r600: Drop unused sbcl debug option.

Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14429>
This commit is contained in:
Emma Anholt 2021-12-27 19:50:53 -08:00
parent 626ab112f6
commit 357c9d0603
3 changed files with 0 additions and 3 deletions

View file

@ -48,7 +48,6 @@ static const struct debug_named_value r600_debug_options[] = {
/* shader backend */
{ "nosb", DBG_NO_SB, "Disable sb backend for graphics shaders" },
{ "sbcl", DBG_SB_CS, "Enable sb backend for compute shaders" },
{ "sbdry", DBG_SB_DRY_RUN, "Don't use optimized bytecode (just print the dumps)" },
{ "sbstat", DBG_SB_STAT, "Print optimization statistics for shaders" },
{ "sbdump", DBG_SB_DUMP, "Print IR dumps after some optimization passes" },

View file

@ -261,7 +261,6 @@ struct r600_gs_rings_state {
#define DBG_NO_CP_DMA (1 << 30)
/* shader backend */
#define DBG_NO_SB (1 << 21)
#define DBG_SB_CS (1 << 22)
#define DBG_SB_DRY_RUN (1 << 23)
#define DBG_SB_STAT (1 << 24)
#define DBG_SB_DUMP (1 << 25)

View file

@ -13,7 +13,6 @@ Debugging
There are new flags:
- **nosb** - Disable sb backend for graphics shaders
- **sbcl** - Enable optimization of compute shaders (experimental)
- **sbdry** - Dry run, optimize but use source bytecode -
useful if you only want to check shader dumps
without the risk of lockups and other problems