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r600: Drop unused sbcl debug option.
Reviewed-by: Gert Wollny <gert.wollny@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14429>
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3 changed files with 0 additions and 3 deletions
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@ -48,7 +48,6 @@ static const struct debug_named_value r600_debug_options[] = {
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/* shader backend */
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{ "nosb", DBG_NO_SB, "Disable sb backend for graphics shaders" },
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{ "sbcl", DBG_SB_CS, "Enable sb backend for compute shaders" },
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{ "sbdry", DBG_SB_DRY_RUN, "Don't use optimized bytecode (just print the dumps)" },
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{ "sbstat", DBG_SB_STAT, "Print optimization statistics for shaders" },
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{ "sbdump", DBG_SB_DUMP, "Print IR dumps after some optimization passes" },
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@ -261,7 +261,6 @@ struct r600_gs_rings_state {
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#define DBG_NO_CP_DMA (1 << 30)
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/* shader backend */
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#define DBG_NO_SB (1 << 21)
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#define DBG_SB_CS (1 << 22)
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#define DBG_SB_DRY_RUN (1 << 23)
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#define DBG_SB_STAT (1 << 24)
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#define DBG_SB_DUMP (1 << 25)
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@ -13,7 +13,6 @@ Debugging
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There are new flags:
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- **nosb** - Disable sb backend for graphics shaders
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- **sbcl** - Enable optimization of compute shaders (experimental)
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- **sbdry** - Dry run, optimize but use source bytecode -
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useful if you only want to check shader dumps
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without the risk of lockups and other problems
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