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ilo: clean up draw and rectlist state emission
Add these new high-level functions ilo_render_get_draw_dynamic_states_len() ilo_render_emit_draw_dynamic_states() ilo_render_get_rectlist_dynamic_states_len() ilo_render_emit_rectlist_dynamic_states() ilo_render_get_draw_surface_states_len() ilo_render_emit_draw_surface_states() for draw and rectlist state emission. They are implemented in the new ilo_render_dynamic.c and ilo_render_surface.c. Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
This commit is contained in:
parent
f1662e3670
commit
362d2fb982
6 changed files with 972 additions and 812 deletions
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@ -37,9 +37,11 @@ C_SOURCES := \
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ilo_render.c \
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ilo_render.h \
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ilo_render_gen.h \
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ilo_render_dynamic.c \
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ilo_render_gen6.c \
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ilo_render_gen7.c \
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ilo_render_gen7.h \
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ilo_render_surface.c \
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ilo_screen.c \
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ilo_screen.h \
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ilo_shader.c \
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428
src/gallium/drivers/ilo/ilo_render_dynamic.c
Normal file
428
src/gallium/drivers/ilo/ilo_render_dynamic.c
Normal file
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@ -0,0 +1,428 @@
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/*
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* Mesa 3-D graphics library
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*
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* Copyright (C) 2012-2014 LunarG, Inc.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*
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* Authors:
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* Chia-I Wu <olv@lunarg.com>
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*/
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#include "ilo_common.h"
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#include "ilo_blitter.h"
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#include "ilo_builder_3d.h"
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#include "ilo_state.h"
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#include "ilo_render_gen.h"
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#include "ilo_render.h"
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#define DIRTY(state) (session->pipe_dirty & ILO_DIRTY_ ## state)
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static void
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gen6_emit_draw_dynamic_viewports(struct ilo_render *r,
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const struct ilo_state_vector *vec,
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struct gen6_draw_session *session)
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{
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ILO_DEV_ASSERT(r->dev, 6, 6);
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/* SF_VIEWPORT, CLIP_VIEWPORT, and CC_VIEWPORT */
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if (DIRTY(VIEWPORT)) {
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r->state.CLIP_VIEWPORT = gen6_CLIP_VIEWPORT(r->builder,
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vec->viewport.cso, vec->viewport.count);
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r->state.SF_VIEWPORT = gen6_SF_VIEWPORT(r->builder,
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vec->viewport.cso, vec->viewport.count);
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r->state.CC_VIEWPORT = gen6_CC_VIEWPORT(r->builder,
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vec->viewport.cso, vec->viewport.count);
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session->viewport_changed = true;
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}
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}
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static void
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gen7_emit_draw_dynamic_viewports(struct ilo_render *r,
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const struct ilo_state_vector *vec,
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struct gen6_draw_session *session)
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{
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ILO_DEV_ASSERT(r->dev, 7, 7.5);
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/* SF_CLIP_VIEWPORT and CC_VIEWPORT */
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if (DIRTY(VIEWPORT)) {
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r->state.SF_CLIP_VIEWPORT = gen7_SF_CLIP_VIEWPORT(r->builder,
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vec->viewport.cso, vec->viewport.count);
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r->state.CC_VIEWPORT = gen6_CC_VIEWPORT(r->builder,
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vec->viewport.cso, vec->viewport.count);
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session->viewport_changed = true;
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}
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}
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static void
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gen6_emit_draw_dynamic_scissors(struct ilo_render *r,
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const struct ilo_state_vector *vec,
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struct gen6_draw_session *session)
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{
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ILO_DEV_ASSERT(r->dev, 6, 7.5);
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/* SCISSOR_RECT */
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if (DIRTY(SCISSOR) || DIRTY(VIEWPORT)) {
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/* there should be as many scissors as there are viewports */
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r->state.SCISSOR_RECT = gen6_SCISSOR_RECT(r->builder,
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&vec->scissor, vec->viewport.count);
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session->scissor_changed = true;
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}
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}
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static void
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gen6_emit_draw_dynamic_cc(struct ilo_render *r,
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const struct ilo_state_vector *vec,
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struct gen6_draw_session *session)
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{
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ILO_DEV_ASSERT(r->dev, 6, 7.5);
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/* BLEND_STATE */
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if (DIRTY(BLEND) || DIRTY(FB) || DIRTY(DSA)) {
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r->state.BLEND_STATE = gen6_BLEND_STATE(r->builder,
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vec->blend, &vec->fb, vec->dsa);
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session->blend_changed = true;
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}
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/* COLOR_CALC_STATE */
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if (DIRTY(DSA) || DIRTY(STENCIL_REF) || DIRTY(BLEND_COLOR)) {
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r->state.COLOR_CALC_STATE =
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gen6_COLOR_CALC_STATE(r->builder, &vec->stencil_ref,
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vec->dsa->alpha_ref, &vec->blend_color);
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session->cc_changed = true;
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}
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/* DEPTH_STENCIL_STATE */
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if (DIRTY(DSA)) {
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r->state.DEPTH_STENCIL_STATE =
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gen6_DEPTH_STENCIL_STATE(r->builder, vec->dsa);
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session->dsa_changed = true;
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}
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}
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static void
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gen6_emit_draw_dynamic_samplers(struct ilo_render *r,
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const struct ilo_state_vector *vec,
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int shader_type,
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struct gen6_draw_session *session)
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{
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const struct ilo_sampler_cso * const *samplers =
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vec->sampler[shader_type].cso;
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const struct pipe_sampler_view * const *views =
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(const struct pipe_sampler_view **) vec->view[shader_type].states;
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const int num_samplers = vec->sampler[shader_type].count;
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const int num_views = vec->view[shader_type].count;
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uint32_t *sampler_state, *border_color_state;
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bool emit_border_color = false;
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bool skip = false;
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ILO_DEV_ASSERT(r->dev, 6, 7.5);
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/* SAMPLER_BORDER_COLOR_STATE and SAMPLER_STATE */
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switch (shader_type) {
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case PIPE_SHADER_VERTEX:
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if (DIRTY(SAMPLER_VS) || DIRTY(VIEW_VS)) {
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sampler_state = &r->state.vs.SAMPLER_STATE;
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border_color_state = r->state.vs.SAMPLER_BORDER_COLOR_STATE;
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if (DIRTY(SAMPLER_VS))
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emit_border_color = true;
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session->sampler_vs_changed = true;
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} else {
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skip = true;
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}
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break;
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case PIPE_SHADER_FRAGMENT:
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if (DIRTY(SAMPLER_FS) || DIRTY(VIEW_FS)) {
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sampler_state = &r->state.wm.SAMPLER_STATE;
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border_color_state = r->state.wm.SAMPLER_BORDER_COLOR_STATE;
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if (DIRTY(SAMPLER_FS))
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emit_border_color = true;
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session->sampler_fs_changed = true;
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} else {
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skip = true;
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}
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break;
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default:
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skip = true;
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break;
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}
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if (skip)
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return;
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if (emit_border_color) {
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int i;
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for (i = 0; i < num_samplers; i++) {
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border_color_state[i] = (samplers[i]) ?
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gen6_SAMPLER_BORDER_COLOR_STATE(r->builder, samplers[i]) : 0;
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}
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}
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/* should we take the minimum of num_samplers and num_views? */
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*sampler_state = gen6_SAMPLER_STATE(r->builder,
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samplers, views,
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border_color_state,
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MIN2(num_samplers, num_views));
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}
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static void
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gen6_emit_draw_dynamic_pcb(struct ilo_render *r,
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const struct ilo_state_vector *vec,
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struct gen6_draw_session *session)
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{
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ILO_DEV_ASSERT(r->dev, 6, 7.5);
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/* push constant buffer for VS */
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if (DIRTY(VS) || DIRTY(CBUF) || DIRTY(CLIP)) {
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const int cbuf0_size = (vec->vs) ?
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ilo_shader_get_kernel_param(vec->vs,
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ILO_KERNEL_PCB_CBUF0_SIZE) : 0;
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const int clip_state_size = (vec->vs) ?
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ilo_shader_get_kernel_param(vec->vs,
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ILO_KERNEL_VS_PCB_UCP_SIZE) : 0;
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const int total_size = cbuf0_size + clip_state_size;
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if (total_size) {
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void *pcb;
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r->state.vs.PUSH_CONSTANT_BUFFER =
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gen6_push_constant_buffer(r->builder, total_size, &pcb);
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r->state.vs.PUSH_CONSTANT_BUFFER_size = total_size;
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if (cbuf0_size) {
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const struct ilo_cbuf_state *cbuf =
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&vec->cbuf[PIPE_SHADER_VERTEX];
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if (cbuf0_size <= cbuf->cso[0].user_buffer_size) {
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memcpy(pcb, cbuf->cso[0].user_buffer, cbuf0_size);
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} else {
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memcpy(pcb, cbuf->cso[0].user_buffer,
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cbuf->cso[0].user_buffer_size);
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memset(pcb + cbuf->cso[0].user_buffer_size, 0,
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cbuf0_size - cbuf->cso[0].user_buffer_size);
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}
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pcb += cbuf0_size;
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}
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if (clip_state_size)
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memcpy(pcb, &vec->clip, clip_state_size);
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session->pcb_vs_changed = true;
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} else if (r->state.vs.PUSH_CONSTANT_BUFFER_size) {
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r->state.vs.PUSH_CONSTANT_BUFFER = 0;
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r->state.vs.PUSH_CONSTANT_BUFFER_size = 0;
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session->pcb_vs_changed = true;
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}
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}
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/* push constant buffer for FS */
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if (DIRTY(FS) || DIRTY(CBUF)) {
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const int cbuf0_size = (vec->fs) ?
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ilo_shader_get_kernel_param(vec->fs, ILO_KERNEL_PCB_CBUF0_SIZE) : 0;
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if (cbuf0_size) {
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const struct ilo_cbuf_state *cbuf = &vec->cbuf[PIPE_SHADER_FRAGMENT];
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void *pcb;
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r->state.wm.PUSH_CONSTANT_BUFFER =
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gen6_push_constant_buffer(r->builder, cbuf0_size, &pcb);
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r->state.wm.PUSH_CONSTANT_BUFFER_size = cbuf0_size;
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if (cbuf0_size <= cbuf->cso[0].user_buffer_size) {
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memcpy(pcb, cbuf->cso[0].user_buffer, cbuf0_size);
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} else {
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memcpy(pcb, cbuf->cso[0].user_buffer,
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cbuf->cso[0].user_buffer_size);
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memset(pcb + cbuf->cso[0].user_buffer_size, 0,
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cbuf0_size - cbuf->cso[0].user_buffer_size);
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}
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session->pcb_fs_changed = true;
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} else if (r->state.wm.PUSH_CONSTANT_BUFFER_size) {
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r->state.wm.PUSH_CONSTANT_BUFFER = 0;
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r->state.wm.PUSH_CONSTANT_BUFFER_size = 0;
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session->pcb_fs_changed = true;
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}
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}
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}
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#undef DIRTY
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int
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ilo_render_get_draw_dynamic_states_len(const struct ilo_render *render,
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const struct ilo_state_vector *vec)
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{
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static int static_len;
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int sh_type, len;
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ILO_DEV_ASSERT(render->dev, 6, 7.5);
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if (!static_len) {
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/* 64 bytes, or 16 dwords */
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const int alignment = 64 / 4;
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/* pad first */
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len = alignment - 1;
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/* CC states */
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len += align(GEN6_BLEND_STATE__SIZE * ILO_MAX_DRAW_BUFFERS, alignment);
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len += align(GEN6_DEPTH_STENCIL_STATE__SIZE, alignment);
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len += align(GEN6_COLOR_CALC_STATE__SIZE, alignment);
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/* viewport arrays */
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if (ilo_dev_gen(render->dev) >= ILO_GEN(7)) {
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len += 15 + /* pad first */
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align(GEN7_SF_CLIP_VIEWPORT__SIZE * ILO_MAX_VIEWPORTS, 16) +
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align(GEN6_CC_VIEWPORT__SIZE * ILO_MAX_VIEWPORTS, 8) +
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align(GEN6_SCISSOR_RECT__SIZE * ILO_MAX_VIEWPORTS, 8);
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} else {
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len += 7 + /* pad first */
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align(GEN6_SF_VIEWPORT__SIZE * ILO_MAX_VIEWPORTS, 8) +
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align(GEN6_CLIP_VIEWPORT__SIZE * ILO_MAX_VIEWPORTS, 8) +
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align(GEN6_CC_VIEWPORT__SIZE * ILO_MAX_VIEWPORTS, 8) +
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align(GEN6_SCISSOR_RECT__SIZE * ILO_MAX_VIEWPORTS, 8);
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}
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static_len = len;
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}
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len = static_len;
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for (sh_type = 0; sh_type < PIPE_SHADER_TYPES; sh_type++) {
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const int alignment = 32 / 4;
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int num_samplers, pcb_len;
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num_samplers = vec->sampler[sh_type].count;
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pcb_len = 0;
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switch (sh_type) {
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case PIPE_SHADER_VERTEX:
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if (vec->vs) {
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pcb_len = ilo_shader_get_kernel_param(vec->vs,
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ILO_KERNEL_PCB_CBUF0_SIZE);
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pcb_len += ilo_shader_get_kernel_param(vec->vs,
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ILO_KERNEL_VS_PCB_UCP_SIZE);
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}
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break;
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case PIPE_SHADER_GEOMETRY:
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break;
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case PIPE_SHADER_FRAGMENT:
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if (vec->fs) {
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pcb_len = ilo_shader_get_kernel_param(vec->fs,
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ILO_KERNEL_PCB_CBUF0_SIZE);
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}
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break;
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default:
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break;
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}
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/* SAMPLER_STATE array and SAMPLER_BORDER_COLORs */
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if (num_samplers) {
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len += align(GEN6_SAMPLER_STATE__SIZE * num_samplers, alignment) +
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align(GEN6_SAMPLER_BORDER_COLOR__SIZE, alignment) * num_samplers;
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}
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/* PCB */
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if (pcb_len)
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len += align(pcb_len, alignment);
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}
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return len;
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}
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void
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ilo_render_emit_draw_dynamic_states(struct ilo_render *render,
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const struct ilo_state_vector *vec,
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struct gen6_draw_session *session)
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{
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const unsigned dynamic_used = ilo_builder_dynamic_used(render->builder);
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ILO_DEV_ASSERT(render->dev, 6, 7.5);
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if (ilo_dev_gen(render->dev) >= ILO_GEN(7))
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gen7_emit_draw_dynamic_viewports(render, vec, session);
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else
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gen6_emit_draw_dynamic_viewports(render, vec, session);
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gen6_emit_draw_dynamic_cc(render, vec, session);
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gen6_emit_draw_dynamic_scissors(render, vec, session);
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gen6_emit_draw_dynamic_pcb(render, vec, session);
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gen6_emit_draw_dynamic_samplers(render, vec,
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PIPE_SHADER_VERTEX, session);
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gen6_emit_draw_dynamic_samplers(render, vec,
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PIPE_SHADER_FRAGMENT, session);
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assert(ilo_builder_dynamic_used(render->builder) <= dynamic_used +
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ilo_render_get_draw_dynamic_states_len(render, vec));
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}
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int
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ilo_render_get_rectlist_dynamic_states_len(const struct ilo_render *render,
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const struct ilo_blitter *blitter)
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{
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ILO_DEV_ASSERT(render->dev, 6, 7.5);
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return 64;
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}
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void
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ilo_render_emit_rectlist_dynamic_states(struct ilo_render *render,
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const struct ilo_blitter *blitter)
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{
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const unsigned dynamic_used = ilo_builder_dynamic_used(render->builder);
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ILO_DEV_ASSERT(render->dev, 6, 7.5);
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if (blitter->uses & ILO_BLITTER_USE_DSA) {
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render->state.DEPTH_STENCIL_STATE =
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gen6_DEPTH_STENCIL_STATE(render->builder, &blitter->dsa);
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}
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if (blitter->uses & ILO_BLITTER_USE_CC) {
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render->state.COLOR_CALC_STATE =
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gen6_COLOR_CALC_STATE(render->builder, &blitter->cc.stencil_ref,
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blitter->cc.alpha_ref, &blitter->cc.blend_color);
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}
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|
||||
if (blitter->uses & ILO_BLITTER_USE_VIEWPORT) {
|
||||
render->state.CC_VIEWPORT =
|
||||
gen6_CC_VIEWPORT(render->builder, &blitter->viewport, 1);
|
||||
}
|
||||
|
||||
assert(ilo_builder_dynamic_used(render->builder) <= dynamic_used +
|
||||
ilo_render_get_rectlist_dynamic_states_len(render, blitter));
|
||||
}
|
||||
|
|
@ -30,50 +30,72 @@
|
|||
|
||||
#include "ilo_common.h"
|
||||
|
||||
struct ilo_query;
|
||||
struct ilo_blitter;
|
||||
struct ilo_render;
|
||||
struct ilo_state_vector;
|
||||
|
||||
struct gen6_draw_session {
|
||||
uint32_t pipe_dirty;
|
||||
|
||||
/* commands */
|
||||
int reduced_prim;
|
||||
|
||||
bool prim_changed;
|
||||
bool primitive_restart_changed;
|
||||
|
||||
void (*emit_draw_states)(struct ilo_render *render,
|
||||
const struct ilo_state_vector *ilo,
|
||||
struct gen6_draw_session *session);
|
||||
|
||||
void (*emit_draw_commands)(struct ilo_render *render,
|
||||
const struct ilo_state_vector *ilo,
|
||||
struct gen6_draw_session *session);
|
||||
|
||||
/* indirect states */
|
||||
bool viewport_state_changed;
|
||||
bool cc_state_blend_changed;
|
||||
bool cc_state_dsa_changed;
|
||||
bool cc_state_cc_changed;
|
||||
bool scissor_state_changed;
|
||||
/* dynamic states */
|
||||
bool viewport_changed;
|
||||
bool scissor_changed;
|
||||
|
||||
bool cc_changed;
|
||||
bool dsa_changed;
|
||||
bool blend_changed;
|
||||
|
||||
bool sampler_vs_changed;
|
||||
bool sampler_gs_changed;
|
||||
bool sampler_fs_changed;
|
||||
|
||||
bool pcb_vs_changed;
|
||||
bool pcb_gs_changed;
|
||||
bool pcb_fs_changed;
|
||||
|
||||
/* surface states */
|
||||
bool binding_table_vs_changed;
|
||||
bool binding_table_gs_changed;
|
||||
bool binding_table_fs_changed;
|
||||
bool sampler_state_vs_changed;
|
||||
bool sampler_state_gs_changed;
|
||||
bool sampler_state_fs_changed;
|
||||
bool pcb_state_vs_changed;
|
||||
bool pcb_state_gs_changed;
|
||||
bool pcb_state_fs_changed;
|
||||
|
||||
int num_surfaces[PIPE_SHADER_TYPES];
|
||||
};
|
||||
|
||||
struct gen6_rectlist_session {
|
||||
uint32_t DEPTH_STENCIL_STATE;
|
||||
uint32_t COLOR_CALC_STATE;
|
||||
uint32_t CC_VIEWPORT;
|
||||
};
|
||||
int
|
||||
ilo_render_get_draw_dynamic_states_len(const struct ilo_render *render,
|
||||
const struct ilo_state_vector *vec);
|
||||
|
||||
void
|
||||
ilo_render_emit_draw_dynamic_states(struct ilo_render *render,
|
||||
const struct ilo_state_vector *vec,
|
||||
struct gen6_draw_session *session);
|
||||
|
||||
int
|
||||
ilo_render_get_rectlist_dynamic_states_len(const struct ilo_render *render,
|
||||
const struct ilo_blitter *blitter);
|
||||
|
||||
void
|
||||
ilo_render_emit_rectlist_dynamic_states(struct ilo_render *render,
|
||||
const struct ilo_blitter *blitter);
|
||||
|
||||
int
|
||||
ilo_render_get_draw_surface_states_len(const struct ilo_render *render,
|
||||
const struct ilo_state_vector *vec);
|
||||
|
||||
void
|
||||
ilo_render_emit_draw_surface_states(struct ilo_render *render,
|
||||
const struct ilo_state_vector *vec,
|
||||
struct gen6_draw_session *session);
|
||||
|
||||
void
|
||||
gen6_wa_pre_pipe_control(struct ilo_render *r, uint32_t dw1);
|
||||
|
|
@ -138,15 +160,6 @@ gen6_draw_wm_raster(struct ilo_render *r,
|
|||
const struct ilo_state_vector *ilo,
|
||||
struct gen6_draw_session *session);
|
||||
|
||||
void
|
||||
gen6_draw_states(struct ilo_render *r,
|
||||
const struct ilo_state_vector *ilo,
|
||||
struct gen6_draw_session *session);
|
||||
|
||||
int
|
||||
gen6_render_estimate_state_size(const struct ilo_render *render,
|
||||
const struct ilo_state_vector *ilo);
|
||||
|
||||
void
|
||||
ilo_render_init_gen6(struct ilo_render *render);
|
||||
|
||||
|
|
|
|||
|
|
@ -276,25 +276,25 @@ gen6_draw_common_base_address(struct ilo_render *r,
|
|||
* 3DSTATE_SCISSOR_STATE_POINTERS is not on the list, but it is
|
||||
* reasonable to also reissue the command. Same to PCB.
|
||||
*/
|
||||
session->viewport_state_changed = true;
|
||||
session->viewport_changed = true;
|
||||
|
||||
session->cc_state_blend_changed = true;
|
||||
session->cc_state_dsa_changed = true;
|
||||
session->cc_state_cc_changed = true;
|
||||
session->scissor_changed = true;
|
||||
|
||||
session->scissor_state_changed = true;
|
||||
session->blend_changed = true;
|
||||
session->dsa_changed = true;
|
||||
session->cc_changed = true;
|
||||
|
||||
session->sampler_vs_changed = true;
|
||||
session->sampler_gs_changed = true;
|
||||
session->sampler_fs_changed = true;
|
||||
|
||||
session->pcb_vs_changed = true;
|
||||
session->pcb_gs_changed = true;
|
||||
session->pcb_fs_changed = true;
|
||||
|
||||
session->binding_table_vs_changed = true;
|
||||
session->binding_table_gs_changed = true;
|
||||
session->binding_table_fs_changed = true;
|
||||
|
||||
session->sampler_state_vs_changed = true;
|
||||
session->sampler_state_gs_changed = true;
|
||||
session->sampler_state_fs_changed = true;
|
||||
|
||||
session->pcb_state_vs_changed = true;
|
||||
session->pcb_state_gs_changed = true;
|
||||
session->pcb_state_fs_changed = true;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -378,7 +378,7 @@ gen6_draw_common_pointers_1(struct ilo_render *r,
|
|||
struct gen6_draw_session *session)
|
||||
{
|
||||
/* 3DSTATE_VIEWPORT_STATE_POINTERS */
|
||||
if (session->viewport_state_changed) {
|
||||
if (session->viewport_changed) {
|
||||
gen6_3DSTATE_VIEWPORT_STATE_POINTERS(r->builder,
|
||||
r->state.CLIP_VIEWPORT,
|
||||
r->state.SF_VIEWPORT,
|
||||
|
|
@ -392,9 +392,9 @@ gen6_draw_common_pointers_2(struct ilo_render *r,
|
|||
struct gen6_draw_session *session)
|
||||
{
|
||||
/* 3DSTATE_CC_STATE_POINTERS */
|
||||
if (session->cc_state_blend_changed ||
|
||||
session->cc_state_dsa_changed ||
|
||||
session->cc_state_cc_changed) {
|
||||
if (session->blend_changed ||
|
||||
session->dsa_changed ||
|
||||
session->cc_changed) {
|
||||
gen6_3DSTATE_CC_STATE_POINTERS(r->builder,
|
||||
r->state.BLEND_STATE,
|
||||
r->state.DEPTH_STENCIL_STATE,
|
||||
|
|
@ -402,9 +402,9 @@ gen6_draw_common_pointers_2(struct ilo_render *r,
|
|||
}
|
||||
|
||||
/* 3DSTATE_SAMPLER_STATE_POINTERS */
|
||||
if (session->sampler_state_vs_changed ||
|
||||
session->sampler_state_gs_changed ||
|
||||
session->sampler_state_fs_changed) {
|
||||
if (session->sampler_vs_changed ||
|
||||
session->sampler_gs_changed ||
|
||||
session->sampler_fs_changed) {
|
||||
gen6_3DSTATE_SAMPLER_STATE_POINTERS(r->builder,
|
||||
r->state.vs.SAMPLER_STATE,
|
||||
0,
|
||||
|
|
@ -418,7 +418,7 @@ gen6_draw_common_pointers_3(struct ilo_render *r,
|
|||
struct gen6_draw_session *session)
|
||||
{
|
||||
/* 3DSTATE_SCISSOR_STATE_POINTERS */
|
||||
if (session->scissor_state_changed) {
|
||||
if (session->scissor_changed) {
|
||||
gen6_3DSTATE_SCISSOR_STATE_POINTERS(r->builder,
|
||||
r->state.SCISSOR_RECT);
|
||||
}
|
||||
|
|
@ -522,7 +522,7 @@ gen6_draw_vs(struct ilo_render *r,
|
|||
{
|
||||
const bool emit_3dstate_vs = (DIRTY(VS) || DIRTY(SAMPLER_VS) ||
|
||||
r->instruction_bo_changed);
|
||||
const bool emit_3dstate_constant_vs = session->pcb_state_vs_changed;
|
||||
const bool emit_3dstate_constant_vs = session->pcb_vs_changed;
|
||||
|
||||
/*
|
||||
* the classic i965 does this in upload_vs_state(), citing a spec that I
|
||||
|
|
@ -556,7 +556,7 @@ gen6_draw_gs(struct ilo_render *r,
|
|||
struct gen6_draw_session *session)
|
||||
{
|
||||
/* 3DSTATE_CONSTANT_GS */
|
||||
if (session->pcb_state_gs_changed)
|
||||
if (session->pcb_gs_changed)
|
||||
gen6_3DSTATE_CONSTANT_GS(r->builder, NULL, NULL, 0);
|
||||
|
||||
/* 3DSTATE_GS */
|
||||
|
|
@ -708,7 +708,7 @@ gen6_draw_wm(struct ilo_render *r,
|
|||
struct gen6_draw_session *session)
|
||||
{
|
||||
/* 3DSTATE_CONSTANT_PS */
|
||||
if (session->pcb_state_fs_changed) {
|
||||
if (session->pcb_fs_changed) {
|
||||
gen6_3DSTATE_CONSTANT_PS(r->builder,
|
||||
&r->state.wm.PUSH_CONSTANT_BUFFER,
|
||||
&r->state.wm.PUSH_CONSTANT_BUFFER_size,
|
||||
|
|
@ -832,504 +832,6 @@ gen6_draw_wm_raster(struct ilo_render *r,
|
|||
}
|
||||
}
|
||||
|
||||
static void
|
||||
gen6_draw_state_viewports(struct ilo_render *r,
|
||||
const struct ilo_state_vector *vec,
|
||||
struct gen6_draw_session *session)
|
||||
{
|
||||
/* SF_CLIP_VIEWPORT and CC_VIEWPORT */
|
||||
if (ilo_dev_gen(r->dev) >= ILO_GEN(7) && DIRTY(VIEWPORT)) {
|
||||
r->state.SF_CLIP_VIEWPORT = gen7_SF_CLIP_VIEWPORT(r->builder,
|
||||
vec->viewport.cso, vec->viewport.count);
|
||||
|
||||
r->state.CC_VIEWPORT = gen6_CC_VIEWPORT(r->builder,
|
||||
vec->viewport.cso, vec->viewport.count);
|
||||
|
||||
session->viewport_state_changed = true;
|
||||
}
|
||||
/* SF_VIEWPORT, CLIP_VIEWPORT, and CC_VIEWPORT */
|
||||
else if (DIRTY(VIEWPORT)) {
|
||||
r->state.CLIP_VIEWPORT = gen6_CLIP_VIEWPORT(r->builder,
|
||||
vec->viewport.cso, vec->viewport.count);
|
||||
|
||||
r->state.SF_VIEWPORT = gen6_SF_VIEWPORT(r->builder,
|
||||
vec->viewport.cso, vec->viewport.count);
|
||||
|
||||
r->state.CC_VIEWPORT = gen6_CC_VIEWPORT(r->builder,
|
||||
vec->viewport.cso, vec->viewport.count);
|
||||
|
||||
session->viewport_state_changed = true;
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
gen6_draw_state_cc(struct ilo_render *r,
|
||||
const struct ilo_state_vector *vec,
|
||||
struct gen6_draw_session *session)
|
||||
{
|
||||
/* BLEND_STATE */
|
||||
if (DIRTY(BLEND) || DIRTY(FB) || DIRTY(DSA)) {
|
||||
r->state.BLEND_STATE = gen6_BLEND_STATE(r->builder,
|
||||
vec->blend, &vec->fb, vec->dsa);
|
||||
|
||||
session->cc_state_blend_changed = true;
|
||||
}
|
||||
|
||||
/* COLOR_CALC_STATE */
|
||||
if (DIRTY(DSA) || DIRTY(STENCIL_REF) || DIRTY(BLEND_COLOR)) {
|
||||
r->state.COLOR_CALC_STATE =
|
||||
gen6_COLOR_CALC_STATE(r->builder, &vec->stencil_ref,
|
||||
vec->dsa->alpha_ref, &vec->blend_color);
|
||||
|
||||
session->cc_state_cc_changed = true;
|
||||
}
|
||||
|
||||
/* DEPTH_STENCIL_STATE */
|
||||
if (DIRTY(DSA)) {
|
||||
r->state.DEPTH_STENCIL_STATE =
|
||||
gen6_DEPTH_STENCIL_STATE(r->builder, vec->dsa);
|
||||
|
||||
session->cc_state_dsa_changed = true;
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
gen6_draw_state_scissors(struct ilo_render *r,
|
||||
const struct ilo_state_vector *vec,
|
||||
struct gen6_draw_session *session)
|
||||
{
|
||||
/* SCISSOR_RECT */
|
||||
if (DIRTY(SCISSOR) || DIRTY(VIEWPORT)) {
|
||||
/* there should be as many scissors as there are viewports */
|
||||
r->state.SCISSOR_RECT = gen6_SCISSOR_RECT(r->builder,
|
||||
&vec->scissor, vec->viewport.count);
|
||||
|
||||
session->scissor_state_changed = true;
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
gen6_draw_state_surfaces_rt(struct ilo_render *r,
|
||||
const struct ilo_state_vector *vec,
|
||||
struct gen6_draw_session *session)
|
||||
{
|
||||
/* SURFACE_STATEs for render targets */
|
||||
if (DIRTY(FB)) {
|
||||
const struct ilo_fb_state *fb = &vec->fb;
|
||||
const int offset = ILO_WM_DRAW_SURFACE(0);
|
||||
uint32_t *surface_state = &r->state.wm.SURFACE_STATE[offset];
|
||||
int i;
|
||||
|
||||
for (i = 0; i < fb->state.nr_cbufs; i++) {
|
||||
const struct ilo_surface_cso *surface =
|
||||
(const struct ilo_surface_cso *) fb->state.cbufs[i];
|
||||
|
||||
if (!surface) {
|
||||
surface_state[i] =
|
||||
gen6_SURFACE_STATE(r->builder, &fb->null_rt, true);
|
||||
}
|
||||
else {
|
||||
assert(surface && surface->is_rt);
|
||||
surface_state[i] =
|
||||
gen6_SURFACE_STATE(r->builder, &surface->u.rt, true);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* Upload at least one render target, as
|
||||
* brw_update_renderbuffer_surfaces() does. I don't know why.
|
||||
*/
|
||||
if (i == 0) {
|
||||
surface_state[i] =
|
||||
gen6_SURFACE_STATE(r->builder, &fb->null_rt, true);
|
||||
|
||||
i++;
|
||||
}
|
||||
|
||||
memset(&surface_state[i], 0, (ILO_MAX_DRAW_BUFFERS - i) * 4);
|
||||
|
||||
if (i && session->num_surfaces[PIPE_SHADER_FRAGMENT] < offset + i)
|
||||
session->num_surfaces[PIPE_SHADER_FRAGMENT] = offset + i;
|
||||
|
||||
session->binding_table_fs_changed = true;
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
gen6_draw_state_surfaces_so(struct ilo_render *r,
|
||||
const struct ilo_state_vector *vec,
|
||||
struct gen6_draw_session *session)
|
||||
{
|
||||
const struct ilo_so_state *so = &vec->so;
|
||||
|
||||
if (ilo_dev_gen(r->dev) != ILO_GEN(6))
|
||||
return;
|
||||
|
||||
/* SURFACE_STATEs for stream output targets */
|
||||
if (DIRTY(VS) || DIRTY(GS) || DIRTY(SO)) {
|
||||
const struct pipe_stream_output_info *so_info =
|
||||
(vec->gs) ? ilo_shader_get_kernel_so_info(vec->gs) :
|
||||
(vec->vs) ? ilo_shader_get_kernel_so_info(vec->vs) : NULL;
|
||||
const int offset = ILO_GS_SO_SURFACE(0);
|
||||
uint32_t *surface_state = &r->state.gs.SURFACE_STATE[offset];
|
||||
int i;
|
||||
|
||||
for (i = 0; so_info && i < so_info->num_outputs; i++) {
|
||||
const int target = so_info->output[i].output_buffer;
|
||||
const struct pipe_stream_output_target *so_target =
|
||||
(target < so->count) ? so->states[target] : NULL;
|
||||
|
||||
if (so_target) {
|
||||
surface_state[i] = gen6_so_SURFACE_STATE(r->builder,
|
||||
so_target, so_info, i);
|
||||
}
|
||||
else {
|
||||
surface_state[i] = 0;
|
||||
}
|
||||
}
|
||||
|
||||
memset(&surface_state[i], 0, (ILO_MAX_SO_BINDINGS - i) * 4);
|
||||
|
||||
if (i && session->num_surfaces[PIPE_SHADER_GEOMETRY] < offset + i)
|
||||
session->num_surfaces[PIPE_SHADER_GEOMETRY] = offset + i;
|
||||
|
||||
session->binding_table_gs_changed = true;
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
gen6_draw_state_surfaces_view(struct ilo_render *r,
|
||||
const struct ilo_state_vector *vec,
|
||||
int shader_type,
|
||||
struct gen6_draw_session *session)
|
||||
{
|
||||
const struct ilo_view_state *view = &vec->view[shader_type];
|
||||
uint32_t *surface_state;
|
||||
int offset, i;
|
||||
bool skip = false;
|
||||
|
||||
/* SURFACE_STATEs for sampler views */
|
||||
switch (shader_type) {
|
||||
case PIPE_SHADER_VERTEX:
|
||||
if (DIRTY(VIEW_VS)) {
|
||||
offset = ILO_VS_TEXTURE_SURFACE(0);
|
||||
surface_state = &r->state.vs.SURFACE_STATE[offset];
|
||||
|
||||
session->binding_table_vs_changed = true;
|
||||
}
|
||||
else {
|
||||
skip = true;
|
||||
}
|
||||
break;
|
||||
case PIPE_SHADER_FRAGMENT:
|
||||
if (DIRTY(VIEW_FS)) {
|
||||
offset = ILO_WM_TEXTURE_SURFACE(0);
|
||||
surface_state = &r->state.wm.SURFACE_STATE[offset];
|
||||
|
||||
session->binding_table_fs_changed = true;
|
||||
}
|
||||
else {
|
||||
skip = true;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
skip = true;
|
||||
break;
|
||||
}
|
||||
|
||||
if (skip)
|
||||
return;
|
||||
|
||||
for (i = 0; i < view->count; i++) {
|
||||
if (view->states[i]) {
|
||||
const struct ilo_view_cso *cso =
|
||||
(const struct ilo_view_cso *) view->states[i];
|
||||
|
||||
surface_state[i] =
|
||||
gen6_SURFACE_STATE(r->builder, &cso->surface, false);
|
||||
}
|
||||
else {
|
||||
surface_state[i] = 0;
|
||||
}
|
||||
}
|
||||
|
||||
memset(&surface_state[i], 0, (ILO_MAX_SAMPLER_VIEWS - i) * 4);
|
||||
|
||||
if (i && session->num_surfaces[shader_type] < offset + i)
|
||||
session->num_surfaces[shader_type] = offset + i;
|
||||
}
|
||||
|
||||
static void
|
||||
gen6_draw_state_surfaces_const(struct ilo_render *r,
|
||||
const struct ilo_state_vector *vec,
|
||||
int shader_type,
|
||||
struct gen6_draw_session *session)
|
||||
{
|
||||
const struct ilo_cbuf_state *cbuf = &vec->cbuf[shader_type];
|
||||
uint32_t *surface_state;
|
||||
bool *binding_table_changed;
|
||||
int offset, count, i;
|
||||
|
||||
if (!DIRTY(CBUF))
|
||||
return;
|
||||
|
||||
/* SURFACE_STATEs for constant buffers */
|
||||
switch (shader_type) {
|
||||
case PIPE_SHADER_VERTEX:
|
||||
offset = ILO_VS_CONST_SURFACE(0);
|
||||
surface_state = &r->state.vs.SURFACE_STATE[offset];
|
||||
binding_table_changed = &session->binding_table_vs_changed;
|
||||
break;
|
||||
case PIPE_SHADER_FRAGMENT:
|
||||
offset = ILO_WM_CONST_SURFACE(0);
|
||||
surface_state = &r->state.wm.SURFACE_STATE[offset];
|
||||
binding_table_changed = &session->binding_table_fs_changed;
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
break;
|
||||
}
|
||||
|
||||
/* constants are pushed via PCB */
|
||||
if (cbuf->enabled_mask == 0x1 && !cbuf->cso[0].resource) {
|
||||
memset(surface_state, 0, ILO_MAX_CONST_BUFFERS * 4);
|
||||
return;
|
||||
}
|
||||
|
||||
count = util_last_bit(cbuf->enabled_mask);
|
||||
for (i = 0; i < count; i++) {
|
||||
if (cbuf->cso[i].resource) {
|
||||
surface_state[i] = gen6_SURFACE_STATE(r->builder,
|
||||
&cbuf->cso[i].surface, false);
|
||||
}
|
||||
else {
|
||||
surface_state[i] = 0;
|
||||
}
|
||||
}
|
||||
|
||||
memset(&surface_state[count], 0, (ILO_MAX_CONST_BUFFERS - count) * 4);
|
||||
|
||||
if (count && session->num_surfaces[shader_type] < offset + count)
|
||||
session->num_surfaces[shader_type] = offset + count;
|
||||
|
||||
*binding_table_changed = true;
|
||||
}
|
||||
|
||||
static void
|
||||
gen6_draw_state_binding_tables(struct ilo_render *r,
|
||||
const struct ilo_state_vector *vec,
|
||||
int shader_type,
|
||||
struct gen6_draw_session *session)
|
||||
{
|
||||
uint32_t *binding_table_state, *surface_state;
|
||||
int *binding_table_state_size, size;
|
||||
bool skip = false;
|
||||
|
||||
/* BINDING_TABLE_STATE */
|
||||
switch (shader_type) {
|
||||
case PIPE_SHADER_VERTEX:
|
||||
surface_state = r->state.vs.SURFACE_STATE;
|
||||
binding_table_state = &r->state.vs.BINDING_TABLE_STATE;
|
||||
binding_table_state_size = &r->state.vs.BINDING_TABLE_STATE_size;
|
||||
|
||||
skip = !session->binding_table_vs_changed;
|
||||
break;
|
||||
case PIPE_SHADER_GEOMETRY:
|
||||
surface_state = r->state.gs.SURFACE_STATE;
|
||||
binding_table_state = &r->state.gs.BINDING_TABLE_STATE;
|
||||
binding_table_state_size = &r->state.gs.BINDING_TABLE_STATE_size;
|
||||
|
||||
skip = !session->binding_table_gs_changed;
|
||||
break;
|
||||
case PIPE_SHADER_FRAGMENT:
|
||||
surface_state = r->state.wm.SURFACE_STATE;
|
||||
binding_table_state = &r->state.wm.BINDING_TABLE_STATE;
|
||||
binding_table_state_size = &r->state.wm.BINDING_TABLE_STATE_size;
|
||||
|
||||
skip = !session->binding_table_fs_changed;
|
||||
break;
|
||||
default:
|
||||
skip = true;
|
||||
break;
|
||||
}
|
||||
|
||||
if (skip)
|
||||
return;
|
||||
|
||||
/*
|
||||
* If we have seemingly less SURFACE_STATEs than before, it could be that
|
||||
* we did not touch those reside at the tail in this upload. Loop over
|
||||
* them to figure out the real number of SURFACE_STATEs.
|
||||
*/
|
||||
for (size = *binding_table_state_size;
|
||||
size > session->num_surfaces[shader_type]; size--) {
|
||||
if (surface_state[size - 1])
|
||||
break;
|
||||
}
|
||||
if (size < session->num_surfaces[shader_type])
|
||||
size = session->num_surfaces[shader_type];
|
||||
|
||||
*binding_table_state = gen6_BINDING_TABLE_STATE(r->builder,
|
||||
surface_state, size);
|
||||
*binding_table_state_size = size;
|
||||
}
|
||||
|
||||
static void
|
||||
gen6_draw_state_samplers(struct ilo_render *r,
|
||||
const struct ilo_state_vector *vec,
|
||||
int shader_type,
|
||||
struct gen6_draw_session *session)
|
||||
{
|
||||
const struct ilo_sampler_cso * const *samplers =
|
||||
vec->sampler[shader_type].cso;
|
||||
const struct pipe_sampler_view * const *views =
|
||||
(const struct pipe_sampler_view **) vec->view[shader_type].states;
|
||||
const int num_samplers = vec->sampler[shader_type].count;
|
||||
const int num_views = vec->view[shader_type].count;
|
||||
uint32_t *sampler_state, *border_color_state;
|
||||
bool emit_border_color = false;
|
||||
bool skip = false;
|
||||
|
||||
/* SAMPLER_BORDER_COLOR_STATE and SAMPLER_STATE */
|
||||
switch (shader_type) {
|
||||
case PIPE_SHADER_VERTEX:
|
||||
if (DIRTY(SAMPLER_VS) || DIRTY(VIEW_VS)) {
|
||||
sampler_state = &r->state.vs.SAMPLER_STATE;
|
||||
border_color_state = r->state.vs.SAMPLER_BORDER_COLOR_STATE;
|
||||
|
||||
if (DIRTY(SAMPLER_VS))
|
||||
emit_border_color = true;
|
||||
|
||||
session->sampler_state_vs_changed = true;
|
||||
}
|
||||
else {
|
||||
skip = true;
|
||||
}
|
||||
break;
|
||||
case PIPE_SHADER_FRAGMENT:
|
||||
if (DIRTY(SAMPLER_FS) || DIRTY(VIEW_FS)) {
|
||||
sampler_state = &r->state.wm.SAMPLER_STATE;
|
||||
border_color_state = r->state.wm.SAMPLER_BORDER_COLOR_STATE;
|
||||
|
||||
if (DIRTY(SAMPLER_FS))
|
||||
emit_border_color = true;
|
||||
|
||||
session->sampler_state_fs_changed = true;
|
||||
}
|
||||
else {
|
||||
skip = true;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
skip = true;
|
||||
break;
|
||||
}
|
||||
|
||||
if (skip)
|
||||
return;
|
||||
|
||||
if (emit_border_color) {
|
||||
int i;
|
||||
|
||||
for (i = 0; i < num_samplers; i++) {
|
||||
border_color_state[i] = (samplers[i]) ?
|
||||
gen6_SAMPLER_BORDER_COLOR_STATE(r->builder, samplers[i]) : 0;
|
||||
}
|
||||
}
|
||||
|
||||
/* should we take the minimum of num_samplers and num_views? */
|
||||
*sampler_state = gen6_SAMPLER_STATE(r->builder,
|
||||
samplers, views,
|
||||
border_color_state,
|
||||
MIN2(num_samplers, num_views));
|
||||
}
|
||||
|
||||
static void
|
||||
gen6_draw_state_pcb(struct ilo_render *r,
|
||||
const struct ilo_state_vector *vec,
|
||||
struct gen6_draw_session *session)
|
||||
{
|
||||
/* push constant buffer for VS */
|
||||
if (DIRTY(VS) || DIRTY(CBUF) || DIRTY(CLIP)) {
|
||||
const int cbuf0_size = (vec->vs) ?
|
||||
ilo_shader_get_kernel_param(vec->vs,
|
||||
ILO_KERNEL_PCB_CBUF0_SIZE) : 0;
|
||||
const int clip_state_size = (vec->vs) ?
|
||||
ilo_shader_get_kernel_param(vec->vs,
|
||||
ILO_KERNEL_VS_PCB_UCP_SIZE) : 0;
|
||||
const int total_size = cbuf0_size + clip_state_size;
|
||||
|
||||
if (total_size) {
|
||||
void *pcb;
|
||||
|
||||
r->state.vs.PUSH_CONSTANT_BUFFER =
|
||||
gen6_push_constant_buffer(r->builder, total_size, &pcb);
|
||||
r->state.vs.PUSH_CONSTANT_BUFFER_size = total_size;
|
||||
|
||||
if (cbuf0_size) {
|
||||
const struct ilo_cbuf_state *cbuf =
|
||||
&vec->cbuf[PIPE_SHADER_VERTEX];
|
||||
|
||||
if (cbuf0_size <= cbuf->cso[0].user_buffer_size) {
|
||||
memcpy(pcb, cbuf->cso[0].user_buffer, cbuf0_size);
|
||||
}
|
||||
else {
|
||||
memcpy(pcb, cbuf->cso[0].user_buffer,
|
||||
cbuf->cso[0].user_buffer_size);
|
||||
memset(pcb + cbuf->cso[0].user_buffer_size, 0,
|
||||
cbuf0_size - cbuf->cso[0].user_buffer_size);
|
||||
}
|
||||
|
||||
pcb += cbuf0_size;
|
||||
}
|
||||
|
||||
if (clip_state_size)
|
||||
memcpy(pcb, &vec->clip, clip_state_size);
|
||||
|
||||
session->pcb_state_vs_changed = true;
|
||||
}
|
||||
else if (r->state.vs.PUSH_CONSTANT_BUFFER_size) {
|
||||
r->state.vs.PUSH_CONSTANT_BUFFER = 0;
|
||||
r->state.vs.PUSH_CONSTANT_BUFFER_size = 0;
|
||||
|
||||
session->pcb_state_vs_changed = true;
|
||||
}
|
||||
}
|
||||
|
||||
/* push constant buffer for FS */
|
||||
if (DIRTY(FS) || DIRTY(CBUF)) {
|
||||
const int cbuf0_size = (vec->fs) ?
|
||||
ilo_shader_get_kernel_param(vec->fs, ILO_KERNEL_PCB_CBUF0_SIZE) : 0;
|
||||
|
||||
if (cbuf0_size) {
|
||||
const struct ilo_cbuf_state *cbuf = &vec->cbuf[PIPE_SHADER_FRAGMENT];
|
||||
void *pcb;
|
||||
|
||||
r->state.wm.PUSH_CONSTANT_BUFFER =
|
||||
gen6_push_constant_buffer(r->builder, cbuf0_size, &pcb);
|
||||
r->state.wm.PUSH_CONSTANT_BUFFER_size = cbuf0_size;
|
||||
|
||||
if (cbuf0_size <= cbuf->cso[0].user_buffer_size) {
|
||||
memcpy(pcb, cbuf->cso[0].user_buffer, cbuf0_size);
|
||||
}
|
||||
else {
|
||||
memcpy(pcb, cbuf->cso[0].user_buffer,
|
||||
cbuf->cso[0].user_buffer_size);
|
||||
memset(pcb + cbuf->cso[0].user_buffer_size, 0,
|
||||
cbuf0_size - cbuf->cso[0].user_buffer_size);
|
||||
}
|
||||
|
||||
session->pcb_state_fs_changed = true;
|
||||
}
|
||||
else if (r->state.wm.PUSH_CONSTANT_BUFFER_size) {
|
||||
r->state.wm.PUSH_CONSTANT_BUFFER = 0;
|
||||
r->state.wm.PUSH_CONSTANT_BUFFER_size = 0;
|
||||
|
||||
session->pcb_state_fs_changed = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#undef DIRTY
|
||||
|
||||
static void
|
||||
|
|
@ -1364,36 +866,6 @@ gen6_draw_commands(struct ilo_render *render,
|
|||
gen6_draw_vf_draw(render, vec, session);
|
||||
}
|
||||
|
||||
void
|
||||
gen6_draw_states(struct ilo_render *render,
|
||||
const struct ilo_state_vector *vec,
|
||||
struct gen6_draw_session *session)
|
||||
{
|
||||
int shader_type;
|
||||
|
||||
gen6_draw_state_viewports(render, vec, session);
|
||||
gen6_draw_state_cc(render, vec, session);
|
||||
gen6_draw_state_scissors(render, vec, session);
|
||||
gen6_draw_state_pcb(render, vec, session);
|
||||
|
||||
/*
|
||||
* upload all SURAFCE_STATEs together so that we know there are minimal
|
||||
* paddings
|
||||
*/
|
||||
gen6_draw_state_surfaces_rt(render, vec, session);
|
||||
gen6_draw_state_surfaces_so(render, vec, session);
|
||||
for (shader_type = 0; shader_type < PIPE_SHADER_TYPES; shader_type++) {
|
||||
gen6_draw_state_surfaces_view(render, vec, shader_type, session);
|
||||
gen6_draw_state_surfaces_const(render, vec, shader_type, session);
|
||||
}
|
||||
|
||||
for (shader_type = 0; shader_type < PIPE_SHADER_TYPES; shader_type++) {
|
||||
gen6_draw_state_samplers(render, vec, shader_type, session);
|
||||
/* this must be called after all SURFACE_STATEs are uploaded */
|
||||
gen6_draw_state_binding_tables(render, vec, shader_type, session);
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
gen6_draw_prepare(struct ilo_render *render,
|
||||
const struct ilo_state_vector *vec,
|
||||
|
|
@ -1430,7 +902,8 @@ gen6_draw_emit(struct ilo_render *render,
|
|||
else
|
||||
session->pipe_dirty = vec->dirty;
|
||||
|
||||
session->emit_draw_states(render, vec, session);
|
||||
ilo_render_emit_draw_dynamic_states(render, vec, session);
|
||||
ilo_render_emit_draw_surface_states(render, vec, session);
|
||||
|
||||
/* force all commands to be uploaded if the HW context changed */
|
||||
if (render->hw_ctx_changed)
|
||||
|
|
@ -1464,7 +937,6 @@ ilo_render_emit_draw_gen6(struct ilo_render *render,
|
|||
|
||||
gen6_draw_prepare(render, vec, &session);
|
||||
|
||||
session.emit_draw_states = gen6_draw_states;
|
||||
session.emit_draw_commands = gen6_draw_commands;
|
||||
|
||||
gen6_draw_emit(render, vec, &session);
|
||||
|
|
@ -1473,8 +945,7 @@ ilo_render_emit_draw_gen6(struct ilo_render *render,
|
|||
|
||||
static void
|
||||
gen6_rectlist_vs_to_sf(struct ilo_render *r,
|
||||
const struct ilo_blitter *blitter,
|
||||
struct gen6_rectlist_session *session)
|
||||
const struct ilo_blitter *blitter)
|
||||
{
|
||||
gen6_3DSTATE_CONSTANT_VS(r->builder, NULL, NULL, 0);
|
||||
gen6_3DSTATE_VS(r->builder, NULL, 0);
|
||||
|
|
@ -1490,8 +961,7 @@ gen6_rectlist_vs_to_sf(struct ilo_render *r,
|
|||
|
||||
static void
|
||||
gen6_rectlist_wm(struct ilo_render *r,
|
||||
const struct ilo_blitter *blitter,
|
||||
struct gen6_rectlist_session *session)
|
||||
const struct ilo_blitter *blitter)
|
||||
{
|
||||
uint32_t hiz_op;
|
||||
|
||||
|
|
@ -1518,8 +988,7 @@ gen6_rectlist_wm(struct ilo_render *r,
|
|||
|
||||
static void
|
||||
gen6_rectlist_wm_depth(struct ilo_render *r,
|
||||
const struct ilo_blitter *blitter,
|
||||
struct gen6_rectlist_session *session)
|
||||
const struct ilo_blitter *blitter)
|
||||
{
|
||||
gen6_wa_pre_depth(r);
|
||||
|
||||
|
|
@ -1545,8 +1014,7 @@ gen6_rectlist_wm_depth(struct ilo_render *r,
|
|||
|
||||
static void
|
||||
gen6_rectlist_wm_multisample(struct ilo_render *r,
|
||||
const struct ilo_blitter *blitter,
|
||||
struct gen6_rectlist_session *session)
|
||||
const struct ilo_blitter *blitter)
|
||||
{
|
||||
const uint32_t *packed_sample_pos = (blitter->fb.num_samples > 1) ?
|
||||
&r->packed_sample_position_4x : &r->packed_sample_position_1x;
|
||||
|
|
@ -1562,12 +1030,11 @@ gen6_rectlist_wm_multisample(struct ilo_render *r,
|
|||
|
||||
static void
|
||||
gen6_rectlist_commands(struct ilo_render *r,
|
||||
const struct ilo_blitter *blitter,
|
||||
struct gen6_rectlist_session *session)
|
||||
const struct ilo_blitter *blitter)
|
||||
{
|
||||
gen6_wa_pre_non_pipelined(r);
|
||||
|
||||
gen6_rectlist_wm_multisample(r, blitter, session);
|
||||
gen6_rectlist_wm_multisample(r, blitter);
|
||||
|
||||
gen6_state_base_address(r->builder, true);
|
||||
|
||||
|
|
@ -1588,18 +1055,18 @@ gen6_rectlist_commands(struct ilo_render *r,
|
|||
if (blitter->uses &
|
||||
(ILO_BLITTER_USE_DSA | ILO_BLITTER_USE_CC)) {
|
||||
gen6_3DSTATE_CC_STATE_POINTERS(r->builder, 0,
|
||||
session->DEPTH_STENCIL_STATE, session->COLOR_CALC_STATE);
|
||||
r->state.DEPTH_STENCIL_STATE, r->state.COLOR_CALC_STATE);
|
||||
}
|
||||
|
||||
gen6_rectlist_vs_to_sf(r, blitter, session);
|
||||
gen6_rectlist_wm(r, blitter, session);
|
||||
gen6_rectlist_vs_to_sf(r, blitter);
|
||||
gen6_rectlist_wm(r, blitter);
|
||||
|
||||
if (blitter->uses & ILO_BLITTER_USE_VIEWPORT) {
|
||||
gen6_3DSTATE_VIEWPORT_STATE_POINTERS(r->builder,
|
||||
0, 0, session->CC_VIEWPORT);
|
||||
0, 0, r->state.CC_VIEWPORT);
|
||||
}
|
||||
|
||||
gen6_rectlist_wm_depth(r, blitter, session);
|
||||
gen6_rectlist_wm_depth(r, blitter);
|
||||
|
||||
gen6_3DSTATE_DRAWING_RECTANGLE(r->builder, 0, 0,
|
||||
blitter->fb.width, blitter->fb.height);
|
||||
|
|
@ -1607,37 +1074,12 @@ gen6_rectlist_commands(struct ilo_render *r,
|
|||
gen6_3DPRIMITIVE(r->builder, &blitter->draw, NULL);
|
||||
}
|
||||
|
||||
static void
|
||||
gen6_rectlist_states(struct ilo_render *r,
|
||||
const struct ilo_blitter *blitter,
|
||||
struct gen6_rectlist_session *session)
|
||||
{
|
||||
if (blitter->uses & ILO_BLITTER_USE_DSA) {
|
||||
session->DEPTH_STENCIL_STATE =
|
||||
gen6_DEPTH_STENCIL_STATE(r->builder, &blitter->dsa);
|
||||
}
|
||||
|
||||
if (blitter->uses & ILO_BLITTER_USE_CC) {
|
||||
session->COLOR_CALC_STATE =
|
||||
gen6_COLOR_CALC_STATE(r->builder, &blitter->cc.stencil_ref,
|
||||
blitter->cc.alpha_ref, &blitter->cc.blend_color);
|
||||
}
|
||||
|
||||
if (blitter->uses & ILO_BLITTER_USE_VIEWPORT) {
|
||||
session->CC_VIEWPORT =
|
||||
gen6_CC_VIEWPORT(r->builder, &blitter->viewport, 1);
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
ilo_render_emit_rectlist_gen6(struct ilo_render *render,
|
||||
const struct ilo_blitter *blitter)
|
||||
{
|
||||
struct gen6_rectlist_session session;
|
||||
|
||||
memset(&session, 0, sizeof(session));
|
||||
gen6_rectlist_states(render, blitter, &session);
|
||||
gen6_rectlist_commands(render, blitter, &session);
|
||||
ilo_render_emit_rectlist_dynamic_states(render, blitter);
|
||||
gen6_rectlist_commands(render, blitter);
|
||||
}
|
||||
|
||||
static int
|
||||
|
|
@ -1686,117 +1128,6 @@ gen6_render_max_command_size(const struct ilo_render *render)
|
|||
return size;
|
||||
}
|
||||
|
||||
int
|
||||
gen6_render_estimate_state_size(const struct ilo_render *render,
|
||||
const struct ilo_state_vector *vec)
|
||||
{
|
||||
static int static_size;
|
||||
int sh_type, size;
|
||||
|
||||
if (!static_size) {
|
||||
/* 64 bytes, or 16 dwords */
|
||||
const int alignment = 64 / 4;
|
||||
|
||||
/* pad first */
|
||||
size = alignment - 1;
|
||||
|
||||
/* CC states */
|
||||
size += align(GEN6_BLEND_STATE__SIZE * ILO_MAX_DRAW_BUFFERS, alignment);
|
||||
size += align(GEN6_DEPTH_STENCIL_STATE__SIZE, alignment);
|
||||
size += align(GEN6_COLOR_CALC_STATE__SIZE, alignment);
|
||||
|
||||
/* viewport arrays */
|
||||
if (ilo_dev_gen(render->dev) >= ILO_GEN(7)) {
|
||||
size +=
|
||||
align(GEN7_SF_CLIP_VIEWPORT__SIZE * ILO_MAX_VIEWPORTS, 16) +
|
||||
align(GEN6_CC_VIEWPORT__SIZE * ILO_MAX_VIEWPORTS, 8) +
|
||||
align(GEN6_SCISSOR_RECT__SIZE * ILO_MAX_VIEWPORTS, 8);
|
||||
}
|
||||
else {
|
||||
size +=
|
||||
align(GEN6_SF_VIEWPORT__SIZE * ILO_MAX_VIEWPORTS, 8) +
|
||||
align(GEN6_CLIP_VIEWPORT__SIZE * ILO_MAX_VIEWPORTS, 8) +
|
||||
align(GEN6_CC_VIEWPORT__SIZE * ILO_MAX_VIEWPORTS, 8) +
|
||||
align(GEN6_SCISSOR_RECT__SIZE * ILO_MAX_VIEWPORTS, 8);
|
||||
}
|
||||
|
||||
static_size = size;
|
||||
}
|
||||
|
||||
size = static_size;
|
||||
|
||||
for (sh_type = 0; sh_type < PIPE_SHADER_TYPES; sh_type++) {
|
||||
const int alignment = 32 / 4;
|
||||
int num_samplers, num_surfaces, pcb_size;
|
||||
|
||||
/* samplers */
|
||||
num_samplers = vec->sampler[sh_type].count;
|
||||
|
||||
/* sampler views and constant buffers */
|
||||
num_surfaces = vec->view[sh_type].count +
|
||||
util_bitcount(vec->cbuf[sh_type].enabled_mask);
|
||||
|
||||
pcb_size = 0;
|
||||
|
||||
switch (sh_type) {
|
||||
case PIPE_SHADER_VERTEX:
|
||||
if (vec->vs) {
|
||||
if (ilo_dev_gen(render->dev) == ILO_GEN(6)) {
|
||||
const struct pipe_stream_output_info *so_info =
|
||||
ilo_shader_get_kernel_so_info(vec->vs);
|
||||
|
||||
/* stream outputs */
|
||||
num_surfaces += so_info->num_outputs;
|
||||
}
|
||||
|
||||
pcb_size = ilo_shader_get_kernel_param(vec->vs,
|
||||
ILO_KERNEL_PCB_CBUF0_SIZE);
|
||||
pcb_size += ilo_shader_get_kernel_param(vec->vs,
|
||||
ILO_KERNEL_VS_PCB_UCP_SIZE);
|
||||
}
|
||||
break;
|
||||
case PIPE_SHADER_GEOMETRY:
|
||||
if (vec->gs && ilo_dev_gen(render->dev) == ILO_GEN(6)) {
|
||||
const struct pipe_stream_output_info *so_info =
|
||||
ilo_shader_get_kernel_so_info(vec->gs);
|
||||
|
||||
/* stream outputs */
|
||||
num_surfaces += so_info->num_outputs;
|
||||
}
|
||||
break;
|
||||
case PIPE_SHADER_FRAGMENT:
|
||||
/* render targets */
|
||||
num_surfaces += vec->fb.state.nr_cbufs;
|
||||
|
||||
if (vec->fs) {
|
||||
pcb_size = ilo_shader_get_kernel_param(vec->fs,
|
||||
ILO_KERNEL_PCB_CBUF0_SIZE);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
/* SAMPLER_STATE array and SAMPLER_BORDER_COLORs */
|
||||
if (num_samplers) {
|
||||
size += align(GEN6_SAMPLER_STATE__SIZE * num_samplers, alignment) +
|
||||
align(GEN6_SAMPLER_BORDER_COLOR__SIZE, alignment) * num_samplers;
|
||||
}
|
||||
|
||||
/* BINDING_TABLE_STATE and SURFACE_STATEs */
|
||||
if (num_surfaces) {
|
||||
size += align(num_surfaces, alignment) +
|
||||
align(GEN6_SURFACE_STATE__SIZE, alignment) * num_surfaces;
|
||||
}
|
||||
|
||||
/* PCB */
|
||||
if (pcb_size)
|
||||
size += align(pcb_size, alignment);
|
||||
}
|
||||
|
||||
return size;
|
||||
}
|
||||
|
||||
static int
|
||||
ilo_render_estimate_size_gen6(struct ilo_render *render,
|
||||
enum ilo_render_action action,
|
||||
|
|
@ -1807,14 +1138,20 @@ ilo_render_estimate_size_gen6(struct ilo_render *render,
|
|||
switch (action) {
|
||||
case ILO_RENDER_DRAW:
|
||||
{
|
||||
const struct ilo_state_vector *ilo = arg;
|
||||
const struct ilo_state_vector *vec = arg;
|
||||
|
||||
size = gen6_render_max_command_size(render) +
|
||||
gen6_render_estimate_state_size(render, ilo);
|
||||
ilo_render_get_draw_dynamic_states_len(render, vec) +
|
||||
ilo_render_get_draw_surface_states_len(render, vec);
|
||||
}
|
||||
break;
|
||||
case ILO_RENDER_RECTLIST:
|
||||
size = 64 + 256; /* states + commands */
|
||||
{
|
||||
const struct ilo_blitter *blitter = arg;
|
||||
|
||||
size = ilo_render_get_rectlist_dynamic_states_len(render, blitter);
|
||||
size += 256; /* commands */
|
||||
}
|
||||
break;
|
||||
default:
|
||||
assert(!"unknown render action");
|
||||
|
|
|
|||
|
|
@ -296,7 +296,7 @@ gen7_draw_common_pointers_1(struct ilo_render *r,
|
|||
struct gen6_draw_session *session)
|
||||
{
|
||||
/* 3DSTATE_VIEWPORT_STATE_POINTERS_{CC,SF_CLIP} */
|
||||
if (session->viewport_state_changed) {
|
||||
if (session->viewport_changed) {
|
||||
gen7_3DSTATE_VIEWPORT_STATE_POINTERS_CC(r->builder,
|
||||
r->state.CC_VIEWPORT);
|
||||
|
||||
|
|
@ -311,19 +311,19 @@ gen7_draw_common_pointers_2(struct ilo_render *r,
|
|||
struct gen6_draw_session *session)
|
||||
{
|
||||
/* 3DSTATE_BLEND_STATE_POINTERS */
|
||||
if (session->cc_state_blend_changed) {
|
||||
if (session->blend_changed) {
|
||||
gen7_3DSTATE_BLEND_STATE_POINTERS(r->builder,
|
||||
r->state.BLEND_STATE);
|
||||
}
|
||||
|
||||
/* 3DSTATE_CC_STATE_POINTERS */
|
||||
if (session->cc_state_cc_changed) {
|
||||
if (session->cc_changed) {
|
||||
gen7_3DSTATE_CC_STATE_POINTERS(r->builder,
|
||||
r->state.COLOR_CALC_STATE);
|
||||
}
|
||||
|
||||
/* 3DSTATE_DEPTH_STENCIL_STATE_POINTERS */
|
||||
if (session->cc_state_dsa_changed) {
|
||||
if (session->dsa_changed) {
|
||||
gen7_3DSTATE_DEPTH_STENCIL_STATE_POINTERS(r->builder,
|
||||
r->state.DEPTH_STENCIL_STATE);
|
||||
}
|
||||
|
|
@ -334,10 +334,12 @@ gen7_draw_vs(struct ilo_render *r,
|
|||
const struct ilo_state_vector *vec,
|
||||
struct gen6_draw_session *session)
|
||||
{
|
||||
const bool emit_3dstate_binding_table = session->binding_table_vs_changed;
|
||||
const bool emit_3dstate_sampler_state = session->sampler_state_vs_changed;
|
||||
const bool emit_3dstate_binding_table =
|
||||
session->binding_table_vs_changed;
|
||||
const bool emit_3dstate_sampler_state =
|
||||
session->sampler_vs_changed;
|
||||
/* see gen6_draw_vs() */
|
||||
const bool emit_3dstate_constant_vs = session->pcb_state_vs_changed;
|
||||
const bool emit_3dstate_constant_vs = session->pcb_vs_changed;
|
||||
const bool emit_3dstate_vs = (DIRTY(VS) || DIRTY(SAMPLER_VS) ||
|
||||
r->instruction_bo_changed);
|
||||
|
||||
|
|
@ -527,13 +529,13 @@ gen7_draw_wm(struct ilo_render *r,
|
|||
}
|
||||
|
||||
/* 3DSTATE_SAMPLER_STATE_POINTERS_PS */
|
||||
if (session->sampler_state_fs_changed) {
|
||||
if (session->sampler_fs_changed) {
|
||||
gen7_3DSTATE_SAMPLER_STATE_POINTERS_PS(r->builder,
|
||||
r->state.wm.SAMPLER_STATE);
|
||||
}
|
||||
|
||||
/* 3DSTATE_CONSTANT_PS */
|
||||
if (session->pcb_state_fs_changed) {
|
||||
if (session->pcb_fs_changed) {
|
||||
gen7_3DSTATE_CONSTANT_PS(r->builder,
|
||||
&r->state.wm.PUSH_CONSTANT_BUFFER,
|
||||
&r->state.wm.PUSH_CONSTANT_BUFFER_size,
|
||||
|
|
@ -555,7 +557,7 @@ gen7_draw_wm(struct ilo_render *r,
|
|||
}
|
||||
|
||||
/* 3DSTATE_SCISSOR_STATE_POINTERS */
|
||||
if (session->scissor_state_changed) {
|
||||
if (session->scissor_changed) {
|
||||
gen6_3DSTATE_SCISSOR_STATE_POINTERS(r->builder,
|
||||
r->state.SCISSOR_RECT);
|
||||
}
|
||||
|
|
@ -568,13 +570,13 @@ gen7_draw_wm(struct ilo_render *r,
|
|||
(DIRTY(FB) || DIRTY(DSA) || r->state_bo_changed);
|
||||
|
||||
if (emit_3dstate_ps ||
|
||||
session->pcb_state_fs_changed ||
|
||||
session->viewport_state_changed ||
|
||||
session->pcb_fs_changed ||
|
||||
session->viewport_changed ||
|
||||
session->binding_table_fs_changed ||
|
||||
session->sampler_state_fs_changed ||
|
||||
session->cc_state_cc_changed ||
|
||||
session->cc_state_blend_changed ||
|
||||
session->cc_state_dsa_changed)
|
||||
session->sampler_fs_changed ||
|
||||
session->cc_changed ||
|
||||
session->blend_changed ||
|
||||
session->dsa_changed)
|
||||
gen7_wa_post_ps_and_later(r);
|
||||
|
||||
if (emit_3dstate_depth_buffer)
|
||||
|
|
@ -692,7 +694,6 @@ ilo_render_emit_draw_gen7(struct ilo_render *render,
|
|||
|
||||
gen6_draw_prepare(render, vec, &session);
|
||||
|
||||
session.emit_draw_states = gen6_draw_states;
|
||||
session.emit_draw_commands = gen7_draw_commands;
|
||||
|
||||
gen6_draw_emit(render, vec, &session);
|
||||
|
|
@ -701,8 +702,7 @@ ilo_render_emit_draw_gen7(struct ilo_render *render,
|
|||
|
||||
static void
|
||||
gen7_rectlist_pcb_alloc(struct ilo_render *r,
|
||||
const struct ilo_blitter *blitter,
|
||||
struct gen6_rectlist_session *session)
|
||||
const struct ilo_blitter *blitter)
|
||||
{
|
||||
/*
|
||||
* Push constant buffers are only allowed to take up at most the first
|
||||
|
|
@ -723,8 +723,7 @@ gen7_rectlist_pcb_alloc(struct ilo_render *r,
|
|||
|
||||
static void
|
||||
gen7_rectlist_urb(struct ilo_render *r,
|
||||
const struct ilo_blitter *blitter,
|
||||
struct gen6_rectlist_session *session)
|
||||
const struct ilo_blitter *blitter)
|
||||
{
|
||||
/* the first 16KB are reserved for VS and PS PCBs */
|
||||
const int offset =
|
||||
|
|
@ -740,8 +739,7 @@ gen7_rectlist_urb(struct ilo_render *r,
|
|||
|
||||
static void
|
||||
gen7_rectlist_vs_to_sf(struct ilo_render *r,
|
||||
const struct ilo_blitter *blitter,
|
||||
struct gen6_rectlist_session *session)
|
||||
const struct ilo_blitter *blitter)
|
||||
{
|
||||
gen7_3DSTATE_CONSTANT_VS(r->builder, NULL, NULL, 0);
|
||||
gen6_3DSTATE_VS(r->builder, NULL, 0);
|
||||
|
|
@ -769,8 +767,7 @@ gen7_rectlist_vs_to_sf(struct ilo_render *r,
|
|||
|
||||
static void
|
||||
gen7_rectlist_wm(struct ilo_render *r,
|
||||
const struct ilo_blitter *blitter,
|
||||
struct gen6_rectlist_session *session)
|
||||
const struct ilo_blitter *blitter)
|
||||
{
|
||||
uint32_t hiz_op;
|
||||
|
||||
|
|
@ -799,8 +796,7 @@ gen7_rectlist_wm(struct ilo_render *r,
|
|||
|
||||
static void
|
||||
gen7_rectlist_wm_depth(struct ilo_render *r,
|
||||
const struct ilo_blitter *blitter,
|
||||
struct gen6_rectlist_session *session)
|
||||
const struct ilo_blitter *blitter)
|
||||
{
|
||||
gen7_wa_pre_depth(r);
|
||||
|
||||
|
|
@ -826,8 +822,7 @@ gen7_rectlist_wm_depth(struct ilo_render *r,
|
|||
|
||||
static void
|
||||
gen7_rectlist_wm_multisample(struct ilo_render *r,
|
||||
const struct ilo_blitter *blitter,
|
||||
struct gen6_rectlist_session *session)
|
||||
const struct ilo_blitter *blitter)
|
||||
{
|
||||
const uint32_t *packed_sample_pos =
|
||||
(blitter->fb.num_samples > 4) ? r->packed_sample_position_8x :
|
||||
|
|
@ -845,10 +840,9 @@ gen7_rectlist_wm_multisample(struct ilo_render *r,
|
|||
|
||||
static void
|
||||
gen7_rectlist_commands(struct ilo_render *r,
|
||||
const struct ilo_blitter *blitter,
|
||||
struct gen6_rectlist_session *session)
|
||||
const struct ilo_blitter *blitter)
|
||||
{
|
||||
gen7_rectlist_wm_multisample(r, blitter, session);
|
||||
gen7_rectlist_wm_multisample(r, blitter);
|
||||
|
||||
gen6_state_base_address(r->builder, true);
|
||||
|
||||
|
|
@ -858,32 +852,32 @@ gen7_rectlist_commands(struct ilo_render *r,
|
|||
gen6_3DSTATE_VERTEX_ELEMENTS(r->builder,
|
||||
&blitter->ve, false, false);
|
||||
|
||||
gen7_rectlist_pcb_alloc(r, blitter, session);
|
||||
gen7_rectlist_pcb_alloc(r, blitter);
|
||||
|
||||
/* needed for any VS-related commands */
|
||||
gen7_wa_pre_vs(r);
|
||||
|
||||
gen7_rectlist_urb(r, blitter, session);
|
||||
gen7_rectlist_urb(r, blitter);
|
||||
|
||||
if (blitter->uses & ILO_BLITTER_USE_DSA) {
|
||||
gen7_3DSTATE_DEPTH_STENCIL_STATE_POINTERS(r->builder,
|
||||
session->DEPTH_STENCIL_STATE);
|
||||
r->state.DEPTH_STENCIL_STATE);
|
||||
}
|
||||
|
||||
if (blitter->uses & ILO_BLITTER_USE_CC) {
|
||||
gen7_3DSTATE_CC_STATE_POINTERS(r->builder,
|
||||
session->COLOR_CALC_STATE);
|
||||
r->state.COLOR_CALC_STATE);
|
||||
}
|
||||
|
||||
gen7_rectlist_vs_to_sf(r, blitter, session);
|
||||
gen7_rectlist_wm(r, blitter, session);
|
||||
gen7_rectlist_vs_to_sf(r, blitter);
|
||||
gen7_rectlist_wm(r, blitter);
|
||||
|
||||
if (blitter->uses & ILO_BLITTER_USE_VIEWPORT) {
|
||||
gen7_3DSTATE_VIEWPORT_STATE_POINTERS_CC(r->builder,
|
||||
session->CC_VIEWPORT);
|
||||
r->state.CC_VIEWPORT);
|
||||
}
|
||||
|
||||
gen7_rectlist_wm_depth(r, blitter, session);
|
||||
gen7_rectlist_wm_depth(r, blitter);
|
||||
|
||||
gen6_3DSTATE_DRAWING_RECTANGLE(r->builder, 0, 0,
|
||||
blitter->fb.width, blitter->fb.height);
|
||||
|
|
@ -891,37 +885,12 @@ gen7_rectlist_commands(struct ilo_render *r,
|
|||
gen7_3DPRIMITIVE(r->builder, &blitter->draw, NULL);
|
||||
}
|
||||
|
||||
static void
|
||||
gen7_rectlist_states(struct ilo_render *r,
|
||||
const struct ilo_blitter *blitter,
|
||||
struct gen6_rectlist_session *session)
|
||||
{
|
||||
if (blitter->uses & ILO_BLITTER_USE_DSA) {
|
||||
session->DEPTH_STENCIL_STATE =
|
||||
gen6_DEPTH_STENCIL_STATE(r->builder, &blitter->dsa);
|
||||
}
|
||||
|
||||
if (blitter->uses & ILO_BLITTER_USE_CC) {
|
||||
session->COLOR_CALC_STATE =
|
||||
gen6_COLOR_CALC_STATE(r->builder, &blitter->cc.stencil_ref,
|
||||
blitter->cc.alpha_ref, &blitter->cc.blend_color);
|
||||
}
|
||||
|
||||
if (blitter->uses & ILO_BLITTER_USE_VIEWPORT) {
|
||||
session->CC_VIEWPORT =
|
||||
gen6_CC_VIEWPORT(r->builder, &blitter->viewport, 1);
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
ilo_render_emit_rectlist_gen7(struct ilo_render *render,
|
||||
const struct ilo_blitter *blitter)
|
||||
{
|
||||
struct gen6_rectlist_session session;
|
||||
|
||||
memset(&session, 0, sizeof(session));
|
||||
gen7_rectlist_states(render, blitter, &session);
|
||||
gen7_rectlist_commands(render, blitter, &session);
|
||||
ilo_render_emit_rectlist_dynamic_states(render, blitter);
|
||||
gen7_rectlist_commands(render, blitter);
|
||||
}
|
||||
|
||||
static int
|
||||
|
|
@ -985,14 +954,20 @@ ilo_render_estimate_size_gen7(struct ilo_render *render,
|
|||
switch (action) {
|
||||
case ILO_RENDER_DRAW:
|
||||
{
|
||||
const struct ilo_state_vector *ilo = arg;
|
||||
const struct ilo_state_vector *vec = arg;
|
||||
|
||||
size = gen7_render_max_command_size(render) +
|
||||
gen6_render_estimate_state_size(render, ilo);
|
||||
ilo_render_get_draw_dynamic_states_len(render, vec) +
|
||||
ilo_render_get_draw_surface_states_len(render, vec);
|
||||
}
|
||||
break;
|
||||
case ILO_RENDER_RECTLIST:
|
||||
size = 64 + 256; /* states + commands */
|
||||
{
|
||||
const struct ilo_blitter *blitter = arg;
|
||||
|
||||
size = ilo_render_get_rectlist_dynamic_states_len(render, blitter);
|
||||
size += 256; /* commands */
|
||||
}
|
||||
break;
|
||||
default:
|
||||
assert(!"unknown render action");
|
||||
|
|
|
|||
405
src/gallium/drivers/ilo/ilo_render_surface.c
Normal file
405
src/gallium/drivers/ilo/ilo_render_surface.c
Normal file
|
|
@ -0,0 +1,405 @@
|
|||
/*
|
||||
* Mesa 3-D graphics library
|
||||
*
|
||||
* Copyright (C) 2012-2014 LunarG, Inc.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
||||
* to deal in the Software without restriction, including without limitation
|
||||
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
* and/or sell copies of the Software, and to permit persons to whom the
|
||||
* Software is furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included
|
||||
* in all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
||||
* DEALINGS IN THE SOFTWARE.
|
||||
*
|
||||
* Authors:
|
||||
* Chia-I Wu <olv@lunarg.com>
|
||||
*/
|
||||
|
||||
#include "ilo_common.h"
|
||||
#include "ilo_blitter.h"
|
||||
#include "ilo_builder_3d.h"
|
||||
#include "ilo_state.h"
|
||||
#include "ilo_render_gen.h"
|
||||
#include "ilo_render.h"
|
||||
|
||||
#define DIRTY(state) (session->pipe_dirty & ILO_DIRTY_ ## state)
|
||||
|
||||
static void
|
||||
gen6_emit_draw_surface_rt(struct ilo_render *r,
|
||||
const struct ilo_state_vector *vec,
|
||||
struct gen6_draw_session *session)
|
||||
{
|
||||
ILO_DEV_ASSERT(r->dev, 6, 7.5);
|
||||
|
||||
/* SURFACE_STATEs for render targets */
|
||||
if (DIRTY(FB)) {
|
||||
const struct ilo_fb_state *fb = &vec->fb;
|
||||
const int offset = ILO_WM_DRAW_SURFACE(0);
|
||||
uint32_t *surface_state = &r->state.wm.SURFACE_STATE[offset];
|
||||
int i;
|
||||
|
||||
for (i = 0; i < fb->state.nr_cbufs; i++) {
|
||||
const struct ilo_surface_cso *surface =
|
||||
(const struct ilo_surface_cso *) fb->state.cbufs[i];
|
||||
|
||||
if (!surface) {
|
||||
surface_state[i] =
|
||||
gen6_SURFACE_STATE(r->builder, &fb->null_rt, true);
|
||||
} else {
|
||||
assert(surface && surface->is_rt);
|
||||
surface_state[i] =
|
||||
gen6_SURFACE_STATE(r->builder, &surface->u.rt, true);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* Upload at least one render target, as
|
||||
* brw_update_renderbuffer_surfaces() does. I don't know why.
|
||||
*/
|
||||
if (i == 0) {
|
||||
surface_state[i] =
|
||||
gen6_SURFACE_STATE(r->builder, &fb->null_rt, true);
|
||||
|
||||
i++;
|
||||
}
|
||||
|
||||
memset(&surface_state[i], 0, (ILO_MAX_DRAW_BUFFERS - i) * 4);
|
||||
|
||||
if (i && session->num_surfaces[PIPE_SHADER_FRAGMENT] < offset + i)
|
||||
session->num_surfaces[PIPE_SHADER_FRAGMENT] = offset + i;
|
||||
|
||||
session->binding_table_fs_changed = true;
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
gen6_emit_draw_surface_so(struct ilo_render *r,
|
||||
const struct ilo_state_vector *vec,
|
||||
struct gen6_draw_session *session)
|
||||
{
|
||||
const struct ilo_so_state *so = &vec->so;
|
||||
|
||||
ILO_DEV_ASSERT(r->dev, 6, 6);
|
||||
|
||||
/* SURFACE_STATEs for stream output targets */
|
||||
if (DIRTY(VS) || DIRTY(GS) || DIRTY(SO)) {
|
||||
const struct pipe_stream_output_info *so_info =
|
||||
(vec->gs) ? ilo_shader_get_kernel_so_info(vec->gs) :
|
||||
(vec->vs) ? ilo_shader_get_kernel_so_info(vec->vs) : NULL;
|
||||
const int offset = ILO_GS_SO_SURFACE(0);
|
||||
uint32_t *surface_state = &r->state.gs.SURFACE_STATE[offset];
|
||||
int i;
|
||||
|
||||
for (i = 0; so_info && i < so_info->num_outputs; i++) {
|
||||
const int target = so_info->output[i].output_buffer;
|
||||
const struct pipe_stream_output_target *so_target =
|
||||
(target < so->count) ? so->states[target] : NULL;
|
||||
|
||||
if (so_target) {
|
||||
surface_state[i] = gen6_so_SURFACE_STATE(r->builder,
|
||||
so_target, so_info, i);
|
||||
} else {
|
||||
surface_state[i] = 0;
|
||||
}
|
||||
}
|
||||
|
||||
memset(&surface_state[i], 0, (ILO_MAX_SO_BINDINGS - i) * 4);
|
||||
|
||||
if (i && session->num_surfaces[PIPE_SHADER_GEOMETRY] < offset + i)
|
||||
session->num_surfaces[PIPE_SHADER_GEOMETRY] = offset + i;
|
||||
|
||||
session->binding_table_gs_changed = true;
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
gen6_emit_draw_surface_view(struct ilo_render *r,
|
||||
const struct ilo_state_vector *vec,
|
||||
int shader_type,
|
||||
struct gen6_draw_session *session)
|
||||
{
|
||||
const struct ilo_view_state *view = &vec->view[shader_type];
|
||||
uint32_t *surface_state;
|
||||
int offset, i;
|
||||
bool skip = false;
|
||||
|
||||
ILO_DEV_ASSERT(r->dev, 6, 7.5);
|
||||
|
||||
/* SURFACE_STATEs for sampler views */
|
||||
switch (shader_type) {
|
||||
case PIPE_SHADER_VERTEX:
|
||||
if (DIRTY(VIEW_VS)) {
|
||||
offset = ILO_VS_TEXTURE_SURFACE(0);
|
||||
surface_state = &r->state.vs.SURFACE_STATE[offset];
|
||||
|
||||
session->binding_table_vs_changed = true;
|
||||
} else {
|
||||
skip = true;
|
||||
}
|
||||
break;
|
||||
case PIPE_SHADER_FRAGMENT:
|
||||
if (DIRTY(VIEW_FS)) {
|
||||
offset = ILO_WM_TEXTURE_SURFACE(0);
|
||||
surface_state = &r->state.wm.SURFACE_STATE[offset];
|
||||
|
||||
session->binding_table_fs_changed = true;
|
||||
} else {
|
||||
skip = true;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
skip = true;
|
||||
break;
|
||||
}
|
||||
|
||||
if (skip)
|
||||
return;
|
||||
|
||||
for (i = 0; i < view->count; i++) {
|
||||
if (view->states[i]) {
|
||||
const struct ilo_view_cso *cso =
|
||||
(const struct ilo_view_cso *) view->states[i];
|
||||
|
||||
surface_state[i] =
|
||||
gen6_SURFACE_STATE(r->builder, &cso->surface, false);
|
||||
} else {
|
||||
surface_state[i] = 0;
|
||||
}
|
||||
}
|
||||
|
||||
memset(&surface_state[i], 0, (ILO_MAX_SAMPLER_VIEWS - i) * 4);
|
||||
|
||||
if (i && session->num_surfaces[shader_type] < offset + i)
|
||||
session->num_surfaces[shader_type] = offset + i;
|
||||
}
|
||||
|
||||
static void
|
||||
gen6_emit_draw_surface_const(struct ilo_render *r,
|
||||
const struct ilo_state_vector *vec,
|
||||
int shader_type,
|
||||
struct gen6_draw_session *session)
|
||||
{
|
||||
const struct ilo_cbuf_state *cbuf = &vec->cbuf[shader_type];
|
||||
uint32_t *surface_state;
|
||||
bool *binding_table_changed;
|
||||
int offset, count, i;
|
||||
|
||||
ILO_DEV_ASSERT(r->dev, 6, 7.5);
|
||||
|
||||
if (!DIRTY(CBUF))
|
||||
return;
|
||||
|
||||
/* SURFACE_STATEs for constant buffers */
|
||||
switch (shader_type) {
|
||||
case PIPE_SHADER_VERTEX:
|
||||
offset = ILO_VS_CONST_SURFACE(0);
|
||||
surface_state = &r->state.vs.SURFACE_STATE[offset];
|
||||
binding_table_changed = &session->binding_table_vs_changed;
|
||||
break;
|
||||
case PIPE_SHADER_FRAGMENT:
|
||||
offset = ILO_WM_CONST_SURFACE(0);
|
||||
surface_state = &r->state.wm.SURFACE_STATE[offset];
|
||||
binding_table_changed = &session->binding_table_fs_changed;
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
break;
|
||||
}
|
||||
|
||||
/* constants are pushed via PCB */
|
||||
if (cbuf->enabled_mask == 0x1 && !cbuf->cso[0].resource) {
|
||||
memset(surface_state, 0, ILO_MAX_CONST_BUFFERS * 4);
|
||||
return;
|
||||
}
|
||||
|
||||
count = util_last_bit(cbuf->enabled_mask);
|
||||
for (i = 0; i < count; i++) {
|
||||
if (cbuf->cso[i].resource) {
|
||||
surface_state[i] = gen6_SURFACE_STATE(r->builder,
|
||||
&cbuf->cso[i].surface, false);
|
||||
} else {
|
||||
surface_state[i] = 0;
|
||||
}
|
||||
}
|
||||
|
||||
memset(&surface_state[count], 0, (ILO_MAX_CONST_BUFFERS - count) * 4);
|
||||
|
||||
if (count && session->num_surfaces[shader_type] < offset + count)
|
||||
session->num_surfaces[shader_type] = offset + count;
|
||||
|
||||
*binding_table_changed = true;
|
||||
}
|
||||
|
||||
static void
|
||||
gen6_emit_draw_surface_binding_tables(struct ilo_render *r,
|
||||
const struct ilo_state_vector *vec,
|
||||
int shader_type,
|
||||
struct gen6_draw_session *session)
|
||||
{
|
||||
uint32_t *binding_table_state, *surface_state;
|
||||
int *binding_table_state_size, size;
|
||||
bool skip = false;
|
||||
|
||||
ILO_DEV_ASSERT(r->dev, 6, 7.5);
|
||||
|
||||
/* BINDING_TABLE_STATE */
|
||||
switch (shader_type) {
|
||||
case PIPE_SHADER_VERTEX:
|
||||
surface_state = r->state.vs.SURFACE_STATE;
|
||||
binding_table_state = &r->state.vs.BINDING_TABLE_STATE;
|
||||
binding_table_state_size = &r->state.vs.BINDING_TABLE_STATE_size;
|
||||
|
||||
skip = !session->binding_table_vs_changed;
|
||||
break;
|
||||
case PIPE_SHADER_GEOMETRY:
|
||||
surface_state = r->state.gs.SURFACE_STATE;
|
||||
binding_table_state = &r->state.gs.BINDING_TABLE_STATE;
|
||||
binding_table_state_size = &r->state.gs.BINDING_TABLE_STATE_size;
|
||||
|
||||
skip = !session->binding_table_gs_changed;
|
||||
break;
|
||||
case PIPE_SHADER_FRAGMENT:
|
||||
surface_state = r->state.wm.SURFACE_STATE;
|
||||
binding_table_state = &r->state.wm.BINDING_TABLE_STATE;
|
||||
binding_table_state_size = &r->state.wm.BINDING_TABLE_STATE_size;
|
||||
|
||||
skip = !session->binding_table_fs_changed;
|
||||
break;
|
||||
default:
|
||||
skip = true;
|
||||
break;
|
||||
}
|
||||
|
||||
if (skip)
|
||||
return;
|
||||
|
||||
/*
|
||||
* If we have seemingly less SURFACE_STATEs than before, it could be that
|
||||
* we did not touch those reside at the tail in this upload. Loop over
|
||||
* them to figure out the real number of SURFACE_STATEs.
|
||||
*/
|
||||
for (size = *binding_table_state_size;
|
||||
size > session->num_surfaces[shader_type]; size--) {
|
||||
if (surface_state[size - 1])
|
||||
break;
|
||||
}
|
||||
if (size < session->num_surfaces[shader_type])
|
||||
size = session->num_surfaces[shader_type];
|
||||
|
||||
*binding_table_state = gen6_BINDING_TABLE_STATE(r->builder,
|
||||
surface_state, size);
|
||||
*binding_table_state_size = size;
|
||||
}
|
||||
|
||||
#undef DIRTY
|
||||
|
||||
int
|
||||
ilo_render_get_draw_surface_states_len(const struct ilo_render *render,
|
||||
const struct ilo_state_vector *vec)
|
||||
{
|
||||
int sh_type, len;
|
||||
|
||||
ILO_DEV_ASSERT(render->dev, 6, 7.5);
|
||||
|
||||
len = 0;
|
||||
|
||||
for (sh_type = 0; sh_type < PIPE_SHADER_TYPES; sh_type++) {
|
||||
const int alignment = 32 / 4;
|
||||
int num_surfaces = 0;
|
||||
|
||||
switch (sh_type) {
|
||||
case PIPE_SHADER_VERTEX:
|
||||
if (vec->view[sh_type].count) {
|
||||
num_surfaces = ILO_VS_TEXTURE_SURFACE(vec->view[sh_type].count);
|
||||
} else {
|
||||
num_surfaces = ILO_VS_CONST_SURFACE(
|
||||
util_last_bit(vec->cbuf[sh_type].enabled_mask));
|
||||
}
|
||||
|
||||
if (vec->vs) {
|
||||
if (ilo_dev_gen(render->dev) == ILO_GEN(6)) {
|
||||
const struct pipe_stream_output_info *so_info =
|
||||
ilo_shader_get_kernel_so_info(vec->vs);
|
||||
|
||||
/* stream outputs */
|
||||
num_surfaces += so_info->num_outputs;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case PIPE_SHADER_GEOMETRY:
|
||||
if (vec->gs && ilo_dev_gen(render->dev) == ILO_GEN(6)) {
|
||||
const struct pipe_stream_output_info *so_info =
|
||||
ilo_shader_get_kernel_so_info(vec->gs);
|
||||
|
||||
/* stream outputs */
|
||||
num_surfaces += so_info->num_outputs;
|
||||
}
|
||||
break;
|
||||
case PIPE_SHADER_FRAGMENT:
|
||||
if (vec->view[sh_type].count) {
|
||||
num_surfaces = ILO_WM_TEXTURE_SURFACE(vec->view[sh_type].count);
|
||||
} else if (vec->cbuf[sh_type].enabled_mask) {
|
||||
num_surfaces = ILO_WM_CONST_SURFACE(
|
||||
util_last_bit(vec->cbuf[sh_type].enabled_mask));
|
||||
} else {
|
||||
num_surfaces = vec->fb.state.nr_cbufs;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
/* BINDING_TABLE_STATE and SURFACE_STATEs */
|
||||
if (num_surfaces) {
|
||||
len += align(num_surfaces, alignment) +
|
||||
align(GEN6_SURFACE_STATE__SIZE, alignment) * num_surfaces;
|
||||
}
|
||||
}
|
||||
|
||||
return len;
|
||||
}
|
||||
|
||||
void
|
||||
ilo_render_emit_draw_surface_states(struct ilo_render *render,
|
||||
const struct ilo_state_vector *vec,
|
||||
struct gen6_draw_session *session)
|
||||
{
|
||||
const unsigned surface_used = ilo_builder_surface_used(render->builder);
|
||||
int shader_type;
|
||||
|
||||
ILO_DEV_ASSERT(render->dev, 6, 7.5);
|
||||
|
||||
/*
|
||||
* upload all SURAFCE_STATEs together so that we know there are minimal
|
||||
* paddings
|
||||
*/
|
||||
|
||||
gen6_emit_draw_surface_rt(render, vec, session);
|
||||
|
||||
if (ilo_dev_gen(render->dev) == ILO_GEN(6))
|
||||
gen6_emit_draw_surface_so(render, vec, session);
|
||||
|
||||
for (shader_type = 0; shader_type < PIPE_SHADER_TYPES; shader_type++) {
|
||||
gen6_emit_draw_surface_view(render, vec, shader_type, session);
|
||||
gen6_emit_draw_surface_const(render, vec, shader_type, session);
|
||||
}
|
||||
|
||||
/* this must be called after all SURFACE_STATEs have been uploaded */
|
||||
for (shader_type = 0; shader_type < PIPE_SHADER_TYPES; shader_type++) {
|
||||
gen6_emit_draw_surface_binding_tables(render, vec,
|
||||
shader_type, session);
|
||||
}
|
||||
|
||||
assert(ilo_builder_surface_used(render->builder) <= surface_used +
|
||||
ilo_render_get_draw_surface_states_len(render, vec));
|
||||
}
|
||||
Loading…
Add table
Reference in a new issue