* push constant buffer for VS */
if (DIRTY(VS) || DIRTY(CBUF) || DIRTY(CLIP)) {
const int cbuf0_size = (vec->vs) ?
ilo_shader_get_kernel_param(vec->vs,
ILO_KERNEL_PCB_CBUF0_SIZE) : 0;
const int clip_state_size = (vec->vs) ?
ilo_shader_get_kernel_param(vec->vs,
ILO_KERNEL_VS_PCB_UCP_SIZE) : 0;
const int total_size = cbuf0_size + clip_state_size;
if (total_size) {
void *pcb;
r->state.vs.PUSH_CONSTANT_BUFFER =
gen6_push_constant_buffer(r->builder, total_size, &pcb);
r->state.vs.PUSH_CONSTANT_BUFFER_size = total_size;
if (cbuf0_size) {
const struct ilo_cbuf_state *cbuf =
&vec->cbuf[PIPE_SHADER_VERTEX];
if (cbuf0_size <= cbuf->cso[0].user_buffer_size) {
memcpy(pcb, cbuf->cso[0].user_buffer, cbuf0_size);
}
else {
memcpy(pcb, cbuf->cso[0].user_buffer,
cbuf->cso[0].user_buffer_size);
memset(pcb + cbuf->cso[0].user_buffer_size, 0,
cbuf0_size - cbuf->cso[0].user_buffer_size);
}
pcb += cbuf0_size;
}
if (clip_state_size)
memcpy(pcb, &vec->clip, clip_state_size);
session->pcb_state_vs_changed = true;
}
else if (r->state.vs.PUSH_CONSTANT_BUFFER_size) {
r->state.vs.PUSH_CONSTANT_BUFFER = 0;
r->state.vs.PUSH_CONSTANT_BUFFER_size = 0;
session->pcb_state_vs_changed = true;
}
}
/* push constant buffer for FS */
if (DIRTY(FS) || DIRTY(CBUF)) {
const int cbuf0_size = (vec->fs) ?
ilo_shader_get_kernel_param(vec->fs, ILO_KERNEL_PCB_CBUF0_SIZE) : 0;
if (cbuf0_size) {
const struct ilo_cbuf_state *cbuf = &vec->cbuf[PIPE_SHADER_FRAGMENT];
void *pcb;
r->state.wm.PUSH_CONSTANT_BUFFER =
gen6_push_constant_buffer(r->builder, cbuf0_size, &pcb);
r->state.wm.PUSH_CONSTANT_BUFFER_size = cbuf0_size;
if (cbuf0_size <= cbuf->cso[0].user_buffer_size) {
memcpy(pcb, cbuf->cso[0].user_buffer, cbuf0_size);
}
else {
memcpy(pcb, cbuf->cso[0].user_buffer,
cbuf->cso[0].user_buffer_size);
memset(pcb + cbuf->cso[0].user_buffer_size, 0,
cbuf0_size - cbuf->cso[0].user_buffer_size);
}
session->pcb_state_fs_changed = true;
}
else if (r->state.wm.PUSH_CONSTANT_BUFFER_size) {
r->state.wm.PUSH_CONSTANT_BUFFER = 0;
r->state.wm.PUSH_CONSTANT_BUFFER_size = 0;
session->pcb_state_fs_changed = true;
}
}
}
#undef DIRTY
static void
@ -1364,36 +866,6 @@ gen6_draw_commands(struct ilo_render *render,
gen6_draw_vf_draw(render, vec, session);
}
void
gen6_draw_states(struct ilo_render *render,
const struct ilo_state_vector *vec,
struct gen6_draw_session *session)
{
int shader_type;
gen6_draw_state_viewports(render, vec, session);
gen6_draw_state_cc(render, vec, session);
gen6_draw_state_scissors(render, vec, session);
gen6_draw_state_pcb(render, vec, session);
/*
* upload all SURAFCE_STATEs together so that we know there are minimal
* paddings
*/
gen6_draw_state_surfaces_rt(render, vec, session);
gen6_draw_state_surfaces_so(render, vec, session);
for (shader_type = 0; shader_type < PIPE_SHADER_TYPES; shader_type++) {
gen6_draw_state_surfaces_view(render, vec, shader_type, session);
gen6_draw_state_surfaces_const(render, vec, shader_type, session);
}
for (shader_type = 0; shader_type < PIPE_SHADER_TYPES; shader_type++) {
gen6_draw_state_samplers(render, vec, shader_type, session);
/* this must be called after all SURFACE_STATEs are uploaded */
gen6_draw_state_binding_tables(render, vec, shader_type, session);
}
}
void
gen6_draw_prepare(struct ilo_render *render,
const struct ilo_state_vector *vec,
@ -1430,7 +902,8 @@ gen6_draw_emit(struct ilo_render *render,
else
session->pipe_dirty = vec->dirty;
session->emit_draw_states(render, vec, session);
ilo_render_emit_draw_dynamic_states(render, vec, session);
ilo_render_emit_draw_surface_states(render, vec, session);
/* force all commands to be uploaded if the HW context changed */
if (render->hw_ctx_changed)
@ -1464,7 +937,6 @@ ilo_render_emit_draw_gen6(struct ilo_render *render,
gen6_draw_prepare(render, vec, &session);
session.emit_draw_states = gen6_draw_states;
session.emit_draw_commands = gen6_draw_commands;
gen6_draw_emit(render, vec, &session);
@ -1473,8 +945,7 @@ ilo_render_emit_draw_gen6(struct ilo_render *render,
static void
gen6_rectlist_vs_to_sf(struct ilo_render *r,
const struct ilo_blitter *blitter,
struct gen6_rectlist_session *session)
const struct ilo_blitter *blitter)
{
gen6_3DSTATE_CONSTANT_VS(r->builder, NULL, NULL, 0);
gen6_3DSTATE_VS(r->builder, NULL, 0);
@ -1490,8 +961,7 @@ gen6_rectlist_vs_to_sf(struct ilo_render *r,
static void
gen6_rectlist_wm(struct ilo_render *r,
const struct ilo_blitter *blitter,
struct gen6_rectlist_session *session)
const struct ilo_blitter *blitter)
{
uint32_t hiz_op;
@ -1518,8 +988,7 @@ gen6_rectlist_wm(struct ilo_render *r,
static void
gen6_rectlist_wm_depth(struct ilo_render *r,
const struct ilo_blitter *blitter,
struct gen6_rectlist_session *session)
const struct ilo_blitter *blitter)
{
gen6_wa_pre_depth(r);
@ -1545,8 +1014,7 @@ gen6_rectlist_wm_depth(struct ilo_render *r,
static void
gen6_rectlist_wm_multisample(struct ilo_render *r,
const struct ilo_blitter *blitter,
struct gen6_rectlist_session *session)
const struct ilo_blitter *blitter)
{
const uint32_t *packed_sample_pos = (blitter->fb.num_samples > 1) ?
&r->packed_sample_position_4x : &r->packed_sample_position_1x;
@ -1562,12 +1030,11 @@ gen6_rectlist_wm_multisample(struct ilo_render *r,
static void
gen6_rectlist_commands(struct ilo_render *r,
const struct ilo_blitter *blitter,
struct gen6_rectlist_session *session)
const struct ilo_blitter *blitter)
{
gen6_wa_pre_non_pipelined(r);
gen6_rectlist_wm_multisample(r, blitter, session);
gen6_rectlist_wm_multisample(r, blitter);
gen6_state_base_address(r->builder, true);
@ -1588,18 +1055,18 @@ gen6_rectlist_commands(struct ilo_render *r,
if (blitter->uses &
(ILO_BLITTER_USE_DSA | ILO_BLITTER_USE_CC)) {
gen6_3DSTATE_CC_STATE_POINTERS(r->builder, 0,
session->DEPTH_STENCIL_STATE, session->COLOR_CALC_STATE);
r->state.DEPTH_STENCIL_STATE, r->state.COLOR_CALC_STATE);
}
gen6_rectlist_vs_to_sf(r, blitter, session);
gen6_rectlist_wm(r, blitter, session);
gen6_rectlist_vs_to_sf(r, blitter);
gen6_rectlist_wm(r, blitter);
if (blitter->uses & ILO_BLITTER_USE_VIEWPORT) {
gen6_3DSTATE_VIEWPORT_STATE_POINTERS(r->builder,
0, 0, session->CC_VIEWPORT);
0, 0, r->state.CC_VIEWPORT);
}
gen6_rectlist_wm_depth(r, blitter, session);
gen6_rectlist_wm_depth(r, blitter);
gen6_3DSTATE_DRAWING_RECTANGLE(r->builder, 0, 0,
blitter->fb.width, blitter->fb.height);
@ -1607,37 +1074,12 @@ gen6_rectlist_commands(struct ilo_render *r,
gen6_3DPRIMITIVE(r->builder, &blitter->draw, NULL);
}
static void
gen6_rectlist_states(struct ilo_render *r,
const struct ilo_blitter *blitter,
struct gen6_rectlist_session *session)
{
if (blitter->uses & ILO_BLITTER_USE_DSA) {
session->DEPTH_STENCIL_STATE =
gen6_DEPTH_STENCIL_STATE(r->builder, &blitter->dsa);
}
if (blitter->uses & ILO_BLITTER_USE_CC) {
session->COLOR_CALC_STATE =
gen6_COLOR_CALC_STATE(r->builder, &blitter->cc.stencil_ref,
blitter->cc.alpha_ref, &blitter->cc.blend_color);
}
if (blitter->uses & ILO_BLITTER_USE_VIEWPORT) {
session->CC_VIEWPORT =
gen6_CC_VIEWPORT(r->builder, &blitter->viewport, 1);
}
}
static void
ilo_render_emit_rectlist_gen6(struct ilo_render *render,
const struct ilo_blitter *blitter)
{
struct gen6_rectlist_session session;
memset(&session, 0, sizeof(session));
gen6_rectlist_states(render, blitter, &session);
gen6_rectlist_commands(render, blitter, &session);
ilo_render_emit_rectlist_dynamic_states(render, blitter);
gen6_rectlist_commands(render, blitter);
}
static int
@ -1686,117 +1128,6 @@ gen6_render_max_command_size(const struct ilo_render *render)
return size;
}
int
gen6_render_estimate_state_size(const struct ilo_render *render,
const struct ilo_state_vector *vec)
{
static int static_size;
int sh_type, size;
if (!static_size) {
/* 64 bytes, or 16 dwords */
const int alignment = 64 / 4;
/* pad first */
size = alignment - 1;
/* CC states */
size += align(GEN6_BLEND_STATE__SIZE * ILO_MAX_DRAW_BUFFERS, alignment);
size += align(GEN6_DEPTH_STENCIL_STATE__SIZE, alignment);
size += align(GEN6_COLOR_CALC_STATE__SIZE, alignment);
/* viewport arrays */
if (ilo_dev_gen(render->dev) >= ILO_GEN(7)) {
size +=
align(GEN7_SF_CLIP_VIEWPORT__SIZE * ILO_MAX_VIEWPORTS, 16) +
align(GEN6_CC_VIEWPORT__SIZE * ILO_MAX_VIEWPORTS, 8) +
align(GEN6_SCISSOR_RECT__SIZE * ILO_MAX_VIEWPORTS, 8);
}
else {
size +=
align(GEN6_SF_VIEWPORT__SIZE * ILO_MAX_VIEWPORTS, 8) +
align(GEN6_CLIP_VIEWPORT__SIZE * ILO_MAX_VIEWPORTS, 8) +
align(GEN6_CC_VIEWPORT__SIZE * ILO_MAX_VIEWPORTS, 8) +
align(GEN6_SCISSOR_RECT__SIZE * ILO_MAX_VIEWPORTS, 8);
}
static_size = size;
}
size = static_size;
for (sh_type = 0; sh_type < PIPE_SHADER_TYPES; sh_type++) {
const int alignment = 32 / 4;
int num_samplers, num_surfaces, pcb_size;
/* samplers */
num_samplers = vec->sampler[sh_type].count;
/* sampler views and constant buffers */
num_surfaces = vec->view[sh_type].count +
util_bitcount(vec->cbuf[sh_type].enabled_mask);
pcb_size = 0;
switch (sh_type) {
case PIPE_SHADER_VERTEX:
if (vec->vs) {
if (ilo_dev_gen(render->dev) == ILO_GEN(6)) {
const struct pipe_stream_output_info *so_info =
ilo_shader_get_kernel_so_info(vec->vs);
/* stream outputs */
num_surfaces += so_info->num_outputs;
}
pcb_size = ilo_shader_get_kernel_param(vec->vs,
ILO_KERNEL_PCB_CBUF0_SIZE);
pcb_size += ilo_shader_get_kernel_param(vec->vs,
ILO_KERNEL_VS_PCB_UCP_SIZE);
}
break;
case PIPE_SHADER_GEOMETRY:
if (vec->gs && ilo_dev_gen(render->dev) == ILO_GEN(6)) {
const struct pipe_stream_output_info *so_info =
ilo_shader_get_kernel_so_info(vec->gs);
/* stream outputs */
num_surfaces += so_info->num_outputs;
}
break;
case PIPE_SHADER_FRAGMENT:
/* render targets */
num_surfaces += vec->fb.state.nr_cbufs;
if (vec->fs) {
pcb_size = ilo_shader_get_kernel_param(vec->fs,
ILO_KERNEL_PCB_CBUF0_SIZE);
}
break;
default:
break;
}
/* SAMPLER_STATE array and SAMPLER_BORDER_COLORs */
if (num_samplers) {
size += align(GEN6_SAMPLER_STATE__SIZE * num_samplers, alignment) +
align(GEN6_SAMPLER_BORDER_COLOR__SIZE, alignment) * num_samplers;
}
/* BINDING_TABLE_STATE and SURFACE_STATEs */
if (num_surfaces) {
size += align(num_surfaces, alignment) +
align(GEN6_SURFACE_STATE__SIZE, alignment) * num_surfaces;
}
/* PCB */
if (pcb_size)
size += align(pcb_size, alignment);
}
return size;
}
static int
ilo_render_estimate_size_gen6(struct ilo_render *render,
enum ilo_render_action action,
@ -1807,14 +1138,20 @@ ilo_render_estimate_size_gen6(struct ilo_render *render,
switch (action) {
case ILO_RENDER_DRAW:
{
const struct ilo_state_vector *ilo = arg;
const struct ilo_state_vector *vec = arg;
size = gen6_render_max_command_size(render) +
gen6_render_estimate_state_size(render, ilo);
ilo_render_get_draw_dynamic_states_len(render, vec) +
ilo_render_get_draw_surface_states_len(render, vec);
}
break;
case ILO_RENDER_RECTLIST:
size = 64 + 256; /* states + commands */
{
const struct ilo_blitter *blitter = arg;
size = ilo_render_get_rectlist_dynamic_states_len(render, blitter);
size += 256; /* commands */
}
break;
default:
assert(!"unknown render action");

View file

@ -296,7 +296,7 @@ gen7_draw_common_pointers_1(struct ilo_render *r,
struct gen6_draw_session *session)
{
/* 3DSTATE_VIEWPORT_STATE_POINTERS_{CC,SF_CLIP} */
if (session->viewport_state_changed) {
if (session->viewport_changed) {
gen7_3DSTATE_VIEWPORT_STATE_POINTERS_CC(r->builder,
r->state.CC_VIEWPORT);
@ -311,19 +311,19 @@ gen7_draw_common_pointers_2(struct ilo_render *r,
struct gen6_draw_session *session)
{
/* 3DSTATE_BLEND_STATE_POINTERS */
if (session->cc_state_blend_changed) {
if (session->blend_changed) {
gen7_3DSTATE_BLEND_STATE_POINTERS(r->builder,
r->state.BLEND_STATE);
}
/* 3DSTATE_CC_STATE_POINTERS */
if (session->cc_state_cc_changed) {
if (session->cc_changed) {
gen7_3DSTATE_CC_STATE_POINTERS(r->builder,
r->state.COLOR_CALC_STATE);
}
/* 3DSTATE_DEPTH_STENCIL_STATE_POINTERS */
if (session->cc_state_dsa_changed) {
if (session->dsa_changed) {
gen7_3DSTATE_DEPTH_STENCIL_STATE_POINTERS(r->builder,
r->state.DEPTH_STENCIL_STATE);
}
@ -334,10 +334,12 @@ gen7_draw_vs(struct ilo_render *r,
const struct ilo_state_vector *vec,
struct gen6_draw_session *session)
{
const bool emit_3dstate_binding_table = session->binding_table_vs_changed;
const bool emit_3dstate_sampler_state = session->sampler_state_vs_changed;
const bool emit_3dstate_binding_table =
session->binding_table_vs_changed;
const bool emit_3dstate_sampler_state =
session->sampler_vs_changed;
/* see gen6_draw_vs() */
const bool emit_3dstate_constant_vs = session->pcb_state_vs_changed;
const bool emit_3dstate_constant_vs = session->pcb_vs_changed;
const bool emit_3dstate_vs = (DIRTY(VS) || DIRTY(SAMPLER_VS) ||
r->instruction_bo_changed);
@ -527,13 +529,13 @@ gen7_draw_wm(struct ilo_render *r,
}
/* 3DSTATE_SAMPLER_STATE_POINTERS_PS */
if (session->sampler_state_fs_changed) {
if (session->sampler_fs_changed) {
gen7_3DSTATE_SAMPLER_STATE_POINTERS_PS(r->builder,
r->state.wm.SAMPLER_STATE);
}
/* 3DSTATE_CONSTANT_PS */
if (session->pcb_state_fs_changed) {
if (session->pcb_fs_changed) {
gen7_3DSTATE_CONSTANT_PS(r->builder,
&r->state.wm.PUSH_CONSTANT_BUFFER,
&r->state.wm.PUSH_CONSTANT_BUFFER_size,
@ -555,7 +557,7 @@ gen7_draw_wm(struct ilo_render *r,
}
/* 3DSTATE_SCISSOR_STATE_POINTERS */
if (session->scissor_state_changed) {
if (session->scissor_changed) {
gen6_3DSTATE_SCISSOR_STATE_POINTERS(r->builder,
r->state.SCISSOR_RECT);
}
@ -568,13 +570,13 @@ gen7_draw_wm(struct ilo_render *r,
(DIRTY(FB) || DIRTY(DSA) || r->state_bo_changed);
if (emit_3dstate_ps ||
session->pcb_state_fs_changed ||
session->viewport_state_changed ||
session->pcb_fs_changed ||
session->viewport_changed ||
session->binding_table_fs_changed ||
session->sampler_state_fs_changed ||
session->cc_state_cc_changed ||
session->cc_state_blend_changed ||
session->cc_state_dsa_changed)
session->sampler_fs_changed ||
session->cc_changed ||
session->blend_changed ||
session->dsa_changed)
gen7_wa_post_ps_and_later(r);
if (emit_3dstate_depth_buffer)
@ -692,7 +694,6 @@ ilo_render_emit_draw_gen7(struct ilo_render *render,
gen6_draw_prepare(render, vec, &session);
session.emit_draw_states = gen6_draw_states;
session.emit_draw_commands = gen7_draw_commands;
gen6_draw_emit(render, vec, &session);
@ -701,8 +702,7 @@ ilo_render_emit_draw_gen7(struct ilo_render *render,
static void
gen7_rectlist_pcb_alloc(struct ilo_render *r,
const struct ilo_blitter *blitter,
struct gen6_rectlist_session *session)
const struct ilo_blitter *blitter)
{
/*
* Push constant buffers are only allowed to take up at most the first
@ -723,8 +723,7 @@ gen7_rectlist_pcb_alloc(struct ilo_render *r,
static void
gen7_rectlist_urb(struct ilo_render *r,
const struct ilo_blitter *blitter,
struct gen6_rectlist_session *session)
const struct ilo_blitter *blitter)
{
/* the first 16KB are reserved for VS and PS PCBs */
const int offset =
@ -740,8 +739,7 @@ gen7_rectlist_urb(struct ilo_render *r,
static void
gen7_rectlist_vs_to_sf(struct ilo_render *r,
const struct ilo_blitter *blitter,
struct gen6_rectlist_session *session)
const struct ilo_blitter *blitter)
{
gen7_3DSTATE_CONSTANT_VS(r->builder, NULL, NULL, 0);
gen6_3DSTATE_VS(r->builder, NULL, 0);
@ -769,8 +767,7 @@ gen7_rectlist_vs_to_sf(struct ilo_render *r,
static void
gen7_rectlist_wm(struct ilo_render *r,
const struct ilo_blitter *blitter,
struct gen6_rectlist_session *session)
const struct ilo_blitter *blitter)
{
uint32_t hiz_op;
@ -799,8 +796,7 @@ gen7_rectlist_wm(struct ilo_render *r,
static void
gen7_rectlist_wm_depth(struct ilo_render *r,
const struct ilo_blitter *blitter,
struct gen6_rectlist_session *session)
const struct ilo_blitter *blitter)
{
gen7_wa_pre_depth(r);
@ -826,8 +822,7 @@ gen7_rectlist_wm_depth(struct ilo_render *r,
static void
gen7_rectlist_wm_multisample(struct ilo_render *r,
const struct ilo_blitter *blitter,
struct gen6_rectlist_session *session)
const struct ilo_blitter *blitter)
{
const uint32_t *packed_sample_pos =
(blitter->fb.num_samples > 4) ? r->packed_sample_position_8x :
@ -845,10 +840,9 @@ gen7_rectlist_wm_multisample(struct ilo_render *r,
static void
gen7_rectlist_commands(struct ilo_render *r,
const struct ilo_blitter *blitter,
struct gen6_rectlist_session *session)
const struct ilo_blitter *blitter)
{
gen7_rectlist_wm_multisample(r, blitter, session);
gen7_rectlist_wm_multisample(r, blitter);
gen6_state_base_address(r->builder, true);
@ -858,32 +852,32 @@ gen7_rectlist_commands(struct ilo_render *r,
gen6_3DSTATE_VERTEX_ELEMENTS(r->builder,
&blitter->ve, false, false);
gen7_rectlist_pcb_alloc(r, blitter, session);
gen7_rectlist_pcb_alloc(r, blitter);
/* needed for any VS-related commands */
gen7_wa_pre_vs(r);
gen7_rectlist_urb(r, blitter, session);
gen7_rectlist_urb(r, blitter);
if (blitter->uses & ILO_BLITTER_USE_DSA) {
gen7_3DSTATE_DEPTH_STENCIL_STATE_POINTERS(r->builder,
session->DEPTH_STENCIL_STATE);
r->state.DEPTH_STENCIL_STATE);
}
if (blitter->uses & ILO_BLITTER_USE_CC) {
gen7_3DSTATE_CC_STATE_POINTERS(r->builder,
session->COLOR_CALC_STATE);
r->state.COLOR_CALC_STATE);
}
gen7_rectlist_vs_to_sf(r, blitter, session);
gen7_rectlist_wm(r, blitter, session);
gen7_rectlist_vs_to_sf(r, blitter);
gen7_rectlist_wm(r, blitter);
if (blitter->uses & ILO_BLITTER_USE_VIEWPORT) {
gen7_3DSTATE_VIEWPORT_STATE_POINTERS_CC(r->builder,
session->CC_VIEWPORT);
r->state.CC_VIEWPORT);
}
gen7_rectlist_wm_depth(r, blitter, session);
gen7_rectlist_wm_depth(r, blitter);
gen6_3DSTATE_DRAWING_RECTANGLE(r->builder, 0, 0,
blitter->fb.width, blitter->fb.height);
@ -891,37 +885,12 @@ gen7_rectlist_commands(struct ilo_render *r,
gen7_3DPRIMITIVE(r->builder, &blitter->draw, NULL);
}
static void
gen7_rectlist_states(struct ilo_render *r,
const struct ilo_blitter *blitter,
struct gen6_rectlist_session *session)
{
if (blitter->uses & ILO_BLITTER_USE_DSA) {
session->DEPTH_STENCIL_STATE =
gen6_DEPTH_STENCIL_STATE(r->builder, &blitter->dsa);
}
if (blitter->uses & ILO_BLITTER_USE_CC) {
session->COLOR_CALC_STATE =
gen6_COLOR_CALC_STATE(r->builder, &blitter->cc.stencil_ref,
blitter->cc.alpha_ref, &blitter->cc.blend_color);
}
if (blitter->uses & ILO_BLITTER_USE_VIEWPORT) {
session->CC_VIEWPORT =
gen6_CC_VIEWPORT(r->builder, &blitter->viewport, 1);
}
}
static void
ilo_render_emit_rectlist_gen7(struct ilo_render *render,
const struct ilo_blitter *blitter)
{
struct gen6_rectlist_session session;
memset(&session, 0, sizeof(session));
gen7_rectlist_states(render, blitter, &session);
gen7_rectlist_commands(render, blitter, &session);
ilo_render_emit_rectlist_dynamic_states(render, blitter);
gen7_rectlist_commands(render, blitter);
}
static int
@ -985,14 +954,20 @@ ilo_render_estimate_size_gen7(struct ilo_render *render,
switch (action) {
case ILO_RENDER_DRAW:
{
const struct ilo_state_vector *ilo = arg;
const struct ilo_state_vector *vec = arg;
size = gen7_render_max_command_size(render) +
gen6_render_estimate_state_size(render, ilo);
ilo_render_get_draw_dynamic_states_len(render, vec) +
ilo_render_get_draw_surface_states_len(render, vec);
}
break;
case ILO_RENDER_RECTLIST:
size = 64 + 256; /* states + commands */
{
const struct ilo_blitter *blitter = arg;
size = ilo_render_get_rectlist_dynamic_states_len(render, blitter);
size += 256; /* commands */
}
break;
default:
assert(!"unknown render action");

View file

@ -0,0 +1,405 @@
/*
* Mesa 3-D graphics library
*
* Copyright (C) 2012-2014 LunarG, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*
* Authors:
* Chia-I Wu <olv@lunarg.com>
*/
#include "ilo_common.h"
#include "ilo_blitter.h"
#include "ilo_builder_3d.h"
#include "ilo_state.h"
#include "ilo_render_gen.h"
#include "ilo_render.h"
#define DIRTY(state) (session->pipe_dirty & ILO_DIRTY_ ## state)
static void
gen6_emit_draw_surface_rt(struct ilo_render *r,
const struct ilo_state_vector *vec,
struct gen6_draw_session *session)
{
ILO_DEV_ASSERT(r->dev, 6, 7.5);
/* SURFACE_STATEs for render targets */
if (DIRTY(FB)) {
const struct ilo_fb_state *fb = &vec->fb;
const int offset = ILO_WM_DRAW_SURFACE(0);
uint32_t *surface_state = &r->state.wm.SURFACE_STATE[offset];
int i;
for (i = 0; i < fb->state.nr_cbufs; i++) {
const struct ilo_surface_cso *surface =
(const struct ilo_surface_cso *) fb->state.cbufs[i];
if (!surface) {
surface_state[i] =
gen6_SURFACE_STATE(r->builder, &fb->null_rt, true);
} else {
assert(surface && surface->is_rt);
surface_state[i] =
gen6_SURFACE_STATE(r->builder, &surface->u.rt, true);
}
}
/*
* Upload at least one render target, as
* brw_update_renderbuffer_surfaces() does. I don't know why.
*/
if (i == 0) {
surface_state[i] =
gen6_SURFACE_STATE(r->builder, &fb->null_rt, true);
i++;
}
memset(&surface_state[i], 0, (ILO_MAX_DRAW_BUFFERS - i) * 4);
if (i && session->num_surfaces[PIPE_SHADER_FRAGMENT] < offset + i)
session->num_surfaces[PIPE_SHADER_FRAGMENT] = offset + i;
session->binding_table_fs_changed = true;
}
}
static void
gen6_emit_draw_surface_so(struct ilo_render *r,
const struct ilo_state_vector *vec,
struct gen6_draw_session *session)
{
const struct ilo_so_state *so = &vec->so;
ILO_DEV_ASSERT(r->dev, 6, 6);
/* SURFACE_STATEs for stream output targets */
if (DIRTY(VS) || DIRTY(GS) || DIRTY(SO)) {
const struct pipe_stream_output_info *so_info =
(vec->gs) ? ilo_shader_get_kernel_so_info(vec->gs) :
(vec->vs) ? ilo_shader_get_kernel_so_info(vec->vs) : NULL;
const int offset = ILO_GS_SO_SURFACE(0);
uint32_t *surface_state = &r->state.gs.SURFACE_STATE[offset];
int i;
for (i = 0; so_info && i < so_info->num_outputs; i++) {
const int target = so_info->output[i].output_buffer;
const struct pipe_stream_output_target *so_target =
(target < so->count) ? so->states[target] : NULL;
if (so_target) {
surface_state[i] = gen6_so_SURFACE_STATE(r->builder,
so_target, so_info, i);
} else {
surface_state[i] = 0;
}
}
memset(&surface_state[i], 0, (ILO_MAX_SO_BINDINGS - i) * 4);
if (i && session->num_surfaces[PIPE_SHADER_GEOMETRY] < offset + i)
session->num_surfaces[PIPE_SHADER_GEOMETRY] = offset + i;
session->binding_table_gs_changed = true;
}
}
static void
gen6_emit_draw_surface_view(struct ilo_render *r,
const struct ilo_state_vector *vec,
int shader_type,
struct gen6_draw_session *session)
{
const struct ilo_view_state *view = &vec->view[shader_type];
uint32_t *surface_state;
int offset, i;
bool skip = false;
ILO_DEV_ASSERT(r->dev, 6, 7.5);
/* SURFACE_STATEs for sampler views */
switch (shader_type) {
case PIPE_SHADER_VERTEX:
if (DIRTY(VIEW_VS)) {
offset = ILO_VS_TEXTURE_SURFACE(0);
surface_state = &r->state.vs.SURFACE_STATE[offset];
session->binding_table_vs_changed = true;
} else {
skip = true;
}
break;
case PIPE_SHADER_FRAGMENT:
if (DIRTY(VIEW_FS)) {
offset = ILO_WM_TEXTURE_SURFACE(0);
surface_state = &r->state.wm.SURFACE_STATE[offset];
session->binding_table_fs_changed = true;
} else {
skip = true;
}
break;
default:
skip = true;
break;
}
if (skip)
return;
for (i = 0; i < view->count; i++) {
if (view->states[i]) {
const struct ilo_view_cso *cso =
(const struct ilo_view_cso *) view->states[i];
surface_state[i] =
gen6_SURFACE_STATE(r->builder, &cso->surface, false);
} else {
surface_state[i] = 0;
}
}
memset(&surface_state[i], 0, (ILO_MAX_SAMPLER_VIEWS - i) * 4);
if (i && session->num_surfaces[shader_type] < offset + i)
session->num_surfaces[shader_type] = offset + i;
}
static void
gen6_emit_draw_surface_const(struct ilo_render *r,
const struct ilo_state_vector *vec,
int shader_type,
struct gen6_draw_session *session)
{
const struct ilo_cbuf_state *cbuf = &vec->cbuf[shader_type];
uint32_t *surface_state;
bool *binding_table_changed;
int offset, count, i;
ILO_DEV_ASSERT(r->dev, 6, 7.5);
if (!DIRTY(CBUF))
return;
/* SURFACE_STATEs for constant buffers */
switch (shader_type) {
case PIPE_SHADER_VERTEX:
offset = ILO_VS_CONST_SURFACE(0);
surface_state = &r->state.vs.SURFACE_STATE[offset];
binding_table_changed = &session->binding_table_vs_changed;
break;
case PIPE_SHADER_FRAGMENT:
offset = ILO_WM_CONST_SURFACE(0);
surface_state = &r->state.wm.SURFACE_STATE[offset];
binding_table_changed = &session->binding_table_fs_changed;
break;
default:
return;
break;
}
/* constants are pushed via PCB */
if (cbuf->enabled_mask == 0x1 && !cbuf->cso[0].resource) {
memset(surface_state, 0, ILO_MAX_CONST_BUFFERS * 4);
return;
}
count = util_last_bit(cbuf->enabled_mask);
for (i = 0; i < count; i++) {
if (cbuf->cso[i].resource) {
surface_state[i] = gen6_SURFACE_STATE(r->builder,
&cbuf->cso[i].surface, false);
} else {
surface_state[i] = 0;
}
}
memset(&surface_state[count], 0, (ILO_MAX_CONST_BUFFERS - count) * 4);
if (count && session->num_surfaces[shader_type] < offset + count)
session->num_surfaces[shader_type] = offset + count;
*binding_table_changed = true;
}
static void
gen6_emit_draw_surface_binding_tables(struct ilo_render *r,
const struct ilo_state_vector *vec,
int shader_type,
struct gen6_draw_session *session)
{
uint32_t *binding_table_state, *surface_state;
int *binding_table_state_size, size;
bool skip = false;
ILO_DEV_ASSERT(r->dev, 6, 7.5);
/* BINDING_TABLE_STATE */
switch (shader_type) {
case PIPE_SHADER_VERTEX:
surface_state = r->state.vs.SURFACE_STATE;
binding_table_state = &r->state.vs.BINDING_TABLE_STATE;
binding_table_state_size = &r->state.vs.BINDING_TABLE_STATE_size;
skip = !session->binding_table_vs_changed;
break;
case PIPE_SHADER_GEOMETRY:
surface_state = r->state.gs.SURFACE_STATE;
binding_table_state = &r->state.gs.BINDING_TABLE_STATE;
binding_table_state_size = &r->state.gs.BINDING_TABLE_STATE_size;
skip = !session->binding_table_gs_changed;
break;
case PIPE_SHADER_FRAGMENT:
surface_state = r->state.wm.SURFACE_STATE;
binding_table_state = &r->state.wm.BINDING_TABLE_STATE;
binding_table_state_size = &r->state.wm.BINDING_TABLE_STATE_size;
skip = !session->binding_table_fs_changed;
break;
default:
skip = true;
break;
}
if (skip)
return;
/*
* If we have seemingly less SURFACE_STATEs than before, it could be that
* we did not touch those reside at the tail in this upload. Loop over
* them to figure out the real number of SURFACE_STATEs.
*/
for (size = *binding_table_state_size;
size > session->num_surfaces[shader_type]; size--) {
if (surface_state[size - 1])
break;
}
if (size < session->num_surfaces[shader_type])
size = session->num_surfaces[shader_type];
*binding_table_state = gen6_BINDING_TABLE_STATE(r->builder,
surface_state, size);
*binding_table_state_size = size;
}
#undef DIRTY
int
ilo_render_get_draw_surface_states_len(const struct ilo_render *render,
const struct ilo_state_vector *vec)
{
int sh_type, len;
ILO_DEV_ASSERT(render->dev, 6, 7.5);
len = 0;
for (sh_type = 0; sh_type < PIPE_SHADER_TYPES; sh_type++) {
const int alignment = 32 / 4;
int num_surfaces = 0;
switch (sh_type) {
case PIPE_SHADER_VERTEX:
if (vec->view[sh_type].count) {
num_surfaces = ILO_VS_TEXTURE_SURFACE(vec->view[sh_type].count);
} else {
num_surfaces = ILO_VS_CONST_SURFACE(
util_last_bit(vec->cbuf[sh_type].enabled_mask));
}
if (vec->vs) {
if (ilo_dev_gen(render->dev) == ILO_GEN(6)) {
const struct pipe_stream_output_info *so_info =
ilo_shader_get_kernel_so_info(vec->vs);
/* stream outputs */
num_surfaces += so_info->num_outputs;
}
}
break;
case PIPE_SHADER_GEOMETRY:
if (vec->gs && ilo_dev_gen(render->dev) == ILO_GEN(6)) {
const struct pipe_stream_output_info *so_info =
ilo_shader_get_kernel_so_info(vec->gs);
/* stream outputs */
num_surfaces += so_info->num_outputs;
}
break;
case PIPE_SHADER_FRAGMENT:
if (vec->view[sh_type].count) {
num_surfaces = ILO_WM_TEXTURE_SURFACE(vec->view[sh_type].count);
} else if (vec->cbuf[sh_type].enabled_mask) {
num_surfaces = ILO_WM_CONST_SURFACE(
util_last_bit(vec->cbuf[sh_type].enabled_mask));
} else {
num_surfaces = vec->fb.state.nr_cbufs;
}
break;
default:
break;
}
/* BINDING_TABLE_STATE and SURFACE_STATEs */
if (num_surfaces) {
len += align(num_surfaces, alignment) +
align(GEN6_SURFACE_STATE__SIZE, alignment) * num_surfaces;
}
}
return len;
}
void
ilo_render_emit_draw_surface_states(struct ilo_render *render,
const struct ilo_state_vector *vec,
struct gen6_draw_session *session)
{
const unsigned surface_used = ilo_builder_surface_used(render->builder);
int shader_type;
ILO_DEV_ASSERT(render->dev, 6, 7.5);
/*
* upload all SURAFCE_STATEs together so that we know there are minimal
* paddings
*/
gen6_emit_draw_surface_rt(render, vec, session);
if (ilo_dev_gen(render->dev) == ILO_GEN(6))
gen6_emit_draw_surface_so(render, vec, session);
for (shader_type = 0; shader_type < PIPE_SHADER_TYPES; shader_type++) {
gen6_emit_draw_surface_view(render, vec, shader_type, session);
gen6_emit_draw_surface_const(render, vec, shader_type, session);
}
/* this must be called after all SURFACE_STATEs have been uploaded */
for (shader_type = 0; shader_type < PIPE_SHADER_TYPES; shader_type++) {
gen6_emit_draw_surface_binding_tables(render, vec,
shader_type, session);
}
assert(ilo_builder_surface_used(render->builder) <= surface_used +
ilo_render_get_draw_surface_states_len(render, vec));
}