v3d: Always emit a TF disable at the start of drawing on V3D 4.x.

The HW's FLUSH_ALL_STATE is not validated, so we probably shouldn't use
it, meaning that we need to reset state at the start.  By doing this, we
also make ourselves more resilient to another client leaving the TF state
enabled at the end of their batch (as we now do, ourselves).

However, we still need to emit a single TF disable at the end of the
frame, for SWVC5-718.
This commit is contained in:
Eric Anholt 2018-09-13 12:54:26 -07:00
parent 7f08bcb73f
commit 350cb79045
3 changed files with 8 additions and 10 deletions

View file

@ -308,8 +308,7 @@ struct v3d_job {
bool oq_enabled;
/**
* Set when a packet enabling TF on all further primitives has been
* emitted.
* Set if a packet enabling TF has been emitted in the job (V3D 4.x).
*/
bool tf_enabled;

View file

@ -701,13 +701,14 @@ v3dX(emit_state)(struct pipe_context *pctx)
v3d->prog.bind_vs->tf_specs);
#if V3D_VERSION >= 40
job->tf_enabled = (v3d->prog.bind_vs->num_tf_specs != 0 &&
bool tf_enabled = (v3d->prog.bind_vs->num_tf_specs != 0 &&
v3d->active_queries);
job->tf_enabled |= tf_enabled;
cl_emit(&job->bcl, TRANSFORM_FEEDBACK_SPECS, tfe) {
tfe.number_of_16_bit_output_data_specs_following =
v3d->prog.bind_vs->num_tf_specs;
tfe.enable = job->tf_enabled;
tfe.enable = tf_enabled;
};
#else /* V3D_VERSION < 40 */
cl_emit(&job->bcl, TRANSFORM_FEEDBACK_ENABLE, tfe) {
@ -720,12 +721,11 @@ v3dX(emit_state)(struct pipe_context *pctx)
for (int i = 0; i < v3d->prog.bind_vs->num_tf_specs; i++) {
cl_emit_prepacked(&job->bcl, &tf_specs[i]);
}
} else if (job->tf_enabled) {
} else {
#if V3D_VERSION >= 40
cl_emit(&job->bcl, TRANSFORM_FEEDBACK_SPECS, tfe) {
tfe.enable = false;
};
job->tf_enabled = false;
#endif /* V3D_VERSION >= 40 */
}
}

View file

@ -47,10 +47,9 @@ void v3dX(bcl_epilogue)(struct v3d_context *v3d, struct v3d_job *job)
cl_emit(&job->bcl, OCCLUSION_QUERY_COUNTER, counter);
}
/* Disable TF at the end of the CL, so that the next job to be
* run doesn't start out trying to write TF primitives. On
* V3D 3.x, it's only the TF primitive mode that triggers TF
* writes.
/* Disable TF at the end of the CL, so that the TF block
* cleans up and finishes before it gets reset by the next
* frame's tile binning mode cfg packet. (SWVC5-718).
*/
#if V3D_VERSION >= 41
if (job->tf_enabled) {