st/nine: Rework texture data allocation

Some applications assume the memory for multilevel
textures is allocated per continuous blocks.

This patch implements that behaviour.

v2: cache offsets

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
This commit is contained in:
Axel Davy 2015-02-19 11:21:12 +01:00
parent 54f8e8a18d
commit 35fe920e1e
7 changed files with 130 additions and 36 deletions

View file

@ -20,6 +20,8 @@
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE. */
#include "c99_alloca.h"
#include "device9.h"
#include "cubetexture9.h"
#include "nine_helpers.h"
@ -40,8 +42,10 @@ NineCubeTexture9_ctor( struct NineCubeTexture9 *This,
struct pipe_resource *info = &This->base.base.info;
struct pipe_screen *screen = pParams->device->screen;
enum pipe_format pf;
unsigned i;
unsigned i, l, f, offset, face_size = 0;
unsigned *level_offsets;
D3DSURFACE_DESC sfdesc;
void *p;
HRESULT hr;
DBG("This=%p pParams=%p EdgeLength=%u Levels=%u Usage=%d "
@ -97,6 +101,16 @@ NineCubeTexture9_ctor( struct NineCubeTexture9 *This,
DBG("Application asked for Software Vertex Processing, "
"but this is unimplemented\n");
if (Pool != D3DPOOL_DEFAULT) {
level_offsets = alloca(sizeof(unsigned) * (info->last_level + 1));
face_size = nine_format_get_size_and_offsets(pf, level_offsets,
EdgeLength, EdgeLength,
info->last_level);
This->managed_buffer = MALLOC(6 * face_size);
if (!This->managed_buffer)
return E_OUTOFMEMORY;
}
This->surfaces = CALLOC(6 * (info->last_level + 1), sizeof(*This->surfaces));
if (!This->surfaces)
return E_OUTOFMEMORY;
@ -117,16 +131,25 @@ NineCubeTexture9_ctor( struct NineCubeTexture9 *This,
sfdesc.Pool = Pool;
sfdesc.MultiSampleType = D3DMULTISAMPLE_NONE;
sfdesc.MultiSampleQuality = 0;
for (i = 0; i < (info->last_level + 1) * 6; ++i) {
sfdesc.Width = sfdesc.Height = u_minify(EdgeLength, i / 6);
/* We allocate the memory for the surfaces as continous blocks.
* This is the expected behaviour, however we haven't tested for
* cube textures in which order the faces/levels should be in memory
*/
for (f = 0; f < 6; f++) {
offset = f * face_size;
for (l = 0; l <= info->last_level; l++) {
sfdesc.Width = sfdesc.Height = u_minify(EdgeLength, l);
p = This->managed_buffer ? This->managed_buffer + offset +
level_offsets[l] : NULL;
hr = NineSurface9_new(This->base.base.base.device, NineUnknown(This),
This->base.base.resource, NULL, D3DRTYPE_CUBETEXTURE,
i / 6, i % 6,
&sfdesc, &This->surfaces[i]);
if (FAILED(hr))
return hr;
hr = NineSurface9_new(This->base.base.base.device, NineUnknown(This),
This->base.base.resource, p, D3DRTYPE_CUBETEXTURE,
l, f, &sfdesc, &This->surfaces[f + 6 * l]);
if (FAILED(hr))
return hr;
}
}
for (i = 0; i < 6; ++i) /* width = 0 means empty, depth stays 1 */
This->dirty_rect[i].depth = 1;
@ -146,6 +169,9 @@ NineCubeTexture9_dtor( struct NineCubeTexture9 *This )
FREE(This->surfaces);
}
if (This->managed_buffer)
FREE(This->managed_buffer);
NineBaseTexture9_dtor(&This->base);
}

View file

@ -31,6 +31,7 @@ struct NineCubeTexture9
struct NineBaseTexture9 base;
struct NineSurface9 **surfaces;
struct pipe_box dirty_rect[6]; /* covers all mip levels */
uint8_t *managed_buffer;
};
static INLINE struct NineCubeTexture9 *
NineCubeTexture9( void *data )

View file

@ -673,4 +673,45 @@ d3dtexturefiltertype_to_pipe_tex_mipfilter(D3DTEXTUREFILTERTYPE filter)
}
}
static INLINE unsigned nine_format_get_stride(enum pipe_format format,
unsigned width)
{
unsigned stride = util_format_get_stride(format, width);
return align(stride, 4);
}
static INLINE unsigned nine_format_get_level_alloc_size(enum pipe_format format,
unsigned width,
unsigned height,
unsigned level)
{
unsigned w, h, size;
w = u_minify(width, level);
h = u_minify(height, level);
size = nine_format_get_stride(format, w) *
util_format_get_nblocksy(format, h);
return size;
}
static INLINE unsigned nine_format_get_size_and_offsets(enum pipe_format format,
unsigned *offsets,
unsigned width,
unsigned height,
unsigned last_level)
{
unsigned l, w, h, size = 0;
for (l = 0; l <= last_level; ++l) {
w = u_minify(width, l);
h = u_minify(height, l);
offsets[l] = size;
size += nine_format_get_stride(format, w) *
util_format_get_nblocksy(format, h);
}
return size;
}
#endif /* _NINE_PIPE_H_ */

View file

@ -62,10 +62,17 @@ NineSurface9_ctor( struct NineSurface9 *This,
user_assert(!(pDesc->Usage & D3DUSAGE_DYNAMIC) ||
(pDesc->Pool != D3DPOOL_MANAGED), D3DERR_INVALIDCALL);
assert(pResource ||
pDesc->Pool != D3DPOOL_DEFAULT || pDesc->Format == D3DFMT_NULL);
assert(pResource || (user_buffer && pDesc->Pool != D3DPOOL_DEFAULT) ||
(!pContainer && pDesc->Pool != D3DPOOL_DEFAULT) ||
pDesc->Format == D3DFMT_NULL);
assert(!pResource || !user_buffer);
assert(!user_buffer || pDesc->Pool != D3DPOOL_DEFAULT);
/* The only way we can have !pContainer is being created
* from create_zs_or_rt_surface with params 0 0 0 */
assert(pContainer || (Level == 0 && Layer == 0 && TextureType == 0));
This->data = (uint8_t *)user_buffer;
This->base.info.screen = pParams->device->screen;
This->base.info.target = PIPE_TEXTURE_2D;
@ -90,9 +97,20 @@ NineSurface9_ctor( struct NineSurface9 *This,
if (pDesc->Usage & D3DUSAGE_DEPTHSTENCIL)
This->base.info.bind |= PIPE_BIND_DEPTH_STENCIL;
/* Ram buffer with no parent. Has to allocate the resource itself */
if (!pResource && !pContainer) {
assert(!user_buffer);
This->data = MALLOC(
nine_format_get_level_alloc_size(This->base.info.format,
pDesc->Width,
pDesc->Height,
0));
if (!This->data)
return E_OUTOFMEMORY;
}
if (pDesc->Pool == D3DPOOL_SYSTEMMEM) {
This->base.info.usage = PIPE_USAGE_STAGING;
This->data = (uint8_t *)user_buffer; /* this is *pSharedHandle */
assert(!pResource);
} else {
if (pResource && (pDesc->Usage & D3DUSAGE_DYNAMIC))
@ -113,24 +131,10 @@ NineSurface9_ctor( struct NineSurface9 *This,
This->layer = Layer;
This->desc = *pDesc;
This->stride = util_format_get_stride(This->base.info.format, pDesc->Width);
This->stride = align(This->stride, 4);
This->stride = nine_format_get_stride(This->base.info.format, pDesc->Width);
if (!pResource && !This->data) {
const unsigned size = This->stride *
util_format_get_nblocksy(This->base.info.format, This->desc.Height);
DBG("(%p(This=%p),level=%u) Allocating 0x%x bytes of system memory.\n",
This->base.base.container, This, This->level, size);
This->data = (uint8_t *)MALLOC(size);
if (!This->data)
return E_OUTOFMEMORY;
This->manage_data = TRUE;
} else {
if (pResource && NineSurface9_IsOffscreenPlain(This))
pResource->flags |= NINE_RESOURCE_FLAG_LOCKABLE; /* why setting this flag there ? too late ? should be before NineResource9_ctor call perhaps ? */
}
if (pResource && NineSurface9_IsOffscreenPlain(This))
pResource->flags |= NINE_RESOURCE_FLAG_LOCKABLE;
NineSurface9_Dump(This);
@ -147,8 +151,8 @@ NineSurface9_dtor( struct NineSurface9 *This )
pipe_surface_reference(&This->surface[0], NULL);
pipe_surface_reference(&This->surface[1], NULL);
/* release allocated system memory for non-D3DPOOL_DEFAULT resources */
if (This->manage_data && This->data)
/* Release system memory when we have to manage it (no parent) */
if (!This->base.base.container && This->data)
FREE(This->data);
NineResource9_dtor(&This->base);
}
@ -678,9 +682,8 @@ NineSurface9_SetResourceResize( struct NineSurface9 *This,
This->desc.Height = This->base.info.height0 = resource->height0;
This->desc.MultiSampleType = This->base.info.nr_samples = resource->nr_samples;
This->stride = util_format_get_stride(This->base.info.format,
This->stride = nine_format_get_stride(This->base.info.format,
This->desc.Width);
This->stride = align(This->stride, 4);
pipe_surface_reference(&This->surface[0], NULL);
pipe_surface_reference(&This->surface[1], NULL);

View file

@ -48,7 +48,6 @@ struct NineSurface9
D3DSURFACE_DESC desc;
uint8_t *data; /* system memory backing */
boolean manage_data;
unsigned stride; /* for system memory backing */
/* wine doesn't even use these, 2 will be enough */

View file

@ -20,6 +20,8 @@
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE. */
#include "c99_alloca.h"
#include "device9.h"
#include "surface9.h"
#include "texture9.h"
@ -48,10 +50,11 @@ NineTexture9_ctor( struct NineTexture9 *This,
struct pipe_resource *info = &This->base.base.info;
struct pipe_resource *resource;
enum pipe_format pf;
unsigned *level_offsets;
unsigned l;
D3DSURFACE_DESC sfdesc;
HRESULT hr;
void *user_buffer = NULL;
void *user_buffer = NULL, *user_buffer_for_level;
DBG("(%p) Width=%u Height=%u Levels=%u Usage=%s Format=%s Pool=%s "
"pSharedHandle=%p\n", This, Width, Height, Levels,
@ -138,6 +141,19 @@ NineTexture9_ctor( struct NineTexture9 *This,
if (pSharedHandle && *pSharedHandle) { /* Pool == D3DPOOL_SYSTEMMEM */
user_buffer = (void *)*pSharedHandle;
level_offsets = alloca(sizeof(unsigned) * (info->last_level + 1));
(void) nine_format_get_size_and_offsets(pf, level_offsets,
Width, Height,
info->last_level);
} else if (Pool != D3DPOOL_DEFAULT) {
level_offsets = alloca(sizeof(unsigned) * (info->last_level + 1));
user_buffer = MALLOC(
nine_format_get_size_and_offsets(pf, level_offsets,
Width, Height,
info->last_level));
This->managed_buffer = user_buffer;
if (!This->managed_buffer)
return E_OUTOFMEMORY;
}
This->surfaces = CALLOC(info->last_level + 1, sizeof(*This->surfaces));
@ -168,9 +184,13 @@ NineTexture9_ctor( struct NineTexture9 *This,
for (l = 0; l <= info->last_level; ++l) {
sfdesc.Width = u_minify(Width, l);
sfdesc.Height = u_minify(Height, l);
/* Some apps expect the memory to be allocated in
* continous blocks */
user_buffer_for_level = user_buffer ? user_buffer +
level_offsets[l] : NULL;
hr = NineSurface9_new(This->base.base.base.device, NineUnknown(This),
resource, user_buffer,
resource, user_buffer_for_level,
D3DRTYPE_TEXTURE, l, 0,
&sfdesc, &This->surfaces[l]);
if (FAILED(hr))
@ -198,6 +218,9 @@ NineTexture9_dtor( struct NineTexture9 *This )
FREE(This->surfaces);
}
if (This->managed_buffer)
FREE(This->managed_buffer);
NineBaseTexture9_dtor(&This->base);
}

View file

@ -31,6 +31,7 @@ struct NineTexture9
struct NineBaseTexture9 base;
struct NineSurface9 **surfaces;
struct pipe_box dirty_rect; /* covers all mip levels */
uint8_t *managed_buffer;
};
static INLINE struct NineTexture9 *
NineTexture9( void *data )