iris: Fix SO stride units for DrawTransformFeedback

Mesa measures in DWords.  The hardware also claims to measure in DWords.
Except the SO_WRITE_OFFSET field is actually bits 31:2, with 1:0 MBZ.
Which means that it really measures in bytes.  So, convert to bytes.

Without this, our offset / stride denominator was 1/4th the size it
should be, leading to 4x the vertex count that we should have had.

Fixes GTF-GL46.gtf40.GL3Tests.transform_feedback2.transform_feedback2_two_buffers
This commit is contained in:
Kenneth Graunke 2019-06-03 16:52:59 -07:00
parent fea36a8f43
commit 34d3103dee
2 changed files with 2 additions and 2 deletions

View file

@ -396,7 +396,7 @@ struct iris_stream_output_target {
/** Storage holding the offset where we're writing in the buffer */
struct iris_state_ref offset;
/** Stride (dwords-per-vertex) during this transform feedback operation */
/** Stride (bytes-per-vertex) during this transform feedback operation */
uint16_t stride;
/** Has 3DSTATE_SO_BUFFER actually been emitted, zeroing the offsets? */

View file

@ -1666,7 +1666,7 @@ iris_update_compiled_shaders(struct iris_context *ice)
struct iris_stream_output_target *so =
(void *) ice->state.so_target[i];
if (so)
so->stride = ish->stream_output.stride[i];
so->stride = ish->stream_output.stride[i] * sizeof(uint32_t);
}
}