diff --git a/src/intel/vulkan/anv_blorp.c b/src/intel/vulkan/anv_blorp.c index 8570879f37a..e313a6be87e 100644 --- a/src/intel/vulkan/anv_blorp.c +++ b/src/intel/vulkan/anv_blorp.c @@ -709,12 +709,19 @@ void anv_CmdBlitImage( } bool flip_z = flip_coords(&src_start, &src_end, &dst_start, &dst_end); - float src_z_step = (float)(src_end + 1 - src_start) / - (float)(dst_end + 1 - dst_start); + const unsigned num_layers = dst_end - dst_start; + float src_z_step = (float)(src_end - src_start) / (float)num_layers; + + /* There is no interpolation to the pixel center during rendering, so + * add the 0.5 offset ourselves here. */ + float depth_center_offset = 0; + if (src_image->type == VK_IMAGE_TYPE_3D) + depth_center_offset = 0.5 / num_layers * (src_end - src_start); if (flip_z) { src_start = src_end; src_z_step *= -1; + depth_center_offset *= -1; } unsigned src_x0 = pRegions[r].srcOffsets[0].x; @@ -729,7 +736,6 @@ void anv_CmdBlitImage( unsigned dst_y1 = pRegions[r].dstOffsets[1].y; bool flip_y = flip_coords(&src_y0, &src_y1, &dst_y0, &dst_y1); - const unsigned num_layers = dst_end - dst_start; anv_cmd_buffer_mark_image_written(cmd_buffer, dst_image, 1U << aspect_bit, dst.aux_usage, @@ -738,7 +744,7 @@ void anv_CmdBlitImage( for (unsigned i = 0; i < num_layers; i++) { unsigned dst_z = dst_start + i; - unsigned src_z = src_start + i * src_z_step; + float src_z = src_start + i * src_z_step + depth_center_offset; blorp_blit(&batch, &src, src_res->mipLevel, src_z, src_format.isl_format, src_format.swizzle,