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tgsi: detect prim id and front face usage in fs
Adding code to detect the usage of prim id and front face semantics in fragment shaders. Signed-off-by: Zack Rusin <zackr@vmware.com> Reviewed-by: Roland Scheidegger <sroland@vmware.com> Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
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2da1daaa4e
commit
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2 changed files with 8 additions and 2 deletions
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@ -166,9 +166,14 @@ tgsi_scan_shader(const struct tgsi_token *tokens,
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info->input_cylindrical_wrap[reg] = (ubyte)fulldecl->Interp.CylindricalWrap;
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info->num_inputs++;
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if (procType == TGSI_PROCESSOR_FRAGMENT &&
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fulldecl->Semantic.Name == TGSI_SEMANTIC_POSITION)
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if (procType == TGSI_PROCESSOR_FRAGMENT) {
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if (fulldecl->Semantic.Name == TGSI_SEMANTIC_POSITION)
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info->reads_position = TRUE;
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else if (fulldecl->Semantic.Name == TGSI_SEMANTIC_PRIMID)
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info->uses_primid = TRUE;
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else if (fulldecl->Semantic.Name == TGSI_SEMANTIC_FACE)
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info->uses_frontface = TRUE;
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}
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}
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else if (file == TGSI_FILE_SYSTEM_VALUE) {
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unsigned index = fulldecl->Range.First;
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@ -74,6 +74,7 @@ struct tgsi_shader_info
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boolean uses_instanceid;
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boolean uses_vertexid;
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boolean uses_primid;
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boolean uses_frontface;
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boolean origin_lower_left;
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boolean pixel_center_integer;
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boolean color0_writes_all_cbufs;
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