st/mesa: fix incorrect glCopyPixels between window/FBO

There was a DrawBuffer/ReadBuffer typo and we were neglecting to invert
the texture coords when copying from a window to an FBO.

Plus, add some surface dump/debug code (disabled).
This commit is contained in:
Brian Paul 2010-03-10 10:34:13 -07:00
parent 8d3f629a13
commit 34f0207161

View file

@ -968,6 +968,7 @@ st_CopyPixels(GLcontext *ctx, GLint srcx, GLint srcy,
GLfloat *color;
enum pipe_format srcFormat, texFormat;
int ptw, pth;
GLboolean invertTex = GL_FALSE;
pipe->flush(pipe, PIPE_FLUSH_RENDER_CACHE, NULL);
@ -1043,8 +1044,8 @@ st_CopyPixels(GLcontext *ctx, GLint srcx, GLint srcy,
}
}
if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
srcy = ctx->DrawBuffer->Height - srcy - height;
if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
srcy = ctx->ReadBuffer->Height - srcy - height;
if (srcy < 0) {
height -= -srcy;
@ -1053,6 +1054,8 @@ st_CopyPixels(GLcontext *ctx, GLint srcx, GLint srcy,
if (height < 0)
return;
invertTex = !invertTex;
}
/* Need to use POT texture? */
@ -1082,7 +1085,9 @@ st_CopyPixels(GLcontext *ctx, GLint srcx, GLint srcy,
if (!pt)
return;
/* Make temporary texture which is a copy of the src region.
* We'll draw a quad with this texture to draw the dest image.
*/
if (srcFormat == texFormat) {
/* copy source framebuffer surface into mipmap/texture */
struct pipe_surface *psRead = screen->get_tex_surface(screen,
@ -1103,6 +1108,13 @@ st_CopyPixels(GLcontext *ctx, GLint srcx, GLint srcy,
psRead,
srcx, srcy, width, height);
}
if (0) {
/* debug */
debug_dump_surface("copypixsrcsurf", psRead);
debug_dump_surface("copypixtemptex", psTex);
}
pipe_surface_reference(&psRead, NULL);
pipe_surface_reference(&psTex, NULL);
}
@ -1150,7 +1162,7 @@ st_CopyPixels(GLcontext *ctx, GLint srcx, GLint srcy,
/* draw textured quad */
draw_textured_quad(ctx, dstx, dsty, ctx->Current.RasterPos[2],
width, height, ctx->Pixel.ZoomX, ctx->Pixel.ZoomY,
pt, stvp, stfp, color, GL_TRUE);
pt, stvp, stfp, color, invertTex);
pipe_texture_reference(&pt, NULL);
}