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lavapipe: further limit accurate_a0 hack
With lavapipe the previous change to only enable the hack when there's no textures bound doesn't work anymore, since we don't have that information when using the texture handles. So add another random state restriction which is sufficient to pass tests. (This really needs a better long term solution.) Reviewed-by: Brian Paul <brianp@vmware.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24887>
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@ -403,7 +403,8 @@ do_triangle_ccw(struct lp_setup_context *setup,
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key->num_inputs == 1 &&
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(key->inputs[0].interp == LP_INTERP_LINEAR ||
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key->inputs[0].interp == LP_INTERP_PERSPECTIVE) &&
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setup->fs.current_tex_num == 0) {
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setup->fs.current_tex_num == 0 &&
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setup->cullmode == 0) {
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float dist0 = v0[0][0] * v0[0][0] + v0[0][1] * v0[0][1];
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float dist1 = v1[0][0] * v1[0][0] + v1[0][1] * v1[0][1];
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float dist2 = v2[0][0] * v2[0][0] + v2[0][1] * v2[0][1];
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