cso: rearrange some structure fields for consistency

This commit is contained in:
Brian Paul 2012-08-10 12:14:17 -06:00
parent cf77c29e60
commit 3487b93cc4

View file

@ -104,8 +104,9 @@ struct cso_context {
void *blend, *blend_saved;
void *depth_stencil, *depth_stencil_saved;
void *rasterizer, *rasterizer_saved;
void *fragment_shader, *fragment_shader_saved, *geometry_shader;
void *vertex_shader, *vertex_shader_saved, *geometry_shader_saved;
void *fragment_shader, *fragment_shader_saved;
void *vertex_shader, *vertex_shader_saved;
void *geometry_shader, *geometry_shader_saved;
void *velements, *velements_saved;
struct pipe_clip_state clip;