intel: Make our context structure be a ralloc context.

This will let me hang cached compiler structs off of the context
without having to worry about cleaning them up at destroy time.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Eric Anholt 2011-05-05 19:01:25 -07:00
parent be8551220c
commit 35d5d5df72
4 changed files with 8 additions and 6 deletions

View file

@ -33,6 +33,7 @@
#include "tnl/t_pipeline.h"
#include "intel_span.h"
#include "intel_tris.h"
#include "../glsl/ralloc.h"
/***************************************
* Mesa's Driver Functions
@ -53,7 +54,7 @@ i830CreateContext(const struct gl_config * mesaVis,
void *sharedContextPrivate)
{
struct dd_function_table functions;
struct i830_context *i830 = CALLOC_STRUCT(i830_context);
struct i830_context *i830 = rzalloc(NULL, struct i830_context);
struct intel_context *intel = &i830->intel;
struct gl_context *ctx = &intel->ctx;
if (!i830)

View file

@ -36,6 +36,7 @@
#include "swrast/swrast.h"
#include "swrast_setup/swrast_setup.h"
#include "tnl/tnl.h"
#include "../glsl/ralloc.h"
#include "i915_reg.h"
#include "i915_program.h"
@ -97,8 +98,7 @@ i915CreateContext(int api,
void *sharedContextPrivate)
{
struct dd_function_table functions;
struct i915_context *i915 =
(struct i915_context *) CALLOC_STRUCT(i915_context);
struct i915_context *i915 = rzalloc(NULL, struct i915_context);
struct intel_context *intel = &i915->intel;
struct gl_context *ctx = &intel->ctx;

View file

@ -40,6 +40,7 @@
#include "brw_state.h"
#include "intel_span.h"
#include "tnl/t_pipeline.h"
#include "../glsl/ralloc.h"
/***************************************
* Mesa's Driver Functions
@ -59,7 +60,7 @@ GLboolean brwCreateContext( int api,
void *sharedContextPrivate)
{
struct dd_function_table functions;
struct brw_context *brw = (struct brw_context *) CALLOC_STRUCT(brw_context);
struct brw_context *brw = rzalloc(NULL, struct brw_context);
struct intel_context *intel = &brw->intel;
struct gl_context *ctx = &intel->ctx;
unsigned i;

View file

@ -56,7 +56,7 @@
#include "drirenderbuffer.h"
#include "utils.h"
#include "../glsl/ralloc.h"
#ifndef INTEL_DEBUG
int INTEL_DEBUG = (0);
@ -924,7 +924,7 @@ intelDestroyContext(__DRIcontext * driContextPriv)
_math_matrix_dtr(&intel->ViewportMatrix);
FREE(intel);
ralloc_free(intel);
driContextPriv->driverPrivate = NULL;
}
}