mesa: add KHR_no_error support for gl*ReadBuffer()

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
This commit is contained in:
Samuel Pitoiset 2017-06-26 17:12:18 +02:00
parent 91fcba9914
commit 352adb53db
4 changed files with 40 additions and 2 deletions

View file

@ -197,7 +197,7 @@
<param name="bufs" type="const GLenum *" />
</function>
<function name="NamedFramebufferReadBuffer">
<function name="NamedFramebufferReadBuffer" no_error="true">
<param name="framebuffer" type="GLuint" />
<param name="buf" type="GLenum" />
</function>

View file

@ -2626,7 +2626,7 @@
<glx rop="170" large="true"/>
</function>
<function name="ReadBuffer" es2="3.0">
<function name="ReadBuffer" es2="3.0" no_error="true">
<param name="mode" type="GLenum"/>
<glx rop="171"/>
</function>

View file

@ -801,6 +801,22 @@ read_buffer_err(struct gl_context *ctx, struct gl_framebuffer *fb,
}
static void
read_buffer_no_error(struct gl_context *ctx, struct gl_framebuffer *fb,
GLenum buffer, const char *caller)
{
read_buffer(ctx, fb, buffer, caller, true);
}
void GLAPIENTRY
_mesa_ReadBuffer_no_error(GLenum buffer)
{
GET_CURRENT_CONTEXT(ctx);
read_buffer_no_error(ctx, ctx->ReadBuffer, buffer, "glReadBuffer");
}
void GLAPIENTRY
_mesa_ReadBuffer(GLenum buffer)
{
@ -809,6 +825,23 @@ _mesa_ReadBuffer(GLenum buffer)
}
void GLAPIENTRY
_mesa_NamedFramebufferReadBuffer_no_error(GLuint framebuffer, GLenum src)
{
GET_CURRENT_CONTEXT(ctx);
struct gl_framebuffer *fb;
if (framebuffer) {
fb = _mesa_lookup_framebuffer(ctx, framebuffer);
} else {
fb = ctx->WinSysReadBuffer;
}
read_buffer_no_error(ctx, fb, src, "glNamedFramebufferReadBuffer");
}
void GLAPIENTRY
_mesa_NamedFramebufferReadBuffer(GLuint framebuffer, GLenum src)
{

View file

@ -65,10 +65,15 @@ _mesa_readbuffer(struct gl_context *ctx, struct gl_framebuffer *fb,
extern void
_mesa_update_draw_buffers(struct gl_context *ctx);
void GLAPIENTRY
_mesa_ReadBuffer_no_error(GLenum mode);
extern void GLAPIENTRY
_mesa_ReadBuffer( GLenum mode );
void GLAPIENTRY
_mesa_NamedFramebufferReadBuffer_no_error(GLuint framebuffer, GLenum src);
extern void GLAPIENTRY
_mesa_NamedFramebufferReadBuffer(GLuint framebuffer, GLenum src);