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glsl: Allow precise as a parameter qualifier
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz> Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
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1 changed files with 10 additions and 2 deletions
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@ -931,14 +931,22 @@ parameter_qualifier:
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$$ = $2;
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$$.flags.q.constant = 1;
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}
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| PRECISE parameter_qualifier
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{
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if ($2.flags.q.precise)
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_mesa_glsl_error(&@1, state, "duplicate precise qualifier");
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$$ = $2;
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$$.flags.q.precise = 1;
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}
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| parameter_direction_qualifier parameter_qualifier
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{
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if (($1.flags.q.in || $1.flags.q.out) && ($2.flags.q.in || $2.flags.q.out))
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_mesa_glsl_error(&@1, state, "duplicate in/out/inout qualifier");
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if (!state->ARB_shading_language_420pack_enable && $2.flags.q.constant)
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_mesa_glsl_error(&@1, state, "const must be specified before "
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"in/out/inout");
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_mesa_glsl_error(&@1, state, "in/out/inout must come after const "
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"or precise");
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$$ = $1;
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$$.merge_qualifier(&@1, state, $2);
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