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mesa: mesa_bufferiv utility function for buffer objects
Patch adds new function 'mesa_bufferiv' and refactors existing GetActiveUniformBlockiv and GetActiveAtomicCounterBufferiv to use it. corresponding Piglit tests: arb_uniform_buffer_object* arb_shader_atomic_counters* (Many tests hit the corresponding queries.) Signed-off-by: Tapani Pälli <tapani.palli@intel.com> Reviewed-by: Martin Peres <martin.peres@linux.intel.com>
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4e7f134f89
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2 changed files with 84 additions and 127 deletions
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@ -1058,12 +1058,12 @@ _mesa_get_program_resourceiv(struct gl_shader_program *shProg,
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int props_written =
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_mesa_program_resource_prop(shProg, res, index, *prop, val,
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"glGetProgramResourceiv");
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if (props_written) {
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amount += props_written;
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} else {
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/* Error happened. */
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/* Error happened. */
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if (props_written == 0)
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return;
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}
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amount += props_written;
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}
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/* If <length> is not NULL, the actual number of integer values
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@ -1061,6 +1061,81 @@ _mesa_UniformBlockBinding(GLuint program,
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}
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}
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/**
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* Generic program resource property query.
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*/
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static void
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mesa_bufferiv(struct gl_shader_program *shProg, GLenum type,
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GLuint index, GLenum pname, GLint *params, const char *caller)
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{
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GET_CURRENT_CONTEXT(ctx);
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struct gl_program_resource *res =
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_mesa_program_resource_find_index(shProg, type, index);
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if (!res) {
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_mesa_error(ctx, GL_INVALID_VALUE, "%s(bufferindex %d)", caller, index);
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return;
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}
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switch (pname) {
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case GL_UNIFORM_BLOCK_BINDING:
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case GL_ATOMIC_COUNTER_BUFFER_BINDING:
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_mesa_program_resource_prop(shProg, res, index, GL_BUFFER_BINDING,
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params, caller);
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return;
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case GL_UNIFORM_BLOCK_DATA_SIZE:
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case GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE:
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_mesa_program_resource_prop(shProg, res, index, GL_BUFFER_DATA_SIZE,
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params, caller);
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return;
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case GL_UNIFORM_BLOCK_NAME_LENGTH:
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_mesa_program_resource_prop(shProg, res, index, GL_NAME_LENGTH,
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params, caller);
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return;
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case GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS:
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case GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS:
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_mesa_program_resource_prop(shProg, res, index, GL_NUM_ACTIVE_VARIABLES,
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params, caller);
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return;
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case GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES:
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case GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES:
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_mesa_program_resource_prop(shProg, res, index, GL_ACTIVE_VARIABLES,
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params, caller);
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return;
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case GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER:
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case GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER:
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_mesa_program_resource_prop(shProg, res, index,
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GL_REFERENCED_BY_VERTEX_SHADER, params,
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caller);
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return;
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case GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER:
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case GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER:
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_mesa_program_resource_prop(shProg, res, index,
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GL_REFERENCED_BY_GEOMETRY_SHADER, params,
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caller);
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return;
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case GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER:
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case GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER:
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_mesa_program_resource_prop(shProg, res, index,
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GL_REFERENCED_BY_FRAGMENT_SHADER, params,
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caller);
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return;
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case GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER:
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params[0] = GL_FALSE;
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return;
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case GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER:
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params[0] = GL_FALSE;
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return;
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default:
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_mesa_error(ctx, GL_INVALID_ENUM,
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"%s(pname 0x%x (%s))", caller, pname,
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_mesa_lookup_enum_by_nr(pname));
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return;
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}
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}
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void GLAPIENTRY
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_mesa_GetActiveUniformBlockiv(GLuint program,
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GLuint uniformBlockIndex,
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@ -1069,8 +1144,6 @@ _mesa_GetActiveUniformBlockiv(GLuint program,
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{
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GET_CURRENT_CONTEXT(ctx);
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struct gl_shader_program *shProg;
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struct gl_uniform_block *block;
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unsigned i;
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if (!ctx->Extensions.ARB_uniform_buffer_object) {
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_mesa_error(ctx, GL_INVALID_OPERATION, "glGetActiveUniformBlockiv");
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@ -1082,81 +1155,8 @@ _mesa_GetActiveUniformBlockiv(GLuint program,
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if (!shProg)
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return;
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if (uniformBlockIndex >= shProg->NumUniformBlocks) {
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_mesa_error(ctx, GL_INVALID_VALUE,
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"glGetActiveUniformBlockiv(block index %u >= %u)",
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uniformBlockIndex, shProg->NumUniformBlocks);
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return;
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}
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block = &shProg->UniformBlocks[uniformBlockIndex];
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switch (pname) {
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case GL_UNIFORM_BLOCK_BINDING:
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params[0] = block->Binding;
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return;
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case GL_UNIFORM_BLOCK_DATA_SIZE:
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params[0] = block->UniformBufferSize;
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return;
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case GL_UNIFORM_BLOCK_NAME_LENGTH:
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params[0] = strlen(block->Name) + 1;
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return;
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case GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS: {
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unsigned count = 0;
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for (i = 0; i < block->NumUniforms; i++) {
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unsigned offset;
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const int idx =
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_mesa_get_uniform_location(shProg,
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block->Uniforms[i].IndexName,
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&offset);
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if (idx != -1)
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count++;
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}
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params[0] = count;
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return;
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}
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case GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES: {
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unsigned count = 0;
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for (i = 0; i < block->NumUniforms; i++) {
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unsigned offset;
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const int idx =
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_mesa_get_uniform_location(shProg,
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block->Uniforms[i].IndexName,
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&offset);
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if (idx != -1)
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params[count++] = idx;
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}
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return;
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}
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case GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER:
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params[0] = shProg->UniformBlockStageIndex[MESA_SHADER_VERTEX][uniformBlockIndex] != -1;
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return;
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case GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER:
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if (!_mesa_has_geometry_shaders(ctx))
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break;
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params[0] = shProg->UniformBlockStageIndex[MESA_SHADER_GEOMETRY][uniformBlockIndex] != -1;
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return;
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case GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER:
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params[0] = shProg->UniformBlockStageIndex[MESA_SHADER_FRAGMENT][uniformBlockIndex] != -1;
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return;
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default:
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_mesa_error(ctx, GL_INVALID_ENUM,
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"glGetActiveUniformBlockiv(pname 0x%x (%s))",
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pname, _mesa_lookup_enum_by_nr(pname));
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return;
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}
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mesa_bufferiv(shProg, GL_UNIFORM_BLOCK, uniformBlockIndex, pname, params,
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"glGetActiveUniformBlockiv");
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}
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void GLAPIENTRY
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@ -1282,8 +1282,6 @@ _mesa_GetActiveAtomicCounterBufferiv(GLuint program, GLuint bufferIndex,
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{
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GET_CURRENT_CONTEXT(ctx);
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struct gl_shader_program *shProg;
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struct gl_active_atomic_buffer *ab;
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GLuint i;
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if (!ctx->Extensions.ARB_shader_atomic_counters) {
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_mesa_error(ctx, GL_INVALID_OPERATION,
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@ -1296,49 +1294,8 @@ _mesa_GetActiveAtomicCounterBufferiv(GLuint program, GLuint bufferIndex,
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if (!shProg)
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return;
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if (bufferIndex >= shProg->NumAtomicBuffers) {
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_mesa_error(ctx, GL_INVALID_VALUE,
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"glGetActiveAtomicCounterBufferiv(bufferIndex)");
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return;
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}
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ab = &shProg->AtomicBuffers[bufferIndex];
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switch (pname) {
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case GL_ATOMIC_COUNTER_BUFFER_BINDING:
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params[0] = ab->Binding;
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return;
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case GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE:
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params[0] = ab->MinimumSize;
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return;
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case GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS:
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params[0] = ab->NumUniforms;
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return;
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case GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES:
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for (i = 0; i < ab->NumUniforms; ++i)
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params[i] = ab->Uniforms[i];
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return;
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case GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER:
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params[0] = ab->StageReferences[MESA_SHADER_VERTEX];
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return;
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case GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER:
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params[0] = ab->StageReferences[MESA_SHADER_GEOMETRY];
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return;
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case GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER:
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params[0] = ab->StageReferences[MESA_SHADER_FRAGMENT];
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return;
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case GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER:
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params[0] = GL_FALSE;
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return;
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case GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER:
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params[0] = GL_FALSE;
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return;
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default:
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_mesa_error(ctx, GL_INVALID_ENUM,
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"glGetActiveAtomicCounterBufferiv(pname 0x%x (%s))",
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pname, _mesa_lookup_enum_by_nr(pname));
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return;
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}
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mesa_bufferiv(shProg, GL_ATOMIC_COUNTER_BUFFER, bufferIndex, pname, params,
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"glGetActiveAtomicCounterBufferiv");
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}
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void GLAPIENTRY
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