reorder 6.0 / 6.0.1 entries

This commit is contained in:
Brian Paul 2004-04-02 23:41:18 +00:00
parent 2501fa1197
commit 347f1d966e

View file

@ -1205,24 +1205,6 @@ Mesa Version History
- updated files for building on Windows
6.1 Month day, 2004
New:
- Revamped Makefile system
- glXUseRotatedXFont() utility (see xdemos/xuserotfont.c)
- internal driver interface changes related to texture object
allocation, vertex/fragment programs, BlendEquationSeparate, etc.
- option to walk triangle edges with double-precision floats
(Justin Novosad of Discreet) (see config.h file)
- support for AUX buffers in software GLX driver
Changes:
- fragment fog interpolation is perspective corrected now
Bug fixes:
- everything in 6.0.1 plus TBD
- glArrayElement in display lists didn't handle generic vertex attribs
- glFogCoord didn't always work properly
- ARB_fragment_program fog options didn't work
6.0.1 April 2, 2004
New:
- upgraded glext.h to version 22
@ -1255,3 +1237,21 @@ Mesa Version History
- fragment program XPD instruction was incorrect
- glGetMaterial() didn't work reliably
- ARB_fragment_program KIL instruction was incorrect
6.1 Month day, 2004
New:
- Revamped Makefile system
- glXUseRotatedXFont() utility (see xdemos/xuserotfont.c)
- internal driver interface changes related to texture object
allocation, vertex/fragment programs, BlendEquationSeparate, etc.
- option to walk triangle edges with double-precision floats
(Justin Novosad of Discreet) (see config.h file)
- support for AUX buffers in software GLX driver
Changes:
- fragment fog interpolation is perspective corrected now
Bug fixes:
- everything in 6.0.1 plus TBD
- glArrayElement in display lists didn't handle generic vertex attribs
- glFogCoord didn't always work properly
- ARB_fragment_program fog options didn't work