mesa: rename unbind_texobj_from_imgunits()

... to unbind_texobj_from_image_units() and change a local var's type
to silence an MSVC warning.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This commit is contained in:
Brian Paul 2014-01-22 11:32:28 -07:00
parent 1f2007429e
commit 35ddd2cc5d

View file

@ -1104,10 +1104,10 @@ unbind_texobj_from_texunits(struct gl_context *ctx,
* and unbind it if that's the case.
*/
static void
unbind_texobj_from_imgunits(struct gl_context *ctx,
struct gl_texture_object *texObj)
unbind_texobj_from_image_units(struct gl_context *ctx,
struct gl_texture_object *texObj)
{
int i;
GLuint i;
for (i = 0; i < ctx->Const.MaxImageUnits; i++) {
struct gl_image_unit *unit = &ctx->ImageUnits[i];
@ -1169,7 +1169,7 @@ _mesa_DeleteTextures( GLsizei n, const GLuint *textures)
* image unit. If so, unbind it.
* See section 3.9.X of GL_ARB_shader_image_load_store.
*/
unbind_texobj_from_imgunits(ctx, delObj);
unbind_texobj_from_image_units(ctx, delObj);
_mesa_unlock_texture(ctx, delObj);