llvmpipe: Use a simpler and faster AF implementation

This is based on the example given by the Vulkan specification: https://registry.khronos.org/vulkan/specs/1.3-extensions/html/vkspec.html#textures-texel-anisotropic-filtering

The basic idea is to compute the axis in which the uv coordinates
change the fastest in screen space (rho_y and rho_y). If rho_x is larger
than rho_y, samples are summed up along the x-Axis and the y-Axis
viceversa. The x/y offsets are mapped back into texture (u/v) space
using a linear approximation of u(x,y) and v(x,y).

This approach does not use a nested loop and the number of samples is
basically limited to max_anisotropy (+/-). The sample count of the
previous approach could explode in some situations, leading to
frametimes >1s.

Reviewed-by: Aleksi Sapon <aleksi.sapon@autodesk.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31748>
This commit is contained in:
Konstantin Seurer 2024-10-17 21:32:09 +02:00 committed by Marge Bot
parent 7279e47521
commit 350a0fe632
2 changed files with 74 additions and 385 deletions

View file

@ -2200,15 +2200,7 @@ lp_build_sample_aniso(struct lp_build_sample_context *bld,
struct gallivm_state *gallivm = bld->gallivm;
LLVMBuilderRef builder = gallivm->builder;
struct lp_build_context *coord_bld = &bld->coord_bld;
struct lp_build_context *float_size_bld = &bld->float_size_in_bld;
LLVMValueRef ddx_ddy = lp_build_packed_ddx_ddy_twocoord(&bld->coord_bld, coords[0], coords[1]);
LLVMValueRef float_size;
LLVMTypeRef i32t = LLVMInt32TypeInContext(gallivm->context);
LLVMValueRef index0 = LLVMConstInt(i32t, 0, 0);
LLVMValueRef index1 = LLVMConstInt(i32t, 1, 0);
const unsigned length = bld->coord_bld.type.length;
const unsigned num_quads = length / 4;
LLVMValueRef filter_table = bld->aniso_filter_table;
struct lp_build_context *int_coord_bld = &bld->int_coord_bld;
LLVMValueRef size0, row_stride0_vec, img_stride0_vec;
LLVMValueRef data_ptr0, mipoff0 = NULL;
@ -2223,9 +2215,8 @@ lp_build_sample_aniso(struct lp_build_sample_context *bld,
mipoff0 = lp_build_get_mip_offsets(bld, ilevel0);
}
float_size = lp_build_int_to_float(&bld->float_size_in_bld, bld->int_size);
LLVMValueRef float_size_lvl = lp_build_int_to_float(&bld->float_size_bld, size0);
/* extract width and height into vectors for use later */
static const unsigned char swizzle15[] = { /* no-op swizzle */
1, 1, 1, 1, 5, 5, 5, 5
@ -2242,397 +2233,95 @@ lp_build_sample_aniso(struct lp_build_sample_context *bld,
bld->float_size_bld.type.length,
bld->coord_bld.type.length);
/* Gradient of the u coordinate in screen space. */
LLVMValueRef dudx = lp_build_ddx(coord_bld, coords[0]);
LLVMValueRef dudy = lp_build_ddy(coord_bld, coords[0]);
/* shuffle width/height for ddx/ddy calculations. */
LLVMValueRef shuffles[LP_MAX_VECTOR_LENGTH / 4];
/* Gradient of the v coordinate in screen space. */
LLVMValueRef dvdx = lp_build_ddx(coord_bld, coords[1]);
LLVMValueRef dvdy = lp_build_ddy(coord_bld, coords[1]);
for (unsigned i = 0; i < num_quads; i++) {
shuffles[i*4+0] = shuffles[i*4+1] = index0;
shuffles[i*4+2] = shuffles[i*4+3] = index1;
LLVMValueRef rho_x = lp_build_mul(coord_bld, lp_build_max(coord_bld, lp_build_abs(coord_bld, dudx), lp_build_abs(coord_bld, dvdx)), width_dim);
LLVMValueRef rho_y = lp_build_mul(coord_bld, lp_build_max(coord_bld, lp_build_abs(coord_bld, dudy), lp_build_abs(coord_bld, dvdy)), height_dim);
/* Number of samples used for averaging. */
LLVMValueRef N = lp_build_iceil(coord_bld, lp_build_max(coord_bld, rho_x, rho_y));
N = lp_build_min(int_coord_bld, N, lp_build_const_int_vec(gallivm, int_coord_bld->type, 16));
LLVMValueRef wave_max_N = NULL;
for (uint32_t i = 0; i < coord_bld->type.length; i++) {
LLVMValueRef invocation_N = LLVMBuildExtractElement(builder, N, lp_build_const_int32(gallivm, i), "");
if (wave_max_N)
wave_max_N = lp_build_max(&bld->int_bld, wave_max_N, invocation_N);
else
wave_max_N = invocation_N;
}
LLVMValueRef floatdim =
LLVMBuildShuffleVector(builder, float_size, float_size,
LLVMConstVector(shuffles, length), "");
LLVMValueRef sample_along_x_axis = lp_build_cmp(coord_bld, PIPE_FUNC_GREATER, rho_x, rho_y);
LLVMValueRef dudk = lp_build_select(coord_bld, sample_along_x_axis, dudx, dudy);
LLVMValueRef dvdk = lp_build_select(coord_bld, sample_along_x_axis, dvdx, dvdy);
ddx_ddy = lp_build_mul(coord_bld, ddx_ddy, floatdim);
LLVMValueRef scaling =
lp_build_shl(&bld->leveli_bld, bld->leveli_bld.one, ilevel0);
scaling = lp_build_int_to_float(&bld->levelf_bld, scaling);
scaling = lp_build_rcp(&bld->levelf_bld, scaling);
if (bld->levelf_bld.type.length != length) {
if (bld->levelf_bld.type.length == 1) {
scaling = lp_build_broadcast_scalar(coord_bld,
scaling);
} else {
scaling = lp_build_unpack_broadcast_aos_scalars(bld->gallivm,
bld->levelf_bld.type,
coord_bld->type,
scaling);
}
}
ddx_ddy = lp_build_mul(coord_bld, ddx_ddy, scaling);
static const unsigned char swizzle01[] = { /* no-op swizzle */
0, 1, 0, 1,
};
static const unsigned char swizzle23[] = {
2, 3, 2, 3,
LLVMValueRef accumulator[4] = {
lp_build_alloca(gallivm, bld->texel_bld.vec_type, "r"),
lp_build_alloca(gallivm, bld->texel_bld.vec_type, "g"),
lp_build_alloca(gallivm, bld->texel_bld.vec_type, "b"),
lp_build_alloca(gallivm, bld->texel_bld.vec_type, "a"),
};
LLVMValueRef ddx_ddys, ddx_ddyt;
ddx_ddys = lp_build_swizzle_aos(coord_bld, ddx_ddy, swizzle01);
ddx_ddyt = lp_build_swizzle_aos(coord_bld, ddx_ddy, swizzle23);
LLVMValueRef float_N = lp_build_int_to_float(coord_bld, N);
LLVMValueRef rcp_N = lp_build_rcp(coord_bld, float_N);
/* compute ellipse coefficients */
/* * A*x*x + B*x*y + C*y*y = F.*/
/* float A = vx*vx+vy*vy+1; */
LLVMValueRef A = lp_build_mul(coord_bld, ddx_ddyt, ddx_ddyt);
LLVMValueRef Ay = lp_build_swizzle_aos(coord_bld, A, swizzle15);
A = lp_build_add(coord_bld, A, Ay);
A = lp_build_add(coord_bld, A, coord_bld->one);
A = lp_build_swizzle_aos(coord_bld, A, swizzle04);
/* float B = -2*(ux*vx+uy*vy); */
LLVMValueRef B = lp_build_mul(coord_bld, ddx_ddys, ddx_ddyt);
LLVMValueRef By = lp_build_swizzle_aos(coord_bld, B, swizzle15);
B = lp_build_add(coord_bld, B, By);
B = lp_build_mul_imm(coord_bld, B, -2);
B = lp_build_swizzle_aos(coord_bld, B, swizzle04);
/* float C = ux*ux+uy*uy+1; */
LLVMValueRef C = lp_build_mul(coord_bld, ddx_ddys, ddx_ddys);
LLVMValueRef Cy = lp_build_swizzle_aos(coord_bld, C, swizzle15);
C = lp_build_add(coord_bld, C, Cy);
C = lp_build_add(coord_bld, C, coord_bld->one);
C = lp_build_swizzle_aos(coord_bld, C, swizzle04);
/* float F = A*C-B*B/4.0f; */
LLVMValueRef F = lp_build_mul(coord_bld, B, B);
F = lp_build_div(coord_bld, F, lp_build_const_vec(gallivm, coord_bld->type, 4.0));
LLVMValueRef F_p2 = lp_build_mul(coord_bld, A, C);
F = lp_build_sub(coord_bld, F_p2, F);
/* compute ellipse bounding box in texture space */
/* const float d = -B*B+4.0f*C*A; */
LLVMValueRef d = lp_build_sub(coord_bld, coord_bld->zero, lp_build_mul(coord_bld, B, B));
LLVMValueRef d_p2 = lp_build_mul(coord_bld, A, C);
d_p2 = lp_build_mul_imm(coord_bld, d_p2, 4);
d = lp_build_add(coord_bld, d, d_p2);
/* const float box_u = 2.0f / d * sqrtf(d*C*F); */
/* box_u -> half of bbox with */
LLVMValueRef temp;
temp = lp_build_mul(coord_bld, d, C);
temp = lp_build_mul(coord_bld, temp, F);
temp = lp_build_sqrt(coord_bld, temp);
LLVMValueRef box_u = lp_build_div(coord_bld, lp_build_const_vec(gallivm, coord_bld->type, 2.0), d);
box_u = lp_build_mul(coord_bld, box_u, temp);
/* const float box_v = 2.0f / d * sqrtf(A*d*F); */
/* box_v -> half of bbox height */
temp = lp_build_mul(coord_bld, A, d);
temp = lp_build_mul(coord_bld, temp, F);
temp = lp_build_sqrt(coord_bld, temp);
LLVMValueRef box_v = lp_build_div(coord_bld, lp_build_const_vec(gallivm, coord_bld->type, 2.0), d);
box_v = lp_build_mul(coord_bld, box_v, temp);
/* Scale ellipse formula to directly index the Filter Lookup Table.
* i.e. scale so that F = WEIGHT_LUT_SIZE-1
*/
LLVMValueRef formScale = lp_build_div(coord_bld, lp_build_const_vec(gallivm, coord_bld->type, WEIGHT_LUT_SIZE - 1), F);
A = lp_build_mul(coord_bld, A, formScale);
B = lp_build_mul(coord_bld, B, formScale);
C = lp_build_mul(coord_bld, C, formScale);
/* F *= formScale; */ /* no need to scale F as we don't use it below here */
LLVMValueRef ddq = lp_build_mul_imm(coord_bld, A, 2);
/* Heckbert MS thesis, p. 59; scan over the bounding box of the ellipse
* and incrementally update the value of Ax^2+Bxy*Cy^2; when this
* value, q, is less than F, we're inside the ellipse
*/
LLVMValueRef float_size0 = lp_build_int_to_float(float_size_bld, bld->int_size);
LLVMValueRef width0 = lp_build_extract_broadcast(gallivm,
float_size_bld->type,
coord_bld->type,
float_size0, index0);
LLVMValueRef height0 = lp_build_extract_broadcast(gallivm,
float_size_bld->type,
coord_bld->type,
float_size0, index1);
/* texture->width0 * scaling */
width0 = lp_build_mul(coord_bld, width0, scaling);
/* texture->height0 * scaling */
height0 = lp_build_mul(coord_bld, height0, scaling);
/* tex_u = -0.5f * s[j] * texture->width0 * scaling */
LLVMValueRef tex_u = lp_build_mul(coord_bld, coords[0], width0);
tex_u = lp_build_add(coord_bld, tex_u, lp_build_const_vec(gallivm, coord_bld->type, -0.5f));
/* tex_v = -0.5f * t[j] * texture->height0 * scaling */
LLVMValueRef tex_v = lp_build_mul(coord_bld, coords[1], height0);
tex_v = lp_build_add(coord_bld, tex_v, lp_build_const_vec(gallivm, coord_bld->type, -0.5f));
/* const int u0 = (int) floorf(tex_u - box_u); */
LLVMValueRef u0 = lp_build_itrunc(coord_bld, lp_build_floor(coord_bld, lp_build_sub(coord_bld, tex_u, box_u)));
/* const int u1 = (int) ceilf(tex_u + box_u); */
LLVMValueRef u1 = lp_build_itrunc(coord_bld, lp_build_ceil(coord_bld, lp_build_add(coord_bld, tex_u, box_u)));
/* const int v0 = (int) floorf(tex_v - box_v); */
LLVMValueRef v0 = lp_build_itrunc(coord_bld, lp_build_floor(coord_bld, lp_build_sub(coord_bld, tex_v, box_v)));
/* const int v1 = (int) ceilf(tex_v + box_v); */
LLVMValueRef v1 = lp_build_itrunc(coord_bld, lp_build_ceil(coord_bld, lp_build_add(coord_bld, tex_v, box_v)));
/* const float U = u0 - tex_u; */
LLVMValueRef U = lp_build_sub(coord_bld, lp_build_int_to_float(coord_bld, u0), tex_u);
/* A * (2 * U + 1) */
LLVMValueRef dq_base = lp_build_mul_imm(coord_bld, U, 2);
dq_base = lp_build_add(coord_bld, dq_base, coord_bld->one);
dq_base = lp_build_mul(coord_bld, dq_base, A);
/* A * U * U */
LLVMValueRef q_base = lp_build_mul(coord_bld, U, U);
q_base = lp_build_mul(coord_bld, q_base, A);
LLVMValueRef colors0[4];
LLVMValueRef den_store = lp_build_alloca(gallivm, bld->texel_bld.vec_type, "den");
for (unsigned chan = 0; chan < 4; chan++)
colors0[chan] = lp_build_alloca(gallivm, bld->texel_bld.vec_type, "colors");
LLVMValueRef q_store, dq_store;
q_store = lp_build_alloca(gallivm, bld->coord_bld.vec_type, "q");
dq_store = lp_build_alloca(gallivm, bld->coord_bld.vec_type, "dq");
LLVMValueRef v_limiter = lp_build_alloca(gallivm, bld->int_coord_bld.vec_type, "v_limiter");
LLVMValueRef u_limiter = lp_build_alloca(gallivm, bld->int_coord_bld.vec_type, "u_limiter");
LLVMBuildStore(builder, v0, v_limiter);
/* create an LLVM loop block for the V iterator */
LLVMBasicBlockRef v_loop_block = lp_build_insert_new_block(gallivm, "vloop");
LLVMBuildBr(builder, v_loop_block);
LLVMPositionBuilderAtEnd(builder, v_loop_block);
LLVMValueRef v_val = LLVMBuildLoad2(builder, bld->int_coord_bld.vec_type, v_limiter, "");
LLVMValueRef v_mask = LLVMBuildICmp(builder, LLVMIntSLE, v_val, v1, "");
/* loop over V values. */
struct lp_build_for_loop_state loop_state;
lp_build_for_loop_begin(&loop_state, gallivm, lp_build_const_int32(gallivm, 0),
LLVMIntULT, wave_max_N, lp_build_const_int32(gallivm, 1));
{
/* const float V = v - tex_v; */
LLVMValueRef V =
lp_build_sub(coord_bld,
lp_build_int_to_float(coord_bld, v_val), tex_v);
LLVMValueRef k = loop_state.counter;
k = lp_build_broadcast_scalar(int_coord_bld, k);
/* float dq = dq_base + B * V; */
LLVMValueRef dq = lp_build_mul(coord_bld, V, B);
dq = lp_build_add(coord_bld, dq, dq_base);
LLVMValueRef float_k = lp_build_int_to_float(coord_bld, k);
float_k = lp_build_mul(coord_bld, float_k, rcp_N);
float_k = lp_build_add(coord_bld, float_k, lp_build_const_vec(gallivm, coord_bld->type, -0.5));
/* float q = (C * V + B * U) * V + q_base */
LLVMValueRef q = lp_build_mul(coord_bld, C, V);
q = lp_build_add(coord_bld, q, lp_build_mul(coord_bld, B, U));
q = lp_build_mul(coord_bld, q, V);
q = lp_build_add(coord_bld, q, q_base);
LLVMValueRef u_offset = lp_build_mul(coord_bld, float_k, dudk);
LLVMValueRef v_offset = lp_build_mul(coord_bld, float_k, dvdk);
LLVMBuildStore(builder, q, q_store);
LLVMBuildStore(builder, dq, dq_store);
LLVMValueRef sample_coords[4] = {
lp_build_add(coord_bld, coords[0], u_offset),
lp_build_add(coord_bld, coords[1], v_offset),
coords[2],
coords[3],
};
LLVMBuildStore(builder, u0, u_limiter);
/* create an LLVM loop block for the V iterator */
LLVMBasicBlockRef u_loop_block = lp_build_insert_new_block(gallivm, "uloop");
LLVMBuildBr(builder, u_loop_block);
LLVMPositionBuilderAtEnd(builder, u_loop_block);
LLVMValueRef u_val = LLVMBuildLoad2(builder, bld->int_coord_bld.vec_type,
u_limiter, "");
LLVMValueRef u_mask = LLVMBuildICmp(builder,
LLVMIntSLE,
u_val,
u1, "");
/* loop over U values */
{
/* q = (int)q */
q = lp_build_itrunc(coord_bld,
LLVMBuildLoad2(builder, bld->coord_bld.vec_type,
q_store, ""));
/*
* avoid OOB access to filter table, generate a mask for q > 1024,
* then truncate it.
if (bld->static_texture_state->target == PIPE_TEXTURE_CUBE ||
bld->static_texture_state->target == PIPE_TEXTURE_CUBE_ARRAY) {
/* Make sure the coordinates stay in bounds for PIPE_TEXTURE_CUBE loads since
* lp_build_sample_image_linear uses less clamping for them.
*/
LLVMValueRef q_mask = LLVMBuildICmp(builder,
LLVMIntSLE,
q,
lp_build_const_int_vec(gallivm, bld->int_coord_bld.type, 0x3ff), "");
q_mask = LLVMBuildSExt(builder, q_mask, bld->int_coord_bld.vec_type, "");
q = lp_build_max(&bld->int_coord_bld, q, bld->int_coord_bld.zero);
q = lp_build_and(&bld->int_coord_bld, q, lp_build_const_int_vec(gallivm, bld->int_coord_bld.type, 0x3ff));
/* update the offsets to deal with float size. */
q = lp_build_mul_imm(&bld->int_coord_bld, q, 4);
filter_table = LLVMBuildBitCast(gallivm->builder, filter_table, LLVMPointerType(LLVMInt8TypeInContext(gallivm->context), 0), "");
/* Lookup weights in filter table */
LLVMValueRef weights = lp_build_gather(gallivm, coord_bld->type.length,
coord_bld->type.width,
lp_elem_type(coord_bld->type),
true, filter_table, q, true);
/*
* Mask off the weights here which should ensure no-op for loops
* where some of the u/v values are not being calculated.
*/
weights = LLVMBuildBitCast(builder, weights, bld->int_coord_bld.vec_type, "");
weights = lp_build_and(&bld->int_coord_bld, weights, LLVMBuildSExt(builder, u_mask, bld->int_coord_bld.vec_type, ""));
weights = lp_build_and(&bld->int_coord_bld, weights, LLVMBuildSExt(builder, v_mask, bld->int_coord_bld.vec_type, ""));
weights = lp_build_and(&bld->int_coord_bld, weights, q_mask);
weights = LLVMBuildBitCast(builder, weights, bld->coord_bld.vec_type, "");
/* if the weights are all 0 avoid doing the sampling at all. */
struct lp_build_if_state noloadw0;
LLVMValueRef wnz = LLVMBuildFCmp(gallivm->builder, LLVMRealUNE,
weights, bld->coord_bld.zero, "");
wnz = LLVMBuildSExt(builder, wnz, bld->int_coord_bld.vec_type, "");
wnz = lp_build_any_true_range(&bld->coord_bld, bld->coord_bld.type.length, wnz);
lp_build_if(&noloadw0, gallivm, wnz);
LLVMValueRef new_coords[4] = {
lp_build_div(coord_bld,
lp_build_add(coord_bld, lp_build_int_to_float(coord_bld, u_val),
lp_build_const_vec(gallivm, coord_bld->type, 0.5)), width_dim),
lp_build_div(coord_bld,
lp_build_add(coord_bld, lp_build_int_to_float(coord_bld, v_val),
lp_build_const_vec(gallivm, coord_bld->type, 0.5)), height_dim),
coords[2],
coords[3],
};
/* multiple colors by weight and add in. */
LLVMValueRef temp_colors[4];
lp_build_sample_image_nearest(bld, size0,
row_stride0_vec, img_stride0_vec,
data_ptr0, mipoff0, ilevel0, new_coords, offsets,
temp_colors);
for (unsigned chan = 0; chan < 4; chan++) {
LLVMValueRef tcolor = LLVMBuildLoad2(builder, bld->texel_bld.vec_type, colors0[chan], "");
tcolor = lp_build_add(&bld->texel_bld, tcolor, lp_build_mul(&bld->texel_bld, temp_colors[chan], weights));
LLVMBuildStore(builder, tcolor, colors0[chan]);
}
/* den += weight; */
LLVMValueRef den = LLVMBuildLoad2(builder, bld->texel_bld.vec_type, den_store, "");
den = lp_build_add(&bld->texel_bld, den, weights);
LLVMBuildStore(builder, den, den_store);
lp_build_endif(&noloadw0);
/* lookup q in filter table */
q = LLVMBuildLoad2(builder, bld->texel_bld.vec_type, q_store, "");
dq = LLVMBuildLoad2(builder, bld->texel_bld.vec_type, dq_store, "");
/* q += dq; */
/* dq += ddq; */
q = lp_build_add(coord_bld, q, dq);
dq = lp_build_add(coord_bld, dq, ddq);
LLVMBuildStore(builder, q, q_store);
LLVMBuildStore(builder, dq, dq_store);
sample_coords[0] = lp_build_max(coord_bld, sample_coords[0], bld->coord_bld.zero);
sample_coords[0] = lp_build_min(coord_bld, sample_coords[0], bld->coord_bld.one);
sample_coords[1] = lp_build_max(coord_bld, sample_coords[1], bld->coord_bld.zero);
sample_coords[1] = lp_build_min(coord_bld, sample_coords[1], bld->coord_bld.one);
}
/* u += 1 */
u_val = LLVMBuildLoad2(builder, bld->int_coord_bld.vec_type, u_limiter, "");
u_val = lp_build_add(&bld->int_coord_bld, u_val, bld->int_coord_bld.one);
LLVMBuildStore(builder, u_val, u_limiter);
u_mask = LLVMBuildICmp(builder,
LLVMIntSLE,
u_val,
u1, "");
LLVMValueRef u_end_cond = LLVMBuildSExt(builder, u_mask, bld->int_coord_bld.vec_type, "");
u_end_cond = lp_build_any_true_range(&bld->coord_bld, bld->coord_bld.type.length, u_end_cond);
LLVMBasicBlockRef u_end_loop = lp_build_insert_new_block(gallivm, "u_end_loop");
LLVMBuildCondBr(builder, u_end_cond,
u_loop_block, u_end_loop);
LLVMPositionBuilderAtEnd(builder, u_end_loop);
}
/* v += 1 */
v_val = LLVMBuildLoad2(builder, bld->int_coord_bld.vec_type, v_limiter, "");
v_val = lp_build_add(&bld->int_coord_bld, v_val, bld->int_coord_bld.one);
LLVMBuildStore(builder, v_val, v_limiter);
v_mask = LLVMBuildICmp(builder,
LLVMIntSLE,
v_val,
v1, "");
LLVMValueRef v_end_cond = LLVMBuildSExt(builder, v_mask,
bld->int_coord_bld.vec_type, "");
v_end_cond = lp_build_any_true_range(&bld->coord_bld,
bld->coord_bld.type.length, v_end_cond);
LLVMBasicBlockRef v_end_loop = lp_build_insert_new_block(gallivm, "v_end_loop");
LLVMBuildCondBr(builder, v_end_cond,
v_loop_block, v_end_loop);
LLVMPositionBuilderAtEnd(builder, v_end_loop);
LLVMValueRef den = LLVMBuildLoad2(builder, bld->texel_bld.vec_type, den_store, "");
for (unsigned chan = 0; chan < 4; chan++) {
colors0[chan] =
lp_build_div(&bld->texel_bld,
LLVMBuildLoad2(builder, bld->texel_bld.vec_type,
colors0[chan], ""), den);
}
LLVMValueRef den0 = lp_build_cmp(&bld->coord_bld, PIPE_FUNC_EQUAL,
den, bld->coord_bld.zero);
LLVMValueRef den0_any =
lp_build_any_true_range(&bld->coord_bld,
bld->coord_bld.type.length, den0);
struct lp_build_if_state den0_fallback;
lp_build_if(&den0_fallback, gallivm, den0_any);
{
LLVMValueRef colors_den0[4];
LLVMValueRef sample_color[4];
lp_build_sample_image_linear(bld, false, size0, NULL,
row_stride0_vec, img_stride0_vec,
data_ptr0, mipoff0, ilevel0, coords, offsets,
colors_den0);
for (unsigned chan = 0; chan < 4; chan++) {
LLVMValueRef chan_val =
lp_build_select(&bld->texel_bld, den0,
colors_den0[chan], colors0[chan]);
LLVMBuildStore(builder, chan_val, colors_out[chan]);
data_ptr0, mipoff0, ilevel0, sample_coords, offsets,
sample_color);
LLVMValueRef oob = lp_build_cmp(int_coord_bld, PIPE_FUNC_GEQUAL, k, N);
for (uint32_t c = 0; c < 4; c++) {
LLVMValueRef tmp = LLVMBuildLoad2(builder, bld->texel_bld.vec_type, accumulator[c], "");
tmp = lp_build_select(&bld->texel_bld, oob, tmp, LLVMBuildFAdd(builder, tmp, sample_color[c], ""));
LLVMBuildStore(builder, tmp, accumulator[c]);
}
}
lp_build_else(&den0_fallback);
{
for (unsigned chan = 0; chan < 4; chan++) {
LLVMBuildStore(builder, colors0[chan], colors_out[chan]);
}
lp_build_for_loop_end(&loop_state);
for (uint32_t c = 0; c < 4; c++) {
LLVMValueRef sum = LLVMBuildLoad2(builder, bld->texel_bld.vec_type, accumulator[c], "");
LLVMBuildStore(builder, lp_build_mul(&bld->texel_bld, sum, rcp_N), colors_out[c]);
}
lp_build_endif(&den0_fallback);
}

View file

@ -6,7 +6,7 @@ traces-db:
traces:
0ad/0ad-v2.trace:
gl-vmware-llvmpipe:
checksum: ad41978b67872948e89ba963a7686e30
checksum: 296d9d77d7f412b73f2114670dced22b
bgfx/01-cubes.rdc:
gl-vmware-llvmpipe:
checksum: a453a832e0e07132bb2c92c3fed7df18
@ -108,13 +108,13 @@ traces:
checksum: f8eba0fec6e3e0af9cb09844bc73bdc8
gputest/furmark-v2.trace:
gl-vmware-llvmpipe:
checksum: 096903158e15a2f8a49711583c36027d
checksum: 214c2ebbe5e3b6a52bb9e6cb4575cc96
gputest/triangle-v2.trace:
gl-vmware-llvmpipe:
checksum: 7812de00011a3a059892e36cea19c696
humus/Portals-v2.trace:
gl-vmware-llvmpipe:
checksum: a55dd3d87a86b3b47121ff67861028c3
checksum: 68355026d723f9f7afa3a0f70b3b3c8f
jvgs/jvgs-d27fb67-v2.trace:
gl-vmware-llvmpipe:
checksum: 43b89627364b4cabbab84931aef4ce5e
@ -158,4 +158,4 @@ traces:
label: [unsupported]
warzone2100/warzone2100-default.trace:
gl-vmware-llvmpipe:
checksum: 8024a4bb006f4fa8d43fc7bb65854a64
checksum: 8acdc244844d1e46ca04b73c3ff3f834