lavapipe: further limit accurate_a0 hack

With lavapipe the previous change to only enable the hack when there's
no textures bound doesn't work anymore, since we don't have that
information when using the texture handles.
So add another random state restriction which is sufficient to pass
tests. (This really needs a better long term solution.)

Reviewed-by: Brian Paul <brianp@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24887>
This commit is contained in:
Roland Scheidegger 2023-08-25 15:46:35 +02:00 committed by Marge Bot
parent bba4880ffc
commit 35b2af0f0b

View file

@ -403,7 +403,8 @@ do_triangle_ccw(struct lp_setup_context *setup,
key->num_inputs == 1 &&
(key->inputs[0].interp == LP_INTERP_LINEAR ||
key->inputs[0].interp == LP_INTERP_PERSPECTIVE) &&
setup->fs.current_tex_num == 0) {
setup->fs.current_tex_num == 0 &&
setup->cullmode == 0) {
float dist0 = v0[0][0] * v0[0][0] + v0[0][1] * v0[0][1];
float dist1 = v1[0][0] * v1[0][0] + v1[0][1] * v1[0][1];
float dist2 = v2[0][0] * v2[0][0] + v2[0][1] * v2[0][1];